cgiven415 Posted January 28, 2011 Share Posted January 28, 2011 ok I have read and watched god knows how many tutorial on this subject. this is what i'm working with: 64bit system 2gb ram 52gb free space on c: 5000-8000 page filing Freya- systextures UnreadEd2- to create textures and save as .utx Umodel- to export .tga from .utx L2decrypt- to decrypt .utx L2Tool- to make .utx readable in UnrealEd2 L2encdec- to encrypt new .utx L2FileEdit- edit .dat btw i'm trying to edit the new freya armors and weapons ok these are the proccess' as i understand it in the many tutorials: Proccess 1: I use L2decrypt to create clear.utx file then I open the clear.utx file in l2tool and save it in my Unreal folder, but when i go to open the .utx in UnrealEd2 i get this error OS: Windows NT 6.1 (Build: 7600) CPU: GenuineIntel PentiumPro-class processor @ 2261 MHz with 1978MB RAM Video: Mobile Intel® 4 Series Express Chipset Family (1872) Texture LineageWeaponsTex-fixed.vesper_avenger.vesper_effect_mk: Serial size mismatch: Got 116, Expected 44127 History: LoadObject <- (Texture LineageWeaponsTex-fixed.vesper_avenger.vesper_effect_mk 45269==45269/79733950 45153 44127) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex-fixed.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex-fixed.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\UnrealEngine2Runtime\Textures\LineageWeaponsTex-fixed.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop I understand from a post by CriticalError that UnrealEd2 can't open these .utx though if using freya is this correct? so that lead me to next try: Proccess 2: Export .tga from .utx using Umodel (successful) then edit it in photoshop and then use UnrealEd2 to make new texture and save .utx then encdec add to systexture folder then modify weapongrb using L2fileedit. I then added new id to my .xml and my sql buylist. I get two errors (1) client fails to load giving an error of general protection fault about loading the weapons. and my gameserver says missing data for 30000 in buylist. I have been hard at work on this for approx 2 weeks and am about to thow my computer through the window I wanted to figure this out without asking for help but *facedesk* please can anyone give me some advice. I thank you in advance. Link to comment Share on other sites More sharing options...
CriticalError Posted January 29, 2011 Share Posted January 29, 2011 well the second step is what you need do, now you need check ID in your client, I mean check NPC,ETCITEM,ARMOR & WEAPONS for see this ID are not in use, next do the next steps, creating sql,xml,dat and try again. Link to comment Share on other sites More sharing options...
cgiven415 Posted January 29, 2011 Author Share Posted January 29, 2011 ok ty I will test this and report back Ok i followed all the steps and even added armor to the itemname -e.dat but i still get the same error: 2011.1.30 01:03:05 OS : Windows Vista 6.1 (Build: 7600) CPU : GenuineIntel Intel® Core2 Duo CPU P8400 @ 2.26GHz @ 2261 MHz 1978MB RAM Video : No Video PosCode : LS1(216) 0:0:0 2/0 [538] General protection fault! History: FL2GameData::LoadL2DataBin <- FL2GameData::ArmorItemDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine Here are the steps i went through: Export .tga from .utx using Umodel (successful) then edit the Vorpal Leather Armor pieces (_u, _b, _l, _l2, _g) the files were the .ori, .sp, and .sp1 then saved them with new name as a .tga file. Then I used UnrealEd2 to make new texture. I added .ori in diffuse then .sp in opacity then my texpanner in specular then .sp2 in specularityMask made the outputBlending OB_Masked and twoSided true. did this for all 4 pieces. then saved all as .utx file. then used L2encdec on 121 to encrypt. I then deleated the enc- and addedd the .utx to systexture folder in client. Opened armorgrp with l2 file edit ++ v2 then copied the armor pieces lines of code, pasted them at bottom with an etra space. changed item number(no item,npc,weapon,armor has the same number i checked). I only did the FDarkelf armor set so i changed: FDarkElf.FDarkElf_m013_t1110_u FDarkElf.FDarkElf_m013_t1110_l FDarkElf.FDarkElf_m013_t1110_g FDarkElf.FDarkElf_m013_t1110_b to: midnightblue.FDarkelf_midnightblue_u midnightblue.FDarkelf_midnightblue_l midnightblue.FDarkelf_midnightblue_g midnightblue.FDarkelf_midnightblue_b thats all i changed in armorgrp, saved and encryted using 413. Then i added the armor pieses to itemname-e same method just changed itemId and name and text to be shown on mouse_over. started gameserver (problem before fixed), and then starteL2.exe and /fail....anymore advice is as always greatly appreciated ty CriticalError for your quick response last time and your tutorials have been a great help in editing the textures. Link to comment Share on other sites More sharing options...
CriticalError Posted February 17, 2011 Share Posted February 17, 2011 well is something about new client, try using new ID's, check your ID in your client, I mean itemname,etcitem,npcgrp Link to comment Share on other sites More sharing options...
cgiven415 Posted February 19, 2011 Author Share Posted February 19, 2011 Got it working ty for all the support and tutorials Critical Error I'll post some pictures/vids soon :D Link to comment Share on other sites More sharing options...
Escordia Posted February 20, 2011 Share Posted February 20, 2011 Got it working ty for all the support and tutorials Critical Error I'll post some pictures/vids soon :D solved Link to comment Share on other sites More sharing options...
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