Paul_Greatest Posted December 4, 2010 Author Posted December 4, 2010 Paul u got maybe MSN / Skype? I want ask u something about PHX, if u can send me it on PM. ty Ok I have Skype , see PM Quote
PwNNNz0r.^ Posted December 4, 2010 Posted December 4, 2010 You think it should work on IL? but on il skills have different ID's u have any idea where i can get 'em? Quote
Paul_Greatest Posted December 4, 2010 Author Posted December 4, 2010 You think it should work on IL? but on il skills have different ID's u have any idea where i can get 'em? Yes of course , you must get you own ID and change it into packet. Quote
PwNNNz0r.^ Posted December 4, 2010 Posted December 4, 2010 Yes of course , you must get you own ID and change it into packet. u know where i can get super haste id or others? and u think it will work to take also skills like demonic/zariche passive? Quote
Paul_Greatest Posted December 4, 2010 Author Posted December 4, 2010 u know where i can get super haste id or others? and u think it will work to take also skills like demonic/zariche passive? In head of topic it's written "NOT WORKED WITH PASSIVE SKILLS", so not) Quote
Reptant_ Posted December 4, 2010 Posted December 4, 2010 I tried something similar in past,but didn't worked cause i didn't knew the ID's anyway,thanks xd Quote
Paul_Greatest Posted December 4, 2010 Author Posted December 4, 2010 I tried something similar in past,but didn't worked cause i didn't knew the ID's anyway,thanks xd Try it.....may be you done it perfect)) Quote
IPXS Posted December 4, 2010 Posted December 4, 2010 Paul_Greatest don't works this page http://l2kc.ru/skill/1349/1 Where i can found all skills ID's? Quote
Paul_Greatest Posted December 4, 2010 Author Posted December 4, 2010 Paul_Greatest don't works this page http://l2kc.ru/skill/1349/1 Where i can found all skills ID's? try there http://www.game-lineage2.com/publ/4-1-0-46/ and why it's not work??)) Quote
Paul_Greatest Posted December 4, 2010 Author Posted December 4, 2010 Don't works in l2java server You sure , that you do all right??) Quote
Akken Posted December 4, 2010 Posted December 4, 2010 Dont work in some servers... I Find phx on client but server somehow close it idk why Quote
Paul_Greatest Posted December 4, 2010 Author Posted December 4, 2010 Dont work in some servers... I Find phx on client but server somehow close it idk why hah it's protection , bepassed it..... Quote
Akken Posted December 4, 2010 Posted December 4, 2010 this will work only if the buffer of the server is like: import sys from com.l2jarchid.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jarchid.gameserver.datatables import SkillTable from com.l2jarchid import L2DatabaseFactory from com.l2jarchid.gameserver.model.quest import State from com.l2jarchid.gameserver.model.quest import QuestState from com.l2jarchid.gameserver.model.quest.jython import QuestJython as JQuest qn = "8505_Buffer" NPC=[85050] ADENA_ID=57 QuestId = 8505 QuestName = "Buffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 8505: Buffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 0 or st.getPlayer().getLevel() < 1