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SunBeam

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  1. 1. l2acis is a project like L2DC & L2J? 2. If it is ,do you recommand to use it ? xD <button value="View Buffs" action="bypass -h npc_%objectId%_Quest 212121_NpcBuffer" width=75 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> (this is the error?) and if is its easily fixed ? :P I tested right now, on L2J works but on L2DC doesn't work because of that object thing... ,everything is fine in rest ,i just need to fix action="bypass -h npc_%objectId%_Quest 212121_NpcBuffer ,if someone can tell me >>>
  2. http://www.4shared.com/file/7E2mlbEo/Buffer_GvE.html its just an old buffer from gve i dont need this buffer ,i need his source so i can make my own buffer in this way :) ,but atm i cant even load it lol [im beginner so im lame for now]
  3. This is the code i fixed my self ,all i had to do is to replace l2jserver with my database import sys from com.l2jserver.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jserver.gameserver.datatables import SkillTable from com.l2jserver import L2DatabaseFactory from com.l2jserver.gameserver.model.quest import State from com.l2jserver.gameserver.model.quest import QuestState from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest qn = "212121_NpcBuffer" NPC=[212121] ADENA_ID=57 QuestId = 212121 QuestName = "NpcBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 212121: NpcBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event #Acumen if event == "1": SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Advanced Block if event == "2": SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Agility if event == "3": SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Arcane Protection if event == "4": SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Berserker Spirit if event == "5": SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless Shield if event == "6": SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Blessed Body if event == "7": SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Blessed Soul if event == "8": SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Clarity if event == "9": SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Chant of Protection if event == "10": SkillTable.getInstance().getInfo(1461,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Concentration if event == "12": SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Death whisper if event == "13": SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Divine Protection if event == "14": SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Elemental Protection if event == "15": SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Empower if event == "16": SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Focus if event == "17": SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Greater Might if event == "18": SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Greater Shield if event == "19": SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Guidance if event == "20": SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Haste if event == "21": SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Holy Resistance if event == "22": SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Holy Weapon if event == "23": SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Invigor if event == "24": SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Magic Barrier if event == "25": SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Magnus' Chant if event == "26": SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Mental Shield if event == "28": SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Might if event == "29": SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Prophecy of Fire if event == "30": SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Prophecy of Water if event == "31": SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Prophecy of Wind if event == "32": SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Regeneration if event == "33": SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Resist Aqua if event == "34": SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Resist Fire if event == "35": SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Resist Poison if event == "36": SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Resist Shock if event == "37": SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Resist Wind if event == "38": SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Shield if event == "39": SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Unholy Resistance if event == "40": SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Vampiric Rage if event == "41": SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Wild Magic if event == "42": SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Dance of Aqua Guard if event == "44": SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Concentration if event == "45": SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Earth Guard if event == "46": SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Fire if event == "47": SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Fury if event == "48": SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Inspiration if event == "49": SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Light if event == "50": SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Protection if event == "51": SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of the Mystic if event == "52": SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of the Vampire if event == "53": SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of the Warrior if event == "54": SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Siren's Dance if event == "55": SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Champion if event == "56": SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Earth if event == "57": SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Flame