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Posted

Λοιπον  ειπα να κάνω αυτό το guide μιας και δεν υπαρχει κάποιο για freya και όσα υπάρχουν είναι λίγο fail

πρώτα απ'όλα αυτό το style παιχνιδιού δεν είναι ίδιο με intelrude/part 1/2/final

 

ΠΩΣ ΚΑΝΟ Grand Khavatari

1. CLASS ---> ORC-fighter

2.CLASS--->orc monk

3.CLASS--->tyranT

 

Μιαs και μιλάμε για pvp servers δεν χρειάζεται να πω μέροι στα οποία exparete

 

ARMOR/WEAPON/JEWLES

 

D GRADE στα 20 lvl Brigandine item_352.jpg

C GRADE στα 40 lvl Plated Leather item_398.jpg

B GRADE στα 52 lvl Zubei's Breastplate item_357.jpg

A GRADE στα 61 lvl Tallum heavy set item_2382.jpg

S GRADE στα 76 lvl Draconic Leather Armor item_6379.jpg

S80 GRADE στα 80 lvl Dynasty Leather Armor item_11517.jpg

S84 GRADE STA 84 lvl Light Armor Elegia (Physical Attack +6.59%, Attack Speed +6% critical strike chance +17.05, resistance to Paralysis +50%, +3% movement speed, protection from fire / water / wind / earth +5, allows to wear the mantle. STR +1, DEX +2, CON -2)

 

D GRADE Bagh-Nakh item_258.jpg

C GRADE Fisted Blade(haste) item_4794.jpg

B GRADE Bellion Cestus(Rsk. Haste) item_4806.jpg

A GRADE Blood Tornado (focus) item_11035.jpg

S GRADE Demon Splinter (focus) item_11195.jpg

S80 GRADE Dynasty Bagh-Nakh (focus) item_11263.jpg

S84 GRADE Jade Claw (Health) weapon_jademice_claw_i01.png PATK:532,Maximum HP is increased by 25%

 

 

Κοσμήματα δεν χρειάζεται να αναφέρο d/c/b/a/s αλλά μόνο τα epics

Earring of Antharas accessory_earring_of_antaras_i00.pngProduces the following effects: MP +31, increase resist bleed by 50%, increase bleed attack chance by 40%, increase healing effects, vampiric rage, 30% increase in stun/abnormal mental state resistance, increase stun/abnormal mental state attack chance by 30%, decrease MP consumption, and increase resistance to earth attacks.

Zaken's Earring accessory_earring_of_zaken_i00.pngProduces the following effects: MP +31, increase resistance to bleed by 30%, increase bleed attack chance by 30%, vampiric rage effect, increase healing effects, increase resistance to stun/abnormal mental state attack by 20%, and increase stun/abnormal mental state attack chance by 20%.

Frintezza's Necklace accessory_necklace_of_frintessa_i00.pngProduces the following effects: MP +42, increase resistance to sleep/paralysis/stun by 15%, increase sleep/paralysis/stun attack chance by 15%, increase resistance to poison/bleed by 25%, increase poison/bleed attack chance by 25%, decrease in skill re-use delay, increase Damage Shield effect, and increase resistance to Dark attacks.

Ring of Baium accessory_ring_of_baium_i00.png Produces the following effects: MP +21, increase resistance to poison by 40%, increase poison attack chance by 40%, increase accuracy, increase critical damage, increase resistance to hold by 30%, increase hold attack chance by 30%, increase Atk. Spd. and Casting Spd.

Ring of Queen Ant accessory_ring_of_queen_ant_i00.pngProduces the following effects: MP +21, increase resistance to poison by 30%, increase poison attack chance by 30%, increase accuracy, increase critical damage, increase resistance to hold by 20%, and increase hold attack chance by 20%.

 

ΠΑΜΕ ΣΤΑ SKILLS TΩΡΑ

Infernal Formskill0423.jpg ανεβάζει το fire atribute

Focused Forceskill0050.jpg δίνει φορτησεις για να κάνουμε κάποια skills

Force Blasterskill0054.jpg δινατο χτύπημα από μακριά

Hurricane Assaulτ skill0284.jpg χτύπημα απο κοντά

Soul Breaker skill0281.jpgχτύπημα απο κοντά

Fist Fury skill0222.jpgανεβάζει  atk speed τρώει λιγο hp.το έχουμε πάντα ανοιχτό

Force Burstskill0017.jpg μαζική επίθεση

Cripple skill0095.jpg κατεβάζει το speed του αντιπάλου

Force Stormskill0035.jpg μαζική

Zealot skill0420.jpgόταν εχεισ 30% hp,αυξάνει ατκ speed/hp regeneartio/acuraccy/speed

War Frenzyskill0424.jpg resisstance sto stun

Raging Forceskill0346.jpg μακρινή επίθεση

Maximum Focus Forceskill0918.png γεμίζει με τι μια όλεσ τις φορτίσεις

Final Secretskill0917.png αυξανει το dmg μασ κατά 30% για 30 sec

Riposte Stanceskill0340.png επιστρεφει πίσο το 30% tou dmg που τρως..το πιο βασικό σασ όπλο στο pvp

