antimetopizw ena provlima me tin ektelesi tou GameServer
anoigo to loginserver...ola kala xwris error,meta anoigo to gameserver perimeno kai fortonei meta apo ligo m vgazei auto to error kai sinexizei oloi tin ora kai den me afinei na anoi3o ton server!
NPC 35372 class not found
java.lang.reflect.InvocationTargetException
at sun.reflect.GeneratedConstructorAccessor9.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:460)
at com.l2jserver.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:416)
at com.l2jserver.gameserver.model.L2Spawn.init(L2Spawn.java:375)
at com.l2jserver.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTa
ble.java:109)
at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java
:55)
at com.l2jserver.gameserver.datatables.SpawnTable.<init>(SpawnTable.java
:39)
at com.l2jserver.gameserver.datatables.SpawnTable$SingletonHolder.<clini
t>(SpawnTable.java:355)
at com.l2jserver.gameserver.datatables.SpawnTable.getInstance(SpawnTable
.java:49)
at com.l2jserver.gameserver.model.entity.Fort.initNpcs(Fort.java:1276)
at com.l2jserver.gameserver.model.entity.Fort.<init>(Fort.java:260)
at com.l2jserver.gameserver.instancemanager.FortManager.loadInstances(Fo
rtManager.java:177)
at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:274)
at com.l2jserver.gameserver.GameServer.main(GameServer.java:493)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.l2jser
ver.gameserver.skills.BaseStats
at com.l2jserver.gameserver.skills.Formulas$FuncMaxHpMul.calc(Formulas.j
ava:747)
at com.l2jserver.gameserver.skills.Calculator.calc(Calculator.java:177)
at com.l2jserver.gameserver.model.actor.stat.CharStat.calcStat(CharStat.
java:101)
at com.l2jserver.gameserver.model.actor.stat.CharStat.getMaxVisibleHp(Ch
arStat.java:276)
at com.l2jserver.gameserver.model.actor.L2Character.getMaxVisibleHp(L2Ch
aracter.java:6820)
at com.l2jserver.gameserver.model.actor.L2Character.initCharStatusUpdate
Values(L2Character.java:428)
at com.l2jserver.gameserver.model.actor.L2Npc.<init>(L2Npc.java:538)
at com.l2jserver.gameserver.model.actor.L2Attackable.<init>(L2Attackable
.java:328)
at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.<init
>(L2MonsterInstance.java:64)
... 16 more
Hello, thanks for the reply.
I uploaded the buffer's AI here:
https://pastebin.com/6GW3jD7q
The buff recording is working and writing in the DB, but I cannot use it. I hope you can provide me with a solution.
This topic is old, but since it has been brought back to life, I’ll reply as it may help some people:
Your proxies should be in strategic locations. Capital cities typically have private peering points, so always choose a capital over a regular city for better connectivity.
OVH’s regular network isn’t optimized for gaming unless you’re using a Game dedicated server. In that case, their network is more optimized, and you may experience lower latency in most scenarios.
Using Load Balancers is a far better solution than relying on random proxies. OVH’s Load Balancers use Anycast, which offers better performance compared to any proxy or VPS/Dedi you might set up on your own. I recommend trying a Load Balancer from OVH instead of creating a custom proxy.
Of course, there’s more you can do, such as creating custom routings and prioritizing traffic, but that’s a more advanced topic and would take too much time.
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Info from cheat engine site: Cheat Engine is a tool designed to help you with modifying single player games without internet connection
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DeadlyHero
Geia sas pedia
antimetopizw ena provlima me tin ektelesi tou GameServer
anoigo to loginserver...ola kala xwris error,meta anoigo to gameserver perimeno kai fortonei meta apo ligo m vgazei auto to error kai sinexizei oloi tin ora kai den me afinei na anoi3o ton server!
Parakalo Boh8eia!!! opoios mporei...euxaristo!
[move]HELP!!! HELP!!! HELP!!! HELP!!! HELP!!! [/move]
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