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tha me help kapios me team for java code


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pare

 

Index: /trunk/lin2srv/java/config/pvp.properties
===================================================================
--- /trunk/lin2srv/java/config/pvp.properties (revision 757)
+++ /trunk/lin2srv/java/config/pvp.properties (revision 776)
@@ -59,2 +59,32 @@
# Default: 60000
PvPVsPvPTime = 60000
+
+# ---------------------------------------
+# Section: PvP Nick Color System
+# ---------------------------------------
+# Each Amount will set The proper Color
+# Ex:  PvpAmmount1 = 10, when character reaches 10 pvps, will get Name Color correspondent to ColorForAmmount1 and Title Color correspondent to TitleForAmmount1
+# WARN: Colors Must Use BGR format
+# Default : False
+PvPColorSystem = False
+
+# Pvp Ammounts
+PvpAmmount1 = 50
+PvpAmmount2 = 100
+PvpAmmount3 = 150
+PvpAmmount4 = 250
+PvpAmmount5 = 500
+
+# Name Colors
+ColorForAmmount1 = 00FF00
+ColorForAmmount2 = 00FF00
+ColorForAmmount3 = 00FF00
+ColorForAmmount4 = 00FF00
+ColorForAmmount5 = 00FF00
+
+# Title Colors
+TitleForAmmount1 = 00FF00
+TitleForAmmount2 = 00FF00
+TitleForAmmount3 = 00FF00
+TitleForAmmount4 = 00FF00
+TitleForAmmount5 = 00FF00
Index: /trunk/lin2srv/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java
===================================================================
--- /trunk/lin2srv/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 626)
+++ /trunk/lin2srv/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 776)
@@ -46,4 +46,5 @@
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.L2Character;
+import net.sf.l2j.gameserver.model.actor.appearance.PcAppearance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.ClanHall;
@@ -188,4 +189,37 @@
				GmListTable.getInstance().addGm(activeChar, true);
		}
+		
+		if (Config.PVP_COLOR_SYSTEM && !activeChar.isGM())
+		{
+			int pvpAmmount = activeChar.getPvpKills();
+			PcAppearance charAppearance = activeChar.getAppearance();
+			
+			if (pvpAmmount >= Config.PVP_AMMOUNT1 && pvpAmmount < Config.PVP_AMMOUNT2)
+			{
+				charAppearance.setNameColor(Config.COLOR_FOR_AMMOUNT1);
+				charAppearance.setTitleColor(Config.TITLE_COLOR_FOR_AMMOUNT1);
+			}
+			else if (pvpAmmount >= Config.PVP_AMMOUNT2 && pvpAmmount < Config.PVP_AMMOUNT3)
+			{
+				charAppearance.setNameColor(Config.COLOR_FOR_AMMOUNT2);
+				charAppearance.setTitleColor(Config.TITLE_COLOR_FOR_AMMOUNT2);
+			}
+			else if (pvpAmmount >= Config.PVP_AMMOUNT3 && pvpAmmount < Config.PVP_AMMOUNT4)
+			{
+				charAppearance.setNameColor(Config.COLOR_FOR_AMMOUNT3);
+				charAppearance.setTitleColor(Config.TITLE_COLOR_FOR_AMMOUNT3);
+			}
+			
+			else if (pvpAmmount >= Config.PVP_AMMOUNT4 && pvpAmmount < Config.PVP_AMMOUNT5)
+			{
+				charAppearance.setNameColor(Config.COLOR_FOR_AMMOUNT4);
+				charAppearance.setTitleColor(Config.TITLE_COLOR_FOR_AMMOUNT4);
+			}
+			else if (pvpAmmount >= Config.PVP_AMMOUNT5)
+			{
+				charAppearance.setNameColor(Config.COLOR_FOR_AMMOUNT5);
+				charAppearance.setTitleColor(Config.TITLE_COLOR_FOR_AMMOUNT5);
+			}			
+		}

		// Set dead status if applies
Index: /trunk/lin2srv/java/net/sf/l2j/Config.java
===================================================================
--- /trunk/lin2srv/java/net/sf/l2j/Config.java (revision 771)
+++ /trunk/lin2srv/java/net/sf/l2j/Config.java (revision 776)
@@ -647,4 +647,20 @@
	public static int[] KARMA_LIST_NONDROPPABLE_PET_ITEMS;
	public static int[] KARMA_LIST_NONDROPPABLE_ITEMS;
+	public static int COLOR_FOR_AMMOUNT1;
+	public static int COLOR_FOR_AMMOUNT2;
+	public static int COLOR_FOR_AMMOUNT3;
+	public static int COLOR_FOR_AMMOUNT4;
+	public static int COLOR_FOR_AMMOUNT5;
+	public static int PVP_AMMOUNT1;
+	public static int PVP_AMMOUNT2;
+	public static int PVP_AMMOUNT3;
+	public static int PVP_AMMOUNT4;
+	public static int PVP_AMMOUNT5;
+	public static boolean PVP_COLOR_SYSTEM;
+	public static int TITLE_COLOR_FOR_AMMOUNT1;
+	public static int TITLE_COLOR_FOR_AMMOUNT2;
+	public static int TITLE_COLOR_FOR_AMMOUNT3;
+	public static int TITLE_COLOR_FOR_AMMOUNT4;
+	public static int TITLE_COLOR_FOR_AMMOUNT5;