 

DYES

θα σας πω τα dyes τώρα ,τους λόγους που τα χρησιμοποιώ θα τους καταλάβεται παρακάτο

STR+4 DEX -4

CON+4 DEX -4

 

ΠΩΣ ΚΑΝΩ PVP

vs DAGGERS

σχετικά εύκολος αντίπαλος, ανοίγουμε ogre totem μαζί με Riposte Stance και τον αρχιζουμε στα Force Blaster/Raging Force εχετε τοσο πολυ hp λογο των dyes και του health απο το οπλο που θα τον φατε με σχεδον full hp.ΑΝ παλι δισκολευεστε του σκατε κανα stun και ανοιγετε Final Secret. ΠΟΤΕ ΔΕΝ ΒΑΡΑΜΕ ΑΠΛΑ HIT

vs TANKS/DUELIST

χαλαρα νικατε ολα τα tanks .ανοιγετε  Riposte Stance/ogre totem..έχει 10κ hp..εσεις έχετε 22κ μονο απο reflect θα πσοφίσει.του σκατε και μερικα Force Blaster/Raging Force και λετε και ενα gf sto telos ΠΟΤΕ ΔΕΝ ΒΑΡΑΜΕ ΑΠΛΑ HIT

vs MAGES

αλλο ενα ευκολο θυμα ..μεχρι να σας κατεβάζει 23κ hp τον εχετε πσοφισει χαλαρά..αρχιζουμε με ogre totem εκτοσ αμα τρεχει βαζουμε rabbit (λογο του χαμηλου dex) και τον αρχιζουμε στα stunidia ..gg και στο μαγο\

vs ARCHER

ισος το μονο class που μπορεί να σας χοσει λογο του range .παρολα αυτα τον αρχιζουμε στισ μακρινες και αν καταφερουμε να παμε κοντα σκαμε stunidia

vs KAMAELS (doombringer)

ogre totem/Riposte Stance και gg μονο και μονο λογο του reflect θα πσοφισει..κανουμε οτι και στα daggeria

 

 

Οπως ειδατε ο tyrant ειναι αρκετα imba σε FREYA αρκεί να εχετε σωστέσ τακτικες

 

ΜΕΡΙΚΑ ΕΧΤΡΑ

 

το element sto weapon να ειναι fire

να κάνετε enchant πρωτα τα passive skills

λιγο πριν τελειόσει το hp ανοιγουμε zealot μαζι με bishon totem (me 23k hp exoume αυτα τα skills sta 6k,παρολα αυτα δεν βαραμε απλα hit vs fighter

 

 

CREDITS : MANOLIS11

 

 

Posted

fail dyes

fail weapon SA

δεν αναφερεις τα αλλα buffs(hawk ,ogre κτλπ)

tyrant γαμαει περισσοτερο με απλα hit

και καλυτερα valakas

Posted

pame ena 1 vs 1 se ena tuxaio server me apla items esu na pazeis opos 8es ..ego me ton tropo mou na doume poios 8a nikisei? sou bazo kai stoixima ena 50eyro ama psinesai

Posted

Focus νυχια,και 450 crit rate(hawk spirit) ειναι killing machine.Μονο και μονο απο το τρομερο crit dmg που εχει

επειτα , με zealot οι μαγοι μπορει να ειναι και 2 hit

Posted

Focus νυχια,και 450 crit rate(hawk spirit) ειναι killing machine.Μονο και μονο απο το τρομερο crit dmg που εχει

επειτα , με zealot οι μαγοι μπορει να ειναι και 2 hit

++
Posted

Focus νυχια,και 450 crit rate(hawk spirit) ειναι killing machine.Μονο και μονο απο το τρομερο crit dmg που εχει

επειτα , με zealot οι μαγοι μπορει να ειναι και 2 hit

 

Ακριβως ... Αλλα ενταξει απο την αλλη αποτυχια (rhipe) αυτη ειναι λιγο πιο ηπια (αποτυχια) ;D!

Posted

Focus νυχια,και 450 crit rate(hawk spirit) ειναι killing machine.Μονο και μονο απο το τρομερο crit dmg που εχει

επειτα , με zealot οι μαγοι μπορει να ειναι και 2 hit

εχεις απολυτα δικιο. Ιδικα τοτε δεν πεφτει με καμια παναγια.
Posted

fail dyes

fail weapon SA

δεν αναφερεις τα αλλα buffs(hawk ,ogre κτλπ)

tyrant γαμαει περισσοτερο με απλα hit

και καλυτερα valakas

 

vale kai ta buffs p perni...

Posted

nai ok alla to reflect giati nomizeis oti to exei o tyrant?

ase pou me tin taktiki sou psofas apo tank/kamael/ kai merikes fores apo dagger

Pos re ? afou ka8e 3 hit 8a skas k stun
Posted

ego paizo tyrant san  na paizo tank..kai den me xonei kanena class oute kane 3vs1  xoris na tous xtipiso psofane moinoi tous

Φαντασου ποσο fail server ειναι για να εχει reflect dmg στους archer

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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