lliuke
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Everything posted by lliuke
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[REQUEST]Anti hacks plz.
lliuke replied to mexis15's question in Request Server Development Help [L2J]
Silver is right when you want to add somethink on your website search google , mxc 1000 times and try to have a look on your code too for any backdoors . Suggestion : Use webcruiser to find minor backdoors from your server . -
[Request] Working Events (TvT, CTF, LMS etc.)
lliuke replied to Dulens.'s question in Request Server Development Help [L2J]
Phonix has all auto events ... and very easy to work with it . ... -
[Help]Vote Reward System Implement [Hi5]
lliuke replied to Hamscer's question in Request Server Development Help [L2J]
As silver say its easy . You take the .diff file and when you "+" you add those lines and when you see "-" you delete those lines ... easy ... -
[Help]Vote Reward System Implement [Hi5]
lliuke replied to Hamscer's question in Request Server Development Help [L2J]
Just install the patch ..... take a look on search on how you can apply a patch to eclipse .... you can do it manualy or automaticaly . ( If you want a suggestion : apply it manualy ) -
Hello all . Does anyone know if exits a fence mod for freya servers ?
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i think thats for frozen if i am not wrong . i have this : // Battle start countdown, second part (10-0) case BATTLE_COUNTDOWN_SECOND: { if (_countDown > 0) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.THE_GAME_WILL_START_IN_S1_SECOND_S); sm.addNumber(_countDown); _zone.broadcastPacket(sm); } delay = getDelay(BATTLE_START_TIME_SECOND); if (_countDown <= 0) _state = GameState.BATTLE_STARTED; break;
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Yes but i need the code for teleport back to the initial spawn .
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Hello guys , I am looking for a code to teleport the player when x seconds before olympiad match starts in the initial posision . ( to avoid the door bug ) I have searched the forum but nothink :|
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And if the developer will not upload the source on dedicated and just the compiled version ?
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Good job , i just implement it on my freya .
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What A Developer Should Know
lliuke replied to aris96's question in Request Server Development Help [L2J]
+1 -
[Help] MultiFunctionZone problem
lliuke replied to lliuke's question in Request Server Development Help [L2J]
Yes . i get the errors just when i am in Multifactionzone and i relog . And for pvp reward just on multifaction zone -
I have tryed to implement multifunctionzone on freya l2jserver but i get some errors and i dunno how to fix it . maybe someone had the same problem :| On enter world : Client: [Character: Test11[268482767] - Account: ssss - IP: 111.11.11.111] - F ailed running: [C] 03 EnterWorld - L2J Server Version: ${l2j.revision} - DP Revi sion: ${l2jdp.revision} ; null java.lang.NullPointerException at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.checkIte m(L2MultiFunctionZone.java:220) at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.onEnter( L2MultiFunctionZone.java:93) at com.l2jserver.gameserver.model.zone.L2ZoneType.revalidateInZone(L2Zon eType.java:338) at com.l2jserver.gameserver.model.L2WorldRegion.revalidateZones(L2WorldR egion.java:103) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.revalidate Zone(L2PcInstance.java:2030) at com.l2jserver.gameserver.model.actor.L2Character.onSpawn(L2Character. java:525) at com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:535) at com.l2jserver.gameserver.network.clientpackets.EnterWorld.runImpl(Ent erWorld.java:340) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run (L2GameClientPacket.java:62) at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1 001) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) On pvp reward : Client: [Character: testing[268482562] - Account: testing - IP: 111.11.11 .111] - Failed running: [C] 5b SendBypassBuildCmd - L2J Server Version: ${l2j.re vision} - DP Revision: ${l2jdp.revision} ; null java.lang.NullPointerException at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.giverewa rd(L2MultiFunctionZone.java:202) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.increasePv pKills(L2PcInstance.java:5758) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onKillUpda tePvPKarma(L2PcInstance.java:5697) at com.l2jserver.gameserver.model.actor.L2Playable.doDie(L2Playable.java :158) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2Pc Instance.java:5355) at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatu s.java:217) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurr entHp(L2PcInstance.java:11352) at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch aracter.java:7033) at handlers.admincommandhandlers.AdminKill.kill(AdminKill.java:130) at handlers.admincommandhandlers.AdminKill.useAdminCommand(AdminKill.jav a:118) at com.l2jserver.gameserver.network.clientpackets.SendBypassBuildCmd.run Impl(SendBypassBuildCmd.java:79) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run (L2GameClientPacket.java:62) at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1 001) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Maybe someone can help me .
