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[Help] New Npc H


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Hi, i was wondering how to make new npc with new texture

i know how to edit utx files and other stuff

 

one thing i dont know is how to make the "shape" of the npc

 

 

for example, if i want to have npc with block shape (little bigger than normal player), with four different sides and "roof" (scaling like 4:4:7 (x:y:z))

 

how should the whole image files look?

 

 

thank you for your advice

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well first of all need the tool for the l2 not break when you are loading the client, that you can buy in www.gildor.org Gildor but may not do anything with respect to the size that amending the scale of the with the program to buy and the rest is just the modeling, textures and nothing else.

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i still dont get that type of texturing in UDK, god bless 3DS Max :)

 

is there anyone who can "style" object for me? :) (i already have the object (.ukx) and materials as images)

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