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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
Enigma
Hey guys,
I need some help, with adding a 2nd olympiad round at a later time for people from different parts of the world to play.
I have my olympiad running right now at 19:00 GMT+1 for 2 hours a day. Now i would like to put another
1 hour of Olympiad match at 02:00 GMT+1 for 1 hour.
My ex Dev at the time was asking me to post his questions, but now im trying to do it myself.
Our Original post of setting olympiad is here and I give credit to mcbigmac and to xmanton for helping.
http://www.maxcheaters.com/forum/index.php?topic=129946.
Would it be the same format as listed in the link or would it be different and if it is or isnt please help!!.
3 answers to this question
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