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[Help]PvP hero reward java code


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Gia sas pedia , thelw na me bohthisete se ena java code gia gracia final.....exw vri pola topic gia pvp hero reward ....dld me ta pvp na ginese hero mexri na psofisis....opws ipa kai prin vrika pola topic ala o code den doulevi..... tora den kserw an eine mono gia gracia final pou den doulevi ..... an bori kapios as m kani ena java code gia pvp hero reward....kai epidi mias pou kanw to topic afto an vri kanis h an bori na kani kai ena pvp color system episis gia gracia final...epidi oute afto den duleve.....thnx ;)

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ela re boss...tha sou eine efkolo na mou stilis kai ena link gt exw psaksi koutsa strava... de boresa na vrw kati sto na me bohthaei....(aaaa egw alo katalava...oti iparxoun odhgh pos na kanis ena diko s code... tespa , egw kserw na pernaw code to provlhma eine oti thelw gia gracia final....epidi mou bgenoun error otan kanw build.. ) :S {ela re file mipos kses an iparxi kana topic na mas dixni pos boroume na kanoume to diko mas java code ?? h mono osoi kseroun apo java glossa eine??} thnx

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    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
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