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I have tryed to implement it on freya l2jserver but i get some errors :| On enter world : Client: [Character: Test11[268482767] - Account: ssss - IP: 111.11.11.111] - F ailed running: [C] 03 EnterWorld - L2J Server Version: ${l2j.revision} - DP Revi sion: ${l2jdp.revision} ; null java.lang.NullPointerException at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.checkIte m(L2MultiFunctionZone.java:220) at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.onEnter( L2MultiFunctionZone.java:93) at com.l2jserver.gameserver.model.zone.L2ZoneType.revalidateInZone(L2Zon eType.java:338) at com.l2jserver.gameserver.model.L2WorldRegion.revalidateZones(L2WorldR egion.java:103) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.revalidate Zone(L2PcInstance.java:2030) at com.l2jserver.gameserver.model.actor.L2Character.onSpawn(L2Character. java:525) at com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:535) at com.l2jserver.gameserver.network.clientpackets.EnterWorld.runImpl(Ent erWorld.java:340) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run (L2GameClientPacket.java:62) at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1 001) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) On pvp reward : Client: [Character: testing[268482562] - Account: testing - IP: 111.11.11 .111] - Failed running: [C] 5b SendBypassBuildCmd - L2J Server Version: ${l2j.re vision} - DP Revision: ${l2jdp.revision} ; null java.lang.NullPointerException at com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone.giverewa rd(L2MultiFunctionZone.java:202) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.increasePv pKills(L2PcInstance.java:5758) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onKillUpda tePvPKarma(L2PcInstance.java:5697) at com.l2jserver.gameserver.model.actor.L2Playable.doDie(L2Playable.java :158) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2Pc Instance.java:5355) at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatu s.java:217) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurr entHp(L2PcInstance.java:11352) at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch aracter.java:7033) at handlers.admincommandhandlers.AdminKill.kill(AdminKill.java:130) at handlers.admincommandhandlers.AdminKill.useAdminCommand(AdminKill.jav a:118) at com.l2jserver.gameserver.network.clientpackets.SendBypassBuildCmd.run Impl(SendBypassBuildCmd.java:79) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run (L2GameClientPacket.java:62) at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1 001) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Maybe someone can help me .
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Hello all , I have put a reward on pvp kill but i don't know how can i set to drop just in a zone ( PI for ex ) // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); addItem("Loot", x, y, this, true); sendMessage("You won y x for a pvp kill!");
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Hello all , I have tested many dressme scripts that i found and nothink worked for my freya server . After many search i have found a good one fully working . Core : http://pastebin.com/NbfuVx8c Datapack : http://pastebin.com/189P9yrt I hope will help you guys . Credits : Well i really don't know . I found it on a russian site .
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Code Dressme Command + Vch In Bypass
lliuke replied to Erlandys's topic in Server Shares & Files [L2J]
Can anyone share an adaption for Freya ? -
Anyone knows about what i am talking about ?:P
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hey all , I am kindda new in linux and i was wondering if it is a way to open 2 terminals ( 1 for login and 1 for gameserver ) just like in windows where i can see the logs live . As far as i see the only way is ./startGameServer.sh and after i must go in log and see if started if not and doesn't log me all and doesn't update the logs . Is any way yo make it like in windows ?
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You are very right at your points . But can you give me a hint for number/duration on buffs for freya HR ?
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Hello guys, I searched this forum for long time about a good way to balance classes and i found different ways like reduce skills power , reduce from base stats or making a custom passive skill for every class where i can reduce or power the class . I wanted to ask you what do you think about this ? what is the best way to balance classes ?
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Hey all, I have put a pvp reward for pvp kills but it gives in any area and i need if possible to be obtained just from 1 zone ( in my server Primaval Island ) . anyone know if this could be done ? // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); addItem("Loot", 22403, 1, this, true); //Add pvp reward sendMessage("You won 1 PvP Medal for a pvp kill!");
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What can i say more then " Everything i need " . Thank you very much .
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Hey there for some days i am looking for somethink similar from linux "iptables" on windows to block ips that give ping more then 1000 but i couldn't find somethink similar to it . Anyone know somethink about this ?
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Nice share . TY