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[[SHARE]][||Bug||]Bug with NPC buffer (get any buff)®


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You think it should work on IL? but on il skills have different ID's u have any idea where i can get 'em?

Yes of course , you must get you own ID and change it into packet.

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Yes of course , you must get you own ID and change it into packet.

u know where i can get super haste id or others?

and u think it will work to take also skills like demonic/zariche  passive?

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u know where i can get super haste id or others?

and u think it will work to take also skills like demonic/zariche  passive?

In head of topic it's written "NOT WORKED WITH PASSIVE SKILLS", so not)

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Paul_Greatest

don't works this page http://l2kc.ru/skill/1349/1

Where i can found all skills ID's?

try there http://www.game-lineage2.com/publ/4-1-0-46/

 

and why it's not work??))

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this will work only if the buffer of the server is like:

import sys
from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jarchid.gameserver.datatables import SkillTable
from com.l2jarchid			       import L2DatabaseFactory
from com.l2jarchid.gameserver.model.quest import State
from com.l2jarchid.gameserver.model.quest import QuestState
from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest

qn = "8505_Buffer"

NPC=[85050]
ADENA_ID=57
QuestId     = 8505
QuestName   = "Buffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

print "importing custom: 8505: Buffer"

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


def onEvent(self,event,st):
	htmltext = event
	count=st.getQuestItemsCount(ADENA_ID)
	if count < 0  or st.getPlayer().getLevel() < 1 :
		htmltext = "<html><head><body>Minimum Level for Buff is 1.</body></html>"
	else:
		st.takeItems(ADENA_ID,0)
		st.getPlayer().setTarget(st.getPlayer())

		if event == "2":
			st.takeItems(ADENA_ID,0)
			st.getPlayer().stopAllEffects()
			SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
			return "1.htm"
			st.setState(COMPLETED)

		if event == "3": 
			st.takeItems(ADENA_ID,0)
			st.getPlayer().stopAllEffects()
			SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())
			return "1.htm"
			st.setState(COMPLETED)

		if event == "4":
			st.takeItems(ADENA_ID,0)
			st.getPlayer().stopAllEffects()
			SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())
			return "1.htm"
			st.setState(COMPLETED)
                       
		if event == "5":
			st.takeItems(ADENA_ID,0)
			st.getPlayer().stopAllEffects()
			SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())
			return "1.htm"			
			st.setState(COMPLETED)

		if event == "6":
			st.takeItems(ADENA_ID,0)
			return "1.htm"		
			st.setState(COMPLETED)

		#Wind Walk
		if event == "7":
			st.takeItems(ADENA_ID,0)
			SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())
			return "5.htm"		
			st.setState(COMPLETED).....................................

 

Like archid's buffer and many buffers that is for GF EP and others are like this so it will work if the method is only like:

SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())

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