i still dont get that type of texturing in UDK, god bless 3DS Max :)
is there anyone who can "style" object for me? :) (i already have the object (.ukx) and materials as images)
Hi, i was wondering how to make new npc with new texture
i know how to edit utx files and other stuff
one thing i dont know is how to make the "shape" of the npc
for example, if i want to have npc with block shape (little bigger than normal player), with four different sides and "roof" (scaling like 4:4:7 (x:y:z))
how should the whole image files look?
thank you for your advice
yes, that i know
but i want to have everything like the old items (so this should work, but it isnt, it has icon, it has drop texture, it doesnt have "wear" texture)
eeh, i dont think i get you
for example if i create Dark Crystal Breastplate {PVP}
so i add new item into itemname-e.dat
and new line with same info as Dark Crystal Breastplate with new ID into armorgrp.dat
so it has same icon.armor_t74_u_i00
and icon is allright, but when i wear it, its grey
(new rows for armorgrp are here - http://www.zalinkuj.net/txt_export/1uYq2H6.txt )
so there should be no problem, but it doesnt work
fokys: no it isnt :) if you see that, it means that something is wrong
lets say your gameserver succesfully connect to loginserver (paste loginserver log and end of gameserver log - 10 lines)
do you have all ports open?
hi, i added six new armors, but similar to old one
i added ids, names and descriptions to itemname-e.txt, also i added id etc. to armorgrp.txt (same as the old ones)
now it has icon, it shows, but it doesnt have texture, so what file do i have to edit for success? :)
do you have website on the same server as l2server? if not, you have to allow other ips
i posted it already ->
http://www.maxcheaters.com/forum/index.php?topic=172955.msg1337732#msg1337732