Jump to content

Recommended Posts

Posted

an xrisimoppihseis auto i armor s i epic 8a exei aura apo moni tis

 

ALTER TABLE `armorsets` ADD COLUMN `aurahero` INTEGER NOT NULL DEFAULT 0;


Patch:

Code:

Index: sf/l2j/gameserver/datatables/ArmorSetsTable.java
===================================================================
--- sf/l2j/gameserver/datatables/ArmorSetsTable.java	(revision 4407)
+++ sf/l2j/gameserver/datatables/ArmorSetsTable.java	(working copy)
@@ -62,7 +62,7 @@
		try
		{
			con = L2DatabaseFactory.getInstance().getConnection();
-			PreparedStatement statement = con.prepareStatement("SELECT chest, legs, head, gloves, feet, skill_id, shield, shield_skill_id, enchant6skill FROM armorsets");
+			PreparedStatement statement = con.prepareStatement("SELECT chest, legs, head, gloves, feet, skill_id, shield, shield_skill_id, enchant6skill, aurahero FROM armorsets");
			ResultSet rset = statement.executeQuery();

			while(rset.next())
@@ -76,7 +76,8 @@
				int shield = rset.getInt("shield");
				int shield_skill_id = rset.getInt("shield_skill_id");
				int enchant6skill = rset.getInt("enchant6skill");
-				_armorSets.put(chest, new L2ArmorSet(chest, legs, head, gloves, feet,skill_id, shield, shield_skill_id, enchant6skill));
+				int aurahero = rset.getInt("aurahero");
+				_armorSets.put(chest, new L2ArmorSet(chest, legs, head, gloves, feet,skill_id, shield, shield_skill_id, enchant6skill, aurahero));
			}

			_log.config("ArmorSetsTable: Loaded "+_armorSets.size()+" armor sets.");
Index: sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 4407)
+++ sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -452,6 +452,7 @@

	private boolean _noble = false;
	private boolean _hero = false;
+	private boolean _epic = false;

	/** The L2FolkInstance corresponding to the last Folk wich one the player talked. */
	private L2FolkInstance _lastFolkNpc = null;
@@ -8114,6 +8115,23 @@
		sendSkillList();
	}

+	public void setEpic(boolean epic)
+	{
+		if (epic)
+		{
+			sendMessage("You wear Epic Set");
+			sendPacket(new UserInfo(this));
+			broadcastUserInfo();
+		}
+		else
+		{
+			sendPacket(new UserInfo(this));
+			broadcastUserInfo();
+		}
+		_epic = epic;
+
+	}	
+	
	public void setIsInOlympiadMode(boolean b)
     {
     	_inOlympiadMode = b;
@@ -8132,7 +8150,12 @@
     {
         return _hero;
     }
-
+	
+	public boolean isEpic()
+	{
+		return _epic;
+	}
+	
     public boolean isInOlympiadMode()
     {
     	return _inOlympiadMode;
Index: sf/l2j/gameserver/model/Inventory.java
===================================================================
--- sf/l2j/gameserver/model/Inventory.java	(revision 4407)
+++ sf/l2j/gameserver/model/Inventory.java	(working copy)
@@ -309,10 +309,17 @@
     	    		L2Skill skill = SkillTable.getInstance().getInfo(armorSet.getSkillId(),1);
     	    		if(skill != null)
     	    		{
-    	    			player.addSkill(skill, false);
-    	    			player.sendSkillList(); 
-    	    		}
-    	    		else
+				int aura = armorSet.getauraHero();
+					if (aura != 0)
+					{ 
+					player.addSkill(skill, false);
+					player.sendSkillList();
+					player.setEpic(true);
+					}
+					player.addSkill(skill, false);
+					player.sendSkillList(); 
+					}
+						else
     	    			_log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getSkillId()+".");
     	    		
     	    		if(armorSet.containShield(player)) // has shield from set
@@ -371,42 +378,44 @@
     		int removeSkillId3 = 0; // enchant +6 skill
     		