Guard if event == "59": SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Hunter if event == "60": SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Invocation if event == "61": SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Life if event == "62": SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Meditation if event == "63": SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Renewal if event == "64": SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Storm Guard if event == "65": SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Vengeance if event == "66": SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Vitality if event == "67": SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Warding if event == "68": SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Water if event == "69": SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Wind if event == "70": SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Heal if event == "71": st.takeItems st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "1.htm" st.setState(COMPLETED) #Cancel Buffs if event == "72": st.getPlayer().stopAllEffects() return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "73": SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Malaria if event == "74": SkillTable.getInstance().getInfo(4554,4).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Flu if event == "75": SkillTable.getInstance().getInfo(4553,4).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Rheumatismo if event == "76": SkillTable.getInstance().getInfo(4551,4).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Nobles if event == "77": SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Blessing of Queen if event == "78": SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Blessing of Seraphim if event == "79": SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Gift of Seraphim if event == "80": SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Gift of Queen if event == "81": SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Chant of Victory if event == "82": SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Chant of Magnus if event == "83": SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Prophecy of Fire if event == "84": SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Prophecy of Wind if event == "85": SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Prochecy of Water if event == "86": SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Greater Might if event == "87": SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Greater Shield if event == "88": SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Chant of Spirit if event == "89": SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Decrease Weight if event == "90": SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Song of Elemental if event == "91": SkillTable.getInstance().getInfo(529,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Renewal if event == "92": SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Mana Gain if event == "93": SkillTable.getInstance().getInfo(1460,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Chant of Revenge if event == "94": SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Combat if event == "95": SkillTable.getInstance().getInfo(1499,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #magic if event == "96": SkillTable.getInstance().getInfo(1500,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Condition if event == "97": SkillTable.getInstance().getInfo(1501,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Critical Atack if event == "98": SkillTable.getInstance().getInfo(1502,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Shield Def if event == "99": SkillTable.getInstance().getInfo(1503,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Movement if event == "100": SkillTable.getInstance().getInfo(1504,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Blood Awakeing if event == "101": SkillTable.getInstance().getInfo(1519,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Dance of Alignment if event == "102": SkillTable.getInstance().getInfo(530,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Victory of Pa if event == "103": SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Sharp Edge if event == "104": SkillTable.getInstance().getInfo(825,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # if event == "105": SkillTable.getInstance().getInfo(826,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # if event == "106": SkillTable.getInstance().getInfo(827,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Case if event == "107": SkillTable.getInstance().getInfo(828,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # if event == "108": SkillTable.getInstance().getInfo(829,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Embroider if event == "109": SkillTable.getInstance().getInfo(830,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Counter Crit if event == "110": SkillTable.getInstance().getInfo(1542,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Fist Pa if event == "111": SkillTable.getInstance().getInfo(1416,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body><center>ERROR<br1>Please, contact the administrator.</center></body></html>" st.setState(State.STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId) Last Bug Remains: When i click on npc and then give buffs ,appears this here xD Since i fixed first bug ,now only this bug is left ,someone have time to answer me?
  4. lol you must be joking me ,that kind of machine is for Official servers :o ,with a retail l2j for 4 gb ram can host 1,5k players+ [w/o geodata]
  5. okay ,i hope il do it easy ,thanks ,also in case i cant make it ,il ask again xD
  6. They work just fine ,just few little bugs that il fix soon xD
  7. Yeah ,as the title said ,i want to add sounds to moobs id xD Minirbs = the sound of epic raidboss Normal moobs = i dont know ,some weird sound ,doesnt matter ,just need to know how