@@ -2006,4 +2022,22 @@
					PVP_NORMAL_TIME = Integer.parseInt(pvpSettings.getProperty("PvPVsNormalTime", "120000"));
					PVP_PVP_TIME = Integer.parseInt(pvpSettings.getProperty("PvPVsPvPTime", "60000"));
+					
+					// ------ PVP Color System By Level ----------------
+					PVP_COLOR_SYSTEM = Boolean.parseBoolean(pvpSettings.getProperty("PvPColorSystem", "False"));
+					COLOR_FOR_AMMOUNT1 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmmount1", "00FF00"));
+					COLOR_FOR_AMMOUNT2 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmmount2", "00FF00"));
+					COLOR_FOR_AMMOUNT3 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmmount3", "00FF00"));
+					COLOR_FOR_AMMOUNT4 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmmount4", "00FF00"));
+					COLOR_FOR_AMMOUNT5 = Integer.decode("0x" + pvpSettings.getProperty("ColorForAmmount5", "00FF00"));
+					TITLE_COLOR_FOR_AMMOUNT1 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmmount1", "00FF00"));
+					TITLE_COLOR_FOR_AMMOUNT2 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmmount2", "00FF00"));
+					TITLE_COLOR_FOR_AMMOUNT3 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmmount3", "00FF00"));
+					TITLE_COLOR_FOR_AMMOUNT4 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmmount4", "00FF00"));
+					TITLE_COLOR_FOR_AMMOUNT5 = Integer.decode("0x" + pvpSettings.getProperty("TitleForAmmount5", "00FF00"));
+					PVP_AMMOUNT1 = Integer.parseInt(pvpSettings.getProperty("PvpAmmount1", "50"));
+					PVP_AMMOUNT2 = Integer.parseInt(pvpSettings.getProperty("PvpAmmount2", "100"));
+					PVP_AMMOUNT3 = Integer.parseInt(pvpSettings.getProperty("PvpAmmount3", "150"));
+					PVP_AMMOUNT4 = Integer.parseInt(pvpSettings.getProperty("PvpAmmount4", "250"));
+					PVP_AMMOUNT5 = Integer.parseInt(pvpSettings.getProperty("PvpAmmount5", "500"));
				}
				catch (Exception e)

 

  • 0
Posted

Η L2JFree όπως είναι τώρα, είναι για πιο έμπειρους χρήστες, ενώ η L2JServer έχει γίνει αρκετά newbie friendly, οπότε σου προτείνω, αφού δεν ξέρεις καν πως να περάσεις ένα απλό patch να αλλάξεις σε L2JServer.

  • 0
Posted

Η L2JFree όπως είναι τώρα, είναι για πιο έμπειρους χρήστες, ενώ η L2JServer έχει γίνει αρκετά newbie friendly, οπότε σου προτείνω, αφού δεν ξέρεις καν πως να περάσεις ένα απλό patch να αλλάξεις σε L2JServer.

 

exei dikio o versus einai duskolh h l2jfree kai mena me eixe pedepsi arketa

  • 0
Posted

ebala enan code kai den doulepse

Index: /java/config/custom.properties
===================================================================
+# ---------------------------------------
+# Section: PvP Title Color Change System by Level
+# ---------------------------------------
+# Each Amount will change the name color to the values defined here.
+# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
+# according to the ColorForAmount value.
+# Note: Colors Must Use RBG format
+EnablePvPColorSystem = false
+
+# Pvp Amount & Name color level 1.
+PvpAmount1 = 500
+ColorForAmount1 = CCFF00
+
+# Pvp Amount & Name color level 2.
+PvpAmount2 = 1000
+ColorForAmount2 = 00FF00
+
+# Pvp Amount & Name color level 3.
+PvpAmount3 = 1500
+ColorForAmount3 = 00FF00
+
+# Pvp Amount & Name color level 4.
+PvpAmount4 = 2500
+ColorForAmount4 = 00FF00
+
+# Pvp Amount & Name color level 5.
+PvpAmount5 = 5000
+ColorForAmount5 = 00FF00
+
+# ---------------------------------------
+# Section: PK Title Color System by Level
+# ---------------------------------------
+# Same as above, with the difference that the PK counter changes the title color.
+# Example:  PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change
+# according to the Title For Amount
+# WAN: Colors Must Use RBG format
+EnablePkColorSystem = false
+
+# Pk Amount & Title color level 1.
+PkAmount1 = 500
+TitleForAmount1 = 00FF00
+
+# Pk Amount & Title color level 2.
+PkAmount2 = 1000
+TitleForAmount2 = 00FF00
+
+# Pk Amount & Title color level 3.
+PkAmount3 = 1500
+TitleForAmount3 = 00FF00
+
+# Pk Amount & Title color level 4.
+PkAmount4 = 2500
+TitleForAmount4 = 00FF00
+
+# Pk Amount & Title color level 5.
+PkAmount5 = 5000
+TitleForAmount5 = 00FF00