     		if(slot == PAPERDOLL_CHEST)
+			{
+				L2ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(item.getItemId());
+			if(armorSet == null)
+				return;
+
+				remove = true;
+				removeSkillId1 = armorSet.getSkillId();
+				removeSkillId2 = armorSet.getShieldSkillId();
+				removeSkillId3 = armorSet.getEnchant6skillId();
+				player.setEpic(false);
+				}
+				else
+				{
+				L2ItemInstance chestItem = getPaperdollItem(PAPERDOLL_CHEST); 
+				if(chestItem == null)
+				return;
+
+				L2ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(chestItem.getItemId());
+				if(armorSet == null)
+				return;
+
+				if(armorSet.containItem(slot, item.getItemId())) // removed part of set
+				{
+				remove = true;
+				removeSkillId1 = armorSet.getSkillId();
+				removeSkillId2 = armorSet.getShieldSkillId();
+				removeSkillId3 = armorSet.getEnchant6skillId();
+				player.setEpic(false);
+				}
+				else if(armorSet.containShield(item.getItemId())) // removed shield
+				{
+				remove = true;
+				removeSkillId2 = armorSet.getShieldSkillId();
+				}
+					}
+
+			if(remove)
     		{
-    			L2ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(item.getItemId());
-    			if(armorSet == null)
-    				return;
-    			
-    			remove = true;
-    			removeSkillId1 = armorSet.getSkillId();
-    			removeSkillId2 = armorSet.getShieldSkillId();
-    			removeSkillId3 = armorSet.getEnchant6skillId();
-    		}
-    		else
-    		{
-    			L2ItemInstance chestItem = getPaperdollItem(PAPERDOLL_CHEST); 
-    			if(chestItem == null)
-    				return;
-    			
-    			L2ArmorSet armorSet = ArmorSetsTable.getInstance().getSet(chestItem.getItemId());
-    			if(armorSet == null)
-    				return;
-    			
-    			if(armorSet.containItem(slot, item.getItemId())) // removed part of set
-    			{
-    				remove = true;
-    				removeSkillId1 = armorSet.getSkillId();
-    				removeSkillId2 = armorSet.getShieldSkillId();
-    				removeSkillId3 = armorSet.getEnchant6skillId();
-    			}
-    			else if(armorSet.containShield(item.getItemId())) // removed shield
-    			{
-    				remove = true;
-    				removeSkillId2 = armorSet.getShieldSkillId();
-    			}
-    		}
-    		
-    		if(remove)
-    		{
     			if(removeSkillId1 != 0)
     			{
         			L2Skill skill = SkillTable.getInstance().getInfo(removeSkillId1,1);
Index: sf/l2j/gameserver/model/L2ArmorSet.java
===================================================================
--- sf/l2j/gameserver/model/L2ArmorSet.java	(revision 4407)
+++ sf/l2j/gameserver/model/L2ArmorSet.java	(working copy)
@@ -39,8 +39,9 @@
	private final int _shieldSkillId;

	private final int _enchant6Skill;
+	private final int _auraHero;

-	public L2ArmorSet(int chest, int legs, int head, int gloves, int feet, int skill_id, int shield, int shield_skill_id, int enchant6skill)
+	public L2ArmorSet(int chest, int legs, int head, int gloves, int feet, int skill_id, int shield, int shield_skill_id, int enchant6skill, int auraHero)
	{
		_chest = chest;
		_legs  = legs;
@@ -53,6 +54,7 @@
		_shieldSkillId = shield_skill_id;

		_enchant6Skill = enchant6skill;
+		_auraHero = auraHero;
	}
	/**
	 * Checks if player have equiped all items from set (not checking shield)
@@ -143,6 +145,10 @@
	{
		return _enchant6Skill;
	}
+	public int getauraHero()
+	{
+		return _auraHero;
+	}	
	/**
	 * Checks if all parts of set are enchanted to +6 or more
	 * @param player
Index: sf/l2j/gameserver/serverpackets/CharInfo.java
===================================================================
--- sf/l2j/gameserver/serverpackets/CharInfo.java	(revision 4407)
+++ sf/l2j/gameserver/serverpackets/CharInfo.java	(working copy)
@@ -325,7 +325,7 @@

			writeD(_activeChar.getClanCrestLargeId());
			writeC(_activeChar.isNoble() ? 1 : 0); // Symbol on char menu ctrl+I
-			writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura
+			writeC((_activeChar.isHero() ||  (_activeChar.isEpic()) || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); // Hero Aura

			writeC(_activeChar.isFishing() ? 1 : 0); //0x01: Fishing Mode (Cant be undone by setting back to 0)
			writeD(_activeChar.GetFishx());
Index: sf/l2j/gameserver/serverpackets/UserInfo.java
===================================================================
--- sf/l2j/gameserver/serverpackets/UserInfo.java	(revision 4407)
+++ sf/l2j/gameserver/serverpackets/UserInfo.java	(working copy)
@@ -294,7 +294,7 @@

         writeD(_activeChar.getClanCrestLargeId());
         writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I
-        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura
+        writeC((_activeChar.isHero() ||  (_activeChar.isEpic()) || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura

         writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode
         writeD(_activeChar.GetFishx()); //fishing x

 

tora gia auto p 8es esi prepei na xrisimopieiseis kai tn me8odo getEnchantLevel ==

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...