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Thelasthero

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Everything posted by Thelasthero

  1. very good price, i am thinking to buy it.....maybe i will pm you. The only bad is that it is 80 per month. if it was 60 or 65, it would be the BEST.
  2. you will have to add the imports correctly on init.py. and btw check if your gameserver says: Failed to load quest: 9999_NPCBuffer
  3. Hi guys, i searched and didn't find the armor on forum, that Devangell wears on this share. Can you help me find it?
  4. if i had i program that could edit combat positions of players(hit like a bazooka not like a bow), i would make ......................................
  5. don't -beep-ing spam ! Man, you will have to check our imports if they are correct.
  6. 1st, i will make a diff file later, now i don't have time 2nd it is for l2jinterlude server, and for some -.-, interlude is awful, but for me and for some other guys in here, i am sure it is THE BEST chronicle 3rd, it is 10000000% mine, download l2jinterlude latest rev, and if you see augment chance i give you 100000000000000000euros and sorry for augment aura, i just forgot it FerikOs you are right, this is best guide for niewbies, because 99% diff files will have error on eclipse, like: Are you sure you want to aply the patch, the segments did not match.
  7. ofc not only for dwarfs, i just took a pic with dwarf
  8. Hi, i want to share with you an augment chance system, i made. I think it is only for top grade ls, only for skill(not base stat or aura), and can be added in 1 min. Go to: net.sf.l2j.gameserver.datatables.AugmentationData.java There press ctrl + f and search for: private static final int CHANCE_SKILL = 11; Now replace 11 with: Config.AUGMENT_CHANCE, so it looks like: private static final int CHANCE_SKILL = Config.AUGMENT_CHANCE; Then go to net.sf.l2j.Config.java, and press ctrl+f and search for: public static int L2JMOD_WEDDING_DIVORCE_COSTS; After it add: public static int AUGMENT_CHANCE; Now find: L2JMOD_WEDDING_DIVORCE_COSTS = Integer.parseInt(L2JModSettings.getProperty("WeddingDivorceCosts", "20")); And after is add: AUGMENT_CHANCE = Integer.parseInt(L2JModSettings.getProperty("AugmentChance", "11")); Now go to java.config.l2jmods.properties, and go to the end and write: AugmentChance = 11 Compile it and you are done. (Replace 11 with whatever chance you want it to be) Tested, credits 100% me.
  9. fighter cloak +15= 8 euro fighter tatoo lvl 2= 4 euro fighter tatoo lvl 1= 1 euro full light armor +15=5 euro bow+40=10 euro fists +50=12,5 euro set jewels+15= 10 euro(2 euro each) robe armor+0=3 euro blunt +0 vesper=1 euro spear+15= 3 euro 2k pots hp= 2euro 5gb=1 euro mage tatoo(lvl 1)= 1 euro ACCOUNT= 20 euro pm me if you are interested, accept paypal
  10. thanks for karma :) (finally again 0 karma[old spamming i was idiot :P]). GUYS SORRY, BULLETS DON't WORK, AGAIN SORRY OMG HEERO INCREDIBLE IDEA I THINK I AM GOING TO TRY THIS.....
  11. i didn't understand where did you say it is .......
  12. hmm maybe if i edit: if (item.getEnchantLevel() > 0) { sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED); sm.addNumber(item.getEnchantLevel()); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); to if (item.getEnchantLevel() > 0) { sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED); sm.addNumber(item.getEnchantLevel() == -1); <<<<<<<< sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); ???
  13. guys, i searched and didn't find anything about when weapon break go back -1(like l2kingsrelax). can you help me find something?
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