Sorceri Posted December 6, 2010 Posted December 6, 2010 I've made a weapon, and i added a skill on it... but i have a problem... i wanna make it to restore 10k cp every time i use this skill.. the xml code is that <effect count="1" name="Buff" time="40" val="0" stackOrder="1" stackType="Skillname anyway.."> <mul val='2.0' order='0x30' stat='mAtk'/> <mul val='0.85' order='0x30' stat='pDef'/> < What should i write here in order to get 10k cp RESTORE?> dont gimme MaxCp command, it doestn restore, it just raises the max cp of mine... neither the braveheart code cause it has SkillType="COMBATPOINTHEAL" , while my item skill needs to be SkillType="BUFF". Thanks in advance. Quote
0 Tryskell Posted December 6, 2010 Posted December 6, 2010 Well if the weapon is supposed to have a skill on it, you have to code the skill in data part, and code the weapon (add/remove skill when equip/unequip) on java part. You can't made it just from data. The result will be a weapon, when you equip it you got the skill, when you remove the item the skill dissapears. As skill, Braveheart c/p is fine. I don't know why it won't be. Just find the code about the cupid bow which give you "love arrow" skill as a good example. Or cursed weapons, which give you the 2 skills. ---- I don't get that last part : neither the braveheart code cause it has SkillType="COMBATPOINTHEAL" , while my item skill needs to be SkillType="BUFF" Why should it be a buff from what you say higher ? It isn't supposed to work as a OL CP heal ? Quote
0 Sorceri Posted December 6, 2010 Author Posted December 6, 2010 Well if the weapon is supposed to have a skill on it, you have to code the skill in data part, and code the weapon (add/remove skill when equip/unequip) on java part. You can't made it just from data. The result will be a weapon, when you equip it you got the skill, when you remove the item the skill dissapears. As skill, Braveheart c/p is fine. I don't know why it won't be. Just find the code about the cupid bow which give you "love arrow" skill as a good example. Or cursed weapons, which give you the 2 skills. ---- I don't get that last part :Why should it be a buff from what you say higher ? It isn't supposed to work as a OL CP heal ? ok listen. if you check Overlords cp heal/braveheart or ANY Other cp heal. on "Skilltype" you will see as value "COMBATPOINTHEAL". but look my xml.. <skill id="7056" levels="1" name="Arcane Frenzy"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="reuseDelay" val="12000000"/> <set name="hitTime" val="4000"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> <set name="effectRange" val="400"/> <set name="aggroPoints" val="495"/> <for> <effect count="1" name="Buff" time="40" val="0" stackOrder="1" stackType="ArcaneFrenzy"> <mul val='2.0' order='0x30' stat='mAtk'/> <mul val='0.85' order='0x30' stat='pDef'/> <add val='11' order='0x40' stat='runSpd'/> </effect> </for> </skill> Any idea how to add restore Cp simply on this xml? :D Quote
0 Tryskell Posted December 7, 2010 Posted December 7, 2010 Check Paagrio's Fist, it's suppose to heal CP and put a buff on you too. id="1416" name="Pa'agrio's Fist" Quote
Question
Sorceri
I've made a weapon, and i added a skill on it... but i have a problem... i wanna make it to restore 10k cp every time i use this skill..
the xml code is that
<effect count="1" name="Buff" time="40" val="0" stackOrder="1" stackType="Skillname anyway..">
<mul val='2.0' order='0x30' stat='mAtk'/>
<mul val='0.85' order='0x30' stat='pDef'/>
< What should i write here in order to get 10k cp RESTORE?>
dont gimme MaxCp command, it doestn restore, it just raises the max cp of mine...
neither the braveheart code cause it has SkillType="COMBATPOINTHEAL" , while my item skill needs to be SkillType="BUFF".
Thanks in advance.
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