Im having an error while starting gameserver through ssh. This is the stdout.log file:
Exception in thread "Timer-0" java.lang.OutOfMemoryError: GC overhead limit exceeded
at com.mchange.v2.resourcepool.BasicResourcePool.destroyResource(BasicResourcePool.java:980)
at com.mchange.v2.resourcepool.BasicResourcePool.removeResource(BasicResourcePool.java:1406)
at com.mchange.v2.resourcepool.BasicResourcePool.removeResource(BasicResourcePool.java:1378)
at com.mchange.v2.resourcepool.BasicResourcePool.cullExpired(BasicResourcePool.java:1462)
at com.mchange.v2.resourcepool.BasicResourcePool.access$1900(BasicResourcePool.java:32)
at com.mchange.v2.resourcepool.BasicResourcePool$CullTask.run(BasicResourcePool.java:1937)
at java.util.TimerThread.mainLoop(Timer.java:512)
at java.util.TimerThread.run(Timer.java:462)
Exception in thread "GeneralSTPool-4" java.lang.OutOfMemoryError: GC overhead limit exceeded
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.addConditionWaiter(AbstractQueuedSynchronizer.java:1801)
at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.awaitNanos(AbstractQueuedSynchronizer.java:2016)
at java.util.concurrent.DelayQueue.take(DelayQueue.java:164)
at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(ScheduledThreadPoolExecutor.java:609)
at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(ScheduledThreadPoolExecutor.java:602)
at java.util.concurrent.ThreadPoolExecutor.getTask(ThreadPoolExecutor.java:947)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907)
at java.lang.Thread.run(Thread.java:662)
Exception in thread "main" java.lang.OutOfMemoryError: GC overhead limit exceeded
at java.util.Arrays.copyOf(Arrays.java:2882)
at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:100)
at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:390)
at java.lang.StringBuilder.append(StringBuilder.java:119)
at java.lang.StackTraceElement.toString(StackTraceElement.java:157)
at java.lang.String.valueOf(String.java:2826)
at java.lang.StringBuilder.append(StringBuilder.java:115)
at java.lang.Throwable.printStackTrace(Throwable.java:512)
at L2j.Infinity.util.Util.getStackTrace(Util.java:156)
at L2j.Infinity.log.ConsoleLogFormatter.format(ConsoleLogFormatter.java:52)
at java.util.logging.StreamHandler.publish(StreamHandler.java:179)
at java.util.logging.ConsoleHandler.publish(ConsoleHandler.java:88)
at java.util.logging.Logger.log(Logger.java:458)
at java.util.logging.Logger.doLog(Logger.java:480)
at java.util.logging.Logger.log(Logger.java:569)
at L2j.Infinity.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:502)
at L2j.Infinity.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:444)
at L2j.Infinity.gameserver.model.L2Spawn.init(L2Spawn.java:394)
at L2j.Infinity.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:115)
at L2j.Infinity.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:57)
at L2j.Infinity.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:39)
at L2j.Infinity.gameserver.datatables.SpawnTable$SingletonHolder.<clinit>(SpawnTable.java:388)
at L2j.Infinity.gameserver.datatables.SpawnTable.getInstance(SpawnTable.java:51)
at L2j.Infinity.gameserver.model.entity.Fort.initNpcs(Fort.java:1185)
at L2j.Infinity.gameserver.model.entity.Fort.<init>(Fort.java:253)
at L2j.Infinity.gameserver.instancemanager.FortManager.loadInstances(FortManager.java:170)
at L2j.Infinity.gameserver.GameServer.<init>(GameServer.java:193)
at L2j.Infinity.gameserver.GameServer.main(GameServer.java:470)
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Question
estaz
Im having an error while starting gameserver through ssh. This is the stdout.log file:
my GameServer_loop.sh file:
Do someone knows how to fix this kind of error?
Ps. Im running my server only on 2gb RAM for now, does this affect the error?
3 answers to this question
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