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Posted

still remains one of the best interlude servers around, so for all that spam here and criticized **** off and have a nice day!!!

best interlude srv around? are u kidding me? yeah is nice to have some fun at oly and play with OP classes..
Posted

lol just a bad serv i gotta say, idk why so many of u like it.. it lags, the npc placement is uncomfortable, gk doesnt telleport u to some areas LOL, just fail imo

 

lag?lol...i thnk you internet conection is bad....i never had lag on this srv and i played for 5 days

 

i download movies at 12 mb/s speed, trust me my inet isnt slow + i tested a lot of servers lately and this one has the most lag so far

 

Posted

lol man...only you have lag...why me and pwnzor dont have?:|

 

lol maybe because ur from RO??

 

p.s. also when someone logs for the first time and sees greek spam on hero voice, they get the bad impression of the server - this happened to me

Posted

Dude 1st of all i wanted to say that i don't like this srv because i agree with u it's a little fail, maybe a bit more fail.

2nd i'm playing from italy so dunno why u have lag and i don't.

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  • Posts

    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
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