Makis. Posted February 7, 2011 Posted February 7, 2011 I hope your project to be successful and be one of the top l2j freya projects. Good Luck. Makis. Quote
L2EmuProject Posted February 7, 2011 Author Posted February 7, 2011 I hope your project to be successful and be one of the top l2j freya projects. Good Luck. Makis. As soon as l2j will switch to high5 we consider it to switch as fast as possible so i dont see freya running for a really long time on emu i see us go with the client updates after l2j. Quote
v1hack Posted February 18, 2011 Posted February 18, 2011 why timeline is hidden and did you started work from 0 again there was 1000+rev now 79.. Quote
Matim Posted February 19, 2011 Posted February 19, 2011 why timeline is hidden and did you started work from 0 again there was 1000+rev now 79.. GoogleCode instead of Assembla. Quote
Intrepid Posted February 19, 2011 Posted February 19, 2011 why timeline is hidden and did you started work from 0 again there was 1000+rev now 79.. The count of revs dont mean anything for us, it means something only if you are a wannabe attention hoe :) The reason for the switch is this: better issue management better wiki separated release hosting space faster SVN Quote
notfound Posted February 19, 2011 Posted February 19, 2011 Yea true revision's doesnt mean anything 1rev can contain unlimited* updates inside. Btw how stable is l2emu for a live server atm. Do you guys have a stable rev? Quote
Intrepid Posted February 19, 2011 Posted February 19, 2011 Yea true revision's doesnt mean anything 1rev can contain unlimited* updates inside. Btw how stable is l2emu for a live server atm. Do you guys have a stable rev? We discover bugs fast and we try to fix bugs faster sometimes we can sometimes we cant...about stability we depends on users who contribute but we have 0 atm. Quote
Xanderॐ Posted February 21, 2011 Posted February 21, 2011 http://code.google.com/p/l2emu/source/diff?spec=svn84&r=84&format=side&path=/trunk/L2EmuProject-Game/src/main/java/net/l2emuproject/gameserver/handler/BypassHandler.java Not that i wanna be rude, but dont you find those "changes" kinda useless ? What exactly did you achieve with that ? Quote
Intrepid Posted February 22, 2011 Posted February 22, 2011 http://code.google.com/p/l2emu/source/diff?spec=svn84&r=84&format=side&path=/trunk/L2EmuProject-Game/src/main/java/net/l2emuproject/gameserver/handler/BypassHandler.java Not that i wanna be rude, but dont you find those "changes" kinda useless ? What exactly did you achieve with that ? That shows me you have no clue about it...thats just a little optimization... Quote
Xanderॐ Posted February 22, 2011 Posted February 22, 2011 That shows me you have no clue about it...thats just a little optimization... Indeed, im a silly boy that has no clue :) Quote
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