sagun Posted January 15, 2011 Posted January 15, 2011 Can someone tell me what line i should modify to change the lethal chance? Thanks :) <skill id="321" levels="10" name="Blinding Blow" enchantGroup1="2" enchantGroup2="2"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <table name="#ench2MpConsume"> 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 42 41 </table> <table name="#ench1Power"> 3875 3902 3928 3955 3981 4007 4034 4060 4086 4113 4139 4166 4192 4218 4245 4271 4298 4324 4350 4377 4403 4429 4456 4482 4509 4535 4561 4588 4614 4640 </table> <table name="#mpConsume"> 63 64 65 66 67 68 69 70 71 72 </table> <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table> <table name="#power"> 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table> <set name="weaponsAllowed" val="Dagger, Dual Dagger" /> <!-- Dagger/Dual Daggers --> <set name="mpConsume" val="#mpConsume" /> <set name="magicLvl" val="#magicLvl" /> <set name="nextActionAttack" val="true" /> <set name="power" val="#power" /> <set name="target" val="TARGET_ONE" /> <set name="condition" val="16" /> <!-- Crit --> <set name="reuseDelay" val="30000" /> <set name="hitTime" val="1080" /> <set name="coolTime" val="720" /> <set name="skillType" val="BLOW" /> <set name="lethal1" val="5" /> <set name="overHit" val="true" /> <set name="isDebuff" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="40" /> <set name="effectRange" val="400" /> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant1 name="power" val="#ench1Power" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <for> <effect self="1" name="Buff" time="15" val="0" stackOrder="1" stackType="speed_up_special"> <add order="0x40" stat="runSpd" val="40" /> </effect> <effect name="Bluff" val="0" effectPower="40" effectType="STUN" /> </for> </skill> Quote
0 h4sin Posted January 15, 2011 Posted January 15, 2011 Your skill not done correctly. Try this <skill id="321" levels="10" name="Blinding Blow"> <table name="#mpConsume"> 67 68 69 70 71 72 73 74 75 76 </table> <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table> <table name="#power"> 2751.0 2850.0 2950.0 3050.0 3151.0 3252.0 3353.0 3453.0 3553.0 3653.0 </table> <set name="weaponsAllowed" val="16"/> <set name="mpConsume" val="#mpConsume"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="#power"/> <set name="target" val="TARGET_ONE"/> <set name="condition" val="16"/> <set name="reuseDelay" val="180000"/> <set name="hitTime" val="1080"/> <set name="coolTime" val="720" /> <set name="skillType" val="BLOW"/> <set name="lethal1" val="5"/> <set name="lethal2" val="2"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <for> <effect self="1" count="1" name="Buff" time="15" val="0" stackOrder="40" stackType="SpeedUpS"> <add order="0x10" stat="rCrit" val="45"> <using kind="Dagger" skill="0321"/> </add> <mul order="0x30" stat="runSpd" val="1.40"/> </effect> </for> </skill> Quote
0 livogro Posted January 15, 2011 Posted January 15, 2011 Your skill not done correctly. Try this <skill id="321" levels="10" name="Blinding Blow"> <table name="#mpConsume"> 67 68 69 70 71 72 73 74 75 76 </table> <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table> <table name="#power"> 2751.0 2850.0 2950.0 3050.0 3151.0 3252.0 3353.0 3453.0 3553.0 3653.0 </table> <set name="weaponsAllowed" val="16"/> <set name="mpConsume" val="#mpConsume"/> <set name="magicLvl" val="#magicLvl"/> <set name="power" val="#power"/> <set name="target" val="TARGET_ONE"/> <set name="condition" val="16"/> <set name="reuseDelay" val="180000"/> <set name="hitTime" val="1080"/> <set name="coolTime" val="720" /> <set name="skillType" val="BLOW"/> <set name="lethal1" val="5"/> <set name="lethal2" val="2"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="40"/> <set name="effectRange" val="400"/> <for> <effect self="1" count="1" name="Buff" time="15" val="0" stackOrder="40" stackType="SpeedUpS"> <add order="0x10" stat="rCrit" val="45"> <using kind="Dagger" skill="0321"/> </add> <mul order="0x30" stat="runSpd" val="1.40"/> </effect> </for> </skill> dude maybe it's diffrent chronicle, how do u know it's not correct? i think <set name="lethal1" val="5" /> but i'm not sure Quote
0 h4sin Posted January 15, 2011 Posted January 15, 2011 many skills sames, i pasted from la2base interlude pack Yes <set name="lethal1" val="5"/> <set name="lethal2" val="2"/> here you can change lethal succesfful after val= its in percent Quote
0 sagun Posted January 15, 2011 Author Posted January 15, 2011 Oh i understand, its not the same cause i have freya :) Quote
0 maoq93 Posted January 15, 2011 Posted January 15, 2011 Code: <set name="lethal1" val="5"/> Sagun, i have Freya, and is this value "lethal1" is in %, so if you want 1% you already know what to do :) Quote
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sagun
Can someone tell me what line i should modify to change the lethal chance? Thanks :)
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