	// *******************************************************************************************
public static final String	CUSTOM_FILE	= "./config/custom.properties";
// *******************************************************************************************
// FOR YOUR PRIVATE CONFIGS
+     public static boolean      PVP_COLOR_SYSTEM_ENABLED;

// *******************************************************************************************
private static final class CustomConfig extends ConfigPropertiesLoader
{
	@Override
	protected String getName()
	{
		return "custom";
	}

	@Override
	protected void loadImpl(L2Properties customSettings)
	{
+                PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(customSettings.getProperty("EnablePvPColorSystem", "false"));

	}
}

sto config kai den work

  • 0
Posted

ebala enan code kai den doulepse

Index: /java/config/custom.properties
===================================================================
+# ---------------------------------------
+# Section: PvP Title Color Change System by Level
+# ---------------------------------------
+# Each Amount will change the name color to the values defined here.
+# Example: PvpAmmount1 = 500, when a character's PvP counter reaches 500, their name color will change
+# according to the ColorForAmount value.
+# Note: Colors Must Use RBG format
+EnablePvPColorSystem = false
+
+# Pvp Amount & Name color level 1.
+PvpAmount1 = 500
+ColorForAmount1 = CCFF00
+
+# Pvp Amount & Name color level 2.
+PvpAmount2 = 1000
+ColorForAmount2 = 00FF00
+
+# Pvp Amount & Name color level 3.
+PvpAmount3 = 1500
+ColorForAmount3 = 00FF00
+
+# Pvp Amount & Name color level 4.
+PvpAmount4 = 2500
+ColorForAmount4 = 00FF00
+
+# Pvp Amount & Name color level 5.
+PvpAmount5 = 5000
+ColorForAmount5 = 00FF00
+
+# ---------------------------------------
+# Section: PK Title Color System by Level
+# ---------------------------------------
+# Same as above, with the difference that the PK counter changes the title color.
+# Example:  PkAmmount1 = 500, when a character's PK counter reaches 500, their title color will change
+# according to the Title For Amount
+# WAN: Colors Must Use RBG format
+EnablePkColorSystem = false
+
+# Pk Amount & Title color level 1.
+PkAmount1 = 500
+TitleForAmount1 = 00FF00
+
+# Pk Amount & Title color level 2.
+PkAmount2 = 1000
+TitleForAmount2 = 00FF00
+
+# Pk Amount & Title color level 3.
+PkAmount3 = 1500
+TitleForAmount3 = 00FF00
+
+# Pk Amount & Title color level 4.
+PkAmount4 = 2500
+TitleForAmount4 = 00FF00
+
+# Pk Amount & Title color level 5.
+PkAmount5 = 5000
+TitleForAmount5 = 00FF00

	// *******************************************************************************************
public static final String	CUSTOM_FILE	= "./config/custom.properties";
// *******************************************************************************************
// FOR YOUR PRIVATE CONFIGS
+     public static boolean      PVP_COLOR_SYSTEM_ENABLED;

// *******************************************************************************************
private static final class CustomConfig extends ConfigPropertiesLoader
{
	@Override
	protected String getName()
	{
		return "custom";
	}

	@Override
	protected void loadImpl(L2Properties customSettings)
	{
+                PVP_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(customSettings.getProperty("EnablePvPColorSystem", "false"));

	}
}

sto config kai den work

 

 

file sou edwsa ena java code pou einai gia gracia final peraseto kai pes mou..

 

 

exei dikio o versus einai duskolh h l2jfree kai mena me eixe pedepsi arketa

 

 

i l2jfree  den exei build  logiko einai na sas pedepsi giati einai me maven alla einai klauteri genika:P

  • 0
Posted

file mou egw sou edwsa ena  java code  pou to eixa perasei se gracia final pack  kai einai  full fix kai to exei paratimeno aplos sou edosa  ayto pou i8eles

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    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
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