Jump to content

Recommended Posts

Posted

Ok, only u have to have is a NPC Buffer(for cancel buffs) and a NPC for change class fast.

 

1step : with a friend or with ur 2cnd account u give u celestial shield(bishop class).

2seo ;: when u have celestial shield go fast cancel buffs and change subclass fastly

3set: u wil give u invincible

 

 

Tested in Interlude servers and 75% working

 

Pd: the NPC Buffer and the NPC change class have to be near >_> '

Posted

soz bro u are new but i must tell that this is the most stupid topic of the whole forum of maxcheaters step 1 make cele and step 2 cancel ur buffs?? u will not have buffs after the cc so  u will have no cele so it will never work if u want me to believe u make a video doing that and then go to pvp somewhere cause i want to see that

Posted

Ofc i will not try it coz there's no posibility to work

why not? if you cancel buffs and change subclass very fast and server laggs a little then maybe it will stuck

Posted

Ok, only u have to have is a NPC Buffer(for cancel buffs) and a NPC for change class fast.

 

1step : with a friend or with ur 2cnd account u give u celestial shield(bishop class).

2seo ;: when u have celestial shield go fast cancel buffs and change subclass fastly

3set: u wil give u invincible

 

 

Tested in Interlude servers and 75% working

 

Pd: the NPC Buffer and the NPC change class have to be near >_> '

dude it works only in IL Java with lag ;)

  • 1 month later...
Posted

Lol it doesnt even have sense ..go cancel buffs ,co change class..no sense..

 

Thats true it dosnt work in good servers , only in fail ones. (L2Java tested and dosnt work)

Posted

java have good protection ,imaginate 600 people with hacks , programs, etc....it would be starwars server :))

 

Indeed it is well protected but even like that only mxc users may know this bug and not the whole L2Java server..

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello everyone, people often ask me how to help me. Here I will describe the general principle of how to create a simple window for ui (unity l2)   Here I am looking at an already created ActionWindows window   1. Assets\Resources\Data\UI\_Elements\Game 2.    Let's call it ActionWindows 3. Let's go to the newly created window 4.as you can see it is empty. But we already have a ready-made window template so that we don’t have to assemble it again every time. We will connect a ready-made design for a new window 5. open the window code 6. 7. Add new code  <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xmlns="UnityEngine.UIElements" editor-extension-mode="False"> <ui:Template name="DefaultWindowsAction" src="project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml?fileID=9197481963319205126&amp;guid=2fdd4636702f00a4e98644cfa7468b14&amp;type=3#DefaultWindowsAction" /> <ui:Instance name="defaultWindowsAction" template="DefaultWindowsAction" style="width: 317px; height: 575px; position: absolute;"> <AttributeOverrides element-name="windows-name-label" text="Actions" /> <ui:VisualElement name="Background" class="background_over" style="flex-grow: 1; min-width: auto; min-height: auto; justify-content: flex-start; align-items: flex-start; position: absolute; background-image: resource(&apos;Data/UI/Window/Frame_DF_Large_Bg_Darker_Center_Alpha&apos;); height: 91%; top: 38px; width: 95%; left: 8px; display: flex; visibility: visible; overflow: visible; opacity: 1;" /> <ui:GroupBox name="BoxHeader" class="drag-area" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; padding-top: 0; padding-bottom: 0; padding-left: 0; position: absolute; top: 15px; align-self: stretch; height: 4%; width: 88%;" /> </ui:Instance> </ui:UXML>   8.We take a template  project://database/Assets/Resources/Data/UI/_Elements/Template/DefaultWindowsAction.uxml 9. This piece of code can be taken from other windows so as not to write every time 10. Save 11.Drag the GroupBox node   12. Изменяем его настрой Changing its position settings   I can change all the settings from the editor. But if you knew, then a very similar technology to CSS is better   if you open the window code you can notice everything is the same as in css you can create settings in the window code or use a file with all the styles   Assets\Resources\Data\UI\_Elements\L2StyleSheet.uss In the next issue we will write code to connect it to the game logic. Unless of course you delete the article.  
    • Hey, can you please renew download link?
    • Looks like pretty decent.
    • GRAND OPENING FROM - 14 FEBRUARY 2025, FRIDAY, 20:00 +2 GMT !
  • Topics

×
×
  • Create New...