ok ty I will test this and report back
Ok i followed all the steps and even added armor to the itemname -e.dat but i still get the same error:
2011.1.30 01:03:05
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel Intel® Core2 Duo CPU P8400 @ 2.26GHz @ 2261 MHz 1978MB RAM
Video : No Video
PosCode : LS1(216) 0:0:0 2/0 [538]
General protection fault!
History: FL2GameData::LoadL2DataBin <- FL2GameData::ArmorItemDataLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine
Here are the steps i went through:
Export .tga from .utx using Umodel (successful) then edit the Vorpal Leather Armor pieces (_u, _b, _l, _l2, _g) the files were the .ori, .sp, and .sp1 then saved them with new name as a .tga file. Then I used UnrealEd2 to make new texture. I added .ori in diffuse then .sp in opacity then my texpanner in specular then .sp2 in specularityMask made the outputBlending OB_Masked and twoSided true. did this for all 4 pieces. then saved all as .utx file. then used L2encdec on 121 to encrypt. I then deleated the enc- and addedd the .utx to systexture folder in client. Opened armorgrp with l2 file edit ++ v2 then copied the armor pieces lines of code, pasted them at bottom with an etra space. changed item number(no item,npc,weapon,armor has the same number i checked). I only did the FDarkelf armor set so i changed:
FDarkElf.FDarkElf_m013_t1110_u
FDarkElf.FDarkElf_m013_t1110_l
FDarkElf.FDarkElf_m013_t1110_g
FDarkElf.FDarkElf_m013_t1110_b
to:
midnightblue.FDarkelf_midnightblue_u
midnightblue.FDarkelf_midnightblue_l
midnightblue.FDarkelf_midnightblue_g
midnightblue.FDarkelf_midnightblue_b
thats all i changed in armorgrp, saved and encryted using 413. Then i added the armor pieses to itemname-e same method just changed itemId and name and text to be shown on mouse_over. started gameserver (problem before fixed), and then starteL2.exe and /fail....anymore advice is as always greatly appreciated ty CriticalError for your quick response last time and your tutorials have been a great help in editing the textures.