  8. I saw monthly hosting for 30 euro :/ ,one of my friends pay 35 euro per month for hosting xD And btw ,for domain ,its 30 euro for an entire year [best price for a website domain is to buy for entire year] Basically ,you got scammed
  9. Where i can find this RequestEnchantItem.java ?
  10. No it's not custom because when i downloaded that system patch it had only system folder ,That mean ,few ppls prolly found this npc xD ,anyway maybe someone know ,i hope i can get the ID soon >> ,if not... il try to find it
  11. Conheonit can you tell more exactly what to do ? ,because not all are experienced to know where to go [i saw this topic now ,so my question was kinda late] Where to go ,what to do ,simple
  12. Im using L2DC Epilogue [Gratz ,im beginner but i learn fast ,dont worry] Example: I download a interlude npc buffer [interlude Style] and i convert it into epilogue ,i need to use query on sql to change mannually all values? :) or qq xD ,even if i will succed to make same values like on gracia epilogue npc database ,the HTML/MULTISELL buffer will work correctly?? or they need changes too [see? easy question ,just need a pro answer]
  13. Soo ,i spawned moobs blablabla and set drop by shift+click ,where i setted various items as x1 with chance (1x drop) also rates.properties are all to 1 For example i setted mantra system ,all fire/wind/water mantras have 3-6 drop ,but 2 of the mantras drops 36 lol ,something wrong with category ,2 is the good category? or xD [don't get me wrong ,its mid pvp server ,no retail ,i dont need 25x spoil or other things... Here: RateDropAdena = 0 RateDropSealStone = 1 RateConsumableCost = 1 RateDropItems = 1 RateDropCommonItems = 1 RateRaidDropItems = 1 RateRaidDropJewels = 2 RateDropSpoil = 2 RateDropManor = 2 RateExtractFish = 25 RateQuestsReward = 300 RateQuestsRewardQIBased = 1 RateQuestsAdenaReward = 1 RateQuestsAdenaRewardQIBased = 1 RateQuestsScrollReward = 1 RateQuestsScrollRewardQIBased = 1 RateQuestsRecipeReward = 1 RateQuestsRecipeRewardQIBased = 1 RateQuestsAccessoryReward = 1 RateQuestsAccessoryRewardQIBased = 1 RateQuestsArmorReward = 1 RateQuestsArmorRewardQIBased = 1 RateQuestsWeaponReward = 1 RateQuestsWeaponRewardQIBased = 1 RateQuestsRewardXP = 1 RateQuestsRewardXPQIBased = 1 RateQuestsRewardSP = 1 RateQuestsRewardSPQIBased = 1 RateKarmaExpLost = 1 RateSiegeGuardsPrice = 1 RateHellBoundPoints = 100 # Warning: Many quests need to be rewritten # for this setting to work properly. What's this lol? # Adena Retail Drop System # If RateDropAdena = 1 then you can leave this disabled as you will not notice any changes # If Enabled at default value the Adena will drop at retail value (70% as declared in the droplist db) # If Enabled the QUANTITY of the Adena dropped will be multiplied by the rate in RateDropAdena # Example: Adena drop from db 500 min value 1000 max value 70% chance with Adena rate 10x # If Disabled -> 100% rate of drop from 3500 to 7000 Adena # If Enabled with default value -> 70% rate of drop from 5000 to 10000 Adena # Note: If Enabled with value > 1.4 then also the quantity will be influenced # Default: True, 1 RetailDropAdena = True RateRetailDropAdena = 1
  14. That picture you have is from a movie or something ? xD
  15. with l2 net you can see how does the npc looks?
  16. Obviously the name isn't Laura ,and this is npc from a br server (i think you know the server) Most lovely npc ,i really need it xD
  17. 1. Is it possible to convert downloaded gracia epilogue scripts to gracia final or from interlude to gracia final ? 2. About the question 1 ,if converting is easy then it require few edits ? or is hard and require a lot of edits ? 3. I want for example to download some interlude npc buffers and make them work on gracia final or epilogue ,it's easy ? and if it is il be glad to know how ? 4. Best question: If i change protocol from 152 (ep) to 87 (gf) what i need to do ,copy items and other staffs from l2j gracia final sql files to epilogue so i can make it work for gracia final ? because i saw everything works fine except skills and name of the skills and the items ,nothing wrong with other files ,html or multisell or scripts ,only items and skills and icons dont work ,The purpose for this question is Updating ,I hope it's easy.
  18. thanks mate ,i have the files xD PS: I hate High Five
  19. 1. Is it legal like l2j? 2. Is it better than l2j with less bugs and more stability? 3. Should i do server with l2 dc files better than l2j? 4. L2 DC is epilogue only? Please answer ,thanks
  20. Isn't there a off that requires 32 bit windows and 2 gb rams ? >>>> (w/o geodata)
  21. Think a bit ,why do you waste time making another random retail l2j with full of bugs ,pay money for domain and hosting for 50-100 players online that doesnt even donate or have fun ? If you care as GM ,you wont make another random retail server ,you would use off files for no bugs and super class balance and change the server to make it more fun ,come on ,arent u guys tired ? xD
  22. Top Failures: 3rd. L2 Dex (most corrupt gms ever ,4 servers = 4 houses :>:>:>) just some nolifers maniacs who bought off files and fixed few poor bugs ,very pro ,and a cool theme site made by another person that owner hired 2.nd L2 Inflate (poor amateurs gms [be serious even me as beginner i can fix the primary bugs and make server fashion 50x times better] and 4 openings for no reason ,except the last reason: more fail than old inflate) 1.st L2 Global (a fat ugly owner that wiped the server about 5 or 6 times in 2 months ,most fail interlude pvp server of all the times) Servers that rly rocks since then and i rly feel sorry about them: L2 Dreams [ftw on gracia final ,best l2 server possible ,on epilogue was kinda hmm normal but on gf was PERFECT for everyone ,also was 4 k players online ,besides donations were high price and stable ,half enchant of gear for stability ,now it SUx ,freya and hi5 ruined it] L2 Atlantis [ftw on hellbound/gracia final and somehow on epilogue ,on freya/hi5 uber failed ,only noobzors player now lol]
  23. ////////////////////////////////
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