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Posted

for example the item is 5575 (ancient adena)

Index: java/com/l2jserver/gameserver/model/actor/L2Npc.java

===================================================================

--- java/com/l2jserver/gameserver/model/actor/L2Npc.java (revision 4433)

+++ java/com/l2jserver/gameserver/model/actor/L2Npc.java (working copy)

@@ -1361,7 +1361,10 @@

*/

public int getExpReward()

{

- return (int) (getTemplate().rewardExp * Config.RATE_XP);

+ if (getInventory().getItemByItemId(5575) == null)

+ return (int) (getTemplate().rewardExp * Config.RATE_XP);

+ else

+ return (int) (getTemplate().rewardExp *Config.RATE_XP * 2);

}

 

/**

Posted

are you sure? because i did't see a post like this before in this forum... and first you should have send me message

-spammer

(sorry for my dead English)

Posted

The idea of x2 sux so hard !

Lets say I have a sv with xp rate 100 , the donator will have 200x ?

Much better will be like this :

 +      else
+      return (int) (getTemplate().rewardExp *Config.RATE_XPDONATOR); 

and make the config.

Posted

Rofl,seems nice.

IF you apply some adjustment it will be much better.

 

well i didn't share all my work i just share this bit of my idea i am working on donations system and more and i wanted to share this for someone who might need it

Posted

is there any way to make this work with l2jfree?

 

Mate, its 4 lines of code and you are asking if its possible to adapt it to other fork..?

 

Answer is, yes, OFC.

Posted

Dude if im asking is because i havent been able to make it work, i have just applied the patch and it compiles correctly, but once the server is running any mob gives xp. so thats why im asking for help

 

Here is the code i made using as base the code submited by ZnX

 

{
	double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null);
	if (getInventory().getItemByItemId(100005) == null)
		return (int) (getTemplate().getRewardExp() * rateXp * Config.RATE_XP);
	else
		return (int) (getTemplate().getRewardExp() * rateXp * Config.RATE_XP * 2);
}

 

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