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Pistevete pws to lineage teleionei siga siga?  

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  1. 1. Pistevete pws to lineage teleionei siga siga?

    • NAI
      50
    • OXI
      70


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Posted

apo tote p efuge to palio hight five team tou l2 apo tn nc soft (sugkekrimena efugan molis eftia3an to interlude) to l2 paei katadiaolou...dld oi official servers einai unbalanced se 8ema pvp. gt? gt oi daggerades exoun ginei over powered, sthn oly oi paladin einai top, o duelist exei skill gia remove weapon kai an s kanei 2-3 kala criticalakia tn gamhses , exoun pesei polu oi mage , k ta dwarf pleon exoun ginei tank ... to l2 gia mena prepei na metonomastei new aion

 

Ναι το Interlude ήταν καλύτερο. Για pvp έπαιρνες archer και .... archer μόνο.

 

Στο Freya έχουν πλέον φάει τρελό nerf σε σημείο που οι Mage και οι dagger είναι πολύ καλύτεροι πλέον. Επιτέλους melee chars σαν τους dagger έγιναν χρήσιμοι σε mass pvp, αλλά gladi/wl παραμένουν άχρηστοι...

  • 2 weeks later...
Posted

πιστευω απο περιεργια και μονο στο god θα γεμισει πολυ...τωρα αν θα ειναι καλο το client και αναγεννησει το λ2 δεν ξερω...

παντως το μονο σιγουρο ειναι οτι το λ2 αλλαζει....θελ να πιστευω πως παει προσ το καλυτερο

 

παντως οτι και να γινει παντα θα υπαρχει το ιντερλουδε με τους απειρους prive

 

αλλα δεν καταλαβαινω γιατι την αντιπαλοτητα των παιχτων που παιζουν τα καινουργια clients με αυτους που παιζουν ακομα IL...εν μερει και οι 2 εχουν δικιο γιατι απτη μια ναι το λ2 εχει βγαλει ποσα νεα clients και πρεπει να παει μπροστα,απτην αλλη απτο HB και μετα γινεται εντελως αλλο παιχνιδι που αυτο θα ολοκληρωθει με το God,και πολυ απλα δεν θελουν να παιξουν στο lunapark του freya

 

otan alla3e o bnb apo c3 se c4 eixe fovero lag kai htan full bots. akoma k etc synexisa na paizw kai efera k 2-3 filous k htan poly poly wraia :)

an empaina se enan tetoio server shmera (re k freya na tan) se 2 meres 8a eixa vrisei ton admin 10 fores (akoma k an prospa8ouse na to dior8wsei) kai 8a eixa fygei

den 3erw. to l2 "pe8ane" apo tote pou o ka8e _________ (asxetos/anaphros/10xrono/ili8ios/....- diale3te eseis xarakthrismo) ftiaxnei ton diko tou server. o kosmos peftei gt moirazetai kai gt exei epiloges. an yphrxe mono enas server anagkastika 8a agwnizontan gia na ginoun top k 8a yphrxe antagwnismos klp klp klp. oso gia ta chronicles... oti "prosferei" to IL prosferei k to freya: pvp/farm/epic raids/sieges/MASS pvp  (isws to shmantikotero).

elpizw na mhn diareysoun ta files tou GOD para poly wste mono 2-3 sovaroi server na emfanistoun k na yparxei kosmos k tzertzelo

Posted

εγω παιδια πιστευω οτι οταν και αν βγει το l3 θα ερθει πολυ κοσμος παλι. και τωρα παιζουν οπως αρχισα και εγω παλι αλλα ολοι θελουν pvp servers εγω απο την αλλη προτειμω low rate x3-x4

 

Posted

Και L3 να βγει ένα είναι σίγουρο , δεν θα είναι ελαφρύ σα το IL σας οπότε δεν θα μπορούν να το παίξουν τα pc σας :<

Posted

Και L3 να βγει ένα είναι σίγουρο , δεν θα είναι ελαφρύ σα το IL σας οπότε δεν θα μπορούν να το παίξουν τα pc σας :<

Ετσι οπως το κοβω, μπορει να υπαρξει L3 οταν τελειωσει πλεον η ιστορια του L2.
Posted

Ετσι οπως το κοβω, μπορει να υπαρξει L3 οταν τελειωσει πλεον η ιστορια του L2.

 

Μέχρι να σπάσουν και τα άλλα 3 seals , μέχρι να τελειώσουν τα Chapter του God , θα περάσουν πολλά χρόνια ;P

Posted

Μέχρι να σπάσουν και τα άλλα 3 seals , μέχρι να τελειώσουν τα Chapter του God , θα περάσουν πολλά χρόνια ;P

akrivos :P

k pios 3erei mporei na vgi kamia alli mala....gania :P

Posted

Μέχρι να σπάσουν και τα άλλα 3 seals , μέχρι να τελειώσουν τα Chapter του God , θα περάσουν πολλά χρόνια ;P

ε ποιος ειπε οτι θα βγει συντομα

 

αλλα αφου τελειωσει το L2, το πιστευω θα βγει

Posted

Auta p lene gia to lineage einai sketes malakies! Apokleietai na er8ei to telos tou l2 kai ti einai zwntano pragma einai? Ena game einai! Den uparxei telos sto lineage! Uparxei anagennhsh.....

Posted

Auta p lene gia to lineage einai sketes malakies! Apokleietai na er8ei to telos tou l2 kai ti einai zwntano pragma einai? Ena game einai! Den uparxei telos sto lineage! Uparxei anagennhsh.....

Το Lineage 2 ειναι βασισμενο σε μια ιστορια. Οταν θα παρατραβηξει, θα τελειωσει η ιστορια, θα σταματησουν τα updates, και θα ερθει το τελος.Αλλα πριν το τελος, θα βγει το L3.

 

Οπως εγινε με L1 που θα κλεισει μεσα σε αυτον τον μηνα

Posted

Το Lineage 2 ειναι βασισμενο σε μια ιστορια. Οταν θα παρατραβηξει, θα τελειωσει η ιστορια, θα σταματησουν τα updates, και θα ερθει το τελος.Αλλα πριν το τελος, θα βγει το L3.

 

Οπως εγινε με L1 που θα κλεισει μεσα σε αυτον τον μηνα

 

Wraia kai auth h istoria mporei na anagenithei! den uparxei kapoios kanwnas tou l2 p leei oti otan kati teleiwnei dn ksanagenietai! kai otan ksanageniete fernei mazi tou nea pragmata nees anava8miseis tou!..

Posted

Το L2 εχει φαει τα ψωμια του, εχει κλεισει ηδη 7 χρονια

Και δεν μπορει να συνεχιζει τα updates πανω στο ιδιο engine..

 

και η ιστορια ειναι συγκεκριμενη, δεν γινεται αυτο που λες

 

 

Αλλα αυτο που λεω ειναι μακροπροθεσμο, χαλαρωστε

Posted

Το L2 εχει φαει τα ψωμια του, εχει κλεισει ηδη 7 χρονια

Και δεν μπορει να συνεχιζει τα updates πανω στο ιδιο engine..

 

και η ιστορια ειναι συγκεκριμενη, δεν γινεται αυτο που λες

 

 

Αλλα αυτο που λεω ειναι μακροπροθεσμο, χαλαρωστε

 

Xalaroi eimaste vre :PPP apla sizitame :PPPPP

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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