Jump to content

[Cheat][GR]Gia ola ta subs pou varane apo makria me kalo accurasy...


Recommended Posts

Posted

Geia stous Perissoterous borei na einai gnwsto kai to sigekrimeno programm na tous fainete axrhsto:ALLA.!Otan to kanete se enan opoiodhpote server en wra pvp 8a katalavete oti den einai....To Programm Legete:Cheat Engine(Link:http://www.cheatengine.org/download.php)To Synisto se archer gt gamaei..einai idaniko se server opwc:l2mafia(www.l2mafia.gr)l2Finest:(www.l2finest.com)kai genika se osous peftei poly pvp..ti kanete??Paizete kanonika me ton char sas an pezete me archer na akolou8eite to gamestyle tou dld varaw trexo..enow eceic 8a trexete o chr 8a feugei piso kai 8a e3afanizete alla o char 8a varaei kanonika.Loipon 8a sas dei3o pwc na to valete se leitourgeia...alla epeidh den exo to l2 sto sigekrimeno pc 8a to balw na ginei me to Explorer..afou exoume kanei to Install ktlp..kai exoume anoi3ei to pinakaki...Akolou8hste tis eikones:

 

68586720.png

 

Uploaded with ImageShack.us

 

Meta 8a diale3ete to L2.exe alla epeidh den to exo diale3a to explorer...

 

safasf.png

 

Uploaded with ImageShack.us

 

 

Meta kade click sto speed hack kai epile3te taxythta ego 8a dialega anamesa sto 1,9 kai sto 5 opoio sas voleuei perissotero....

 

 

Auta Apo Mena Opoion boh8hsa boh8hsa....an den sas aresei sas parakalw na min grapsete kan.....

Credits To:hiph0paki

Posted

Δεν το ήξερα αλλά δεν είναι και πολύ χρήσημο αφού ότι και να κάνεις με το Cheat Engine μετά απο λίγο χάνεται

Posted

Δεν το ήξερα αλλά δεν είναι και πολύ χρήσημο αφού ότι και να κάνεις με το Cheat Engine μετά απο λίγο χάνεται

Nai Omwc an valeis to speed hack kai pe3eis kanonika to gamestyle tou archer..(na eisai se kapoia net me friend sou k na eiste dipla dipla) koita pwc 8a e3afanizete o pextis sinexeia 8a phgenei pio makria kai pio makria
Posted

φίλε αυτό που λες δεν στέκει καν...

το cheat engine ΔΕΊΧΝΕΙ ότι πάει πιο γρήγορα τον χρόνο αλλά δεν είναι έτσι στους άλλους φαίνεται κανονικά, και είναι κανονικά.

  • 2 weeks later...
Posted

φίλε αυτό που λες δεν στέκει καν...

το cheat engine ΔΕΊΧΝΕΙ ότι πάει πιο γρήγορα τον χρόνο αλλά δεν είναι έτσι στους άλλους φαίνεται κανονικά, και είναι κανονικά.

γιατι του λες πως δεν πιάνει αφου εχει ban πως θα δει το ποστ σου, οσο για το topic -->

Nai Omwc an valeis to speed hack kai pe3eis kanonika to gamestyle tou archer..(na eisai se kapoia net me friend sou k na eiste dipla dipla) koita pwc 8a e3afanizete o pextis sinexeia 8a phgenei pio makria kai pio makria

  • 1 month later...
  • 2 weeks later...
  • 1 month later...
Posted

re paidia to cheat engine den einai mono eikoniko???

Εικονικό είναι το speed "hack"...όταν το κάνεις όλα ΦΕΝΟΝΤΑΙ γρήγορα αλλά στην ουσία είναι κανονικά

Posted

to cheat engine ine ikoniko....nomizis oti kanis kapio idos ''cheat'' ala fenete mono stin dikia s othoni

o pextis tha pigenei me to idio speed p pigene panta ke me to idio acurasy tha pezi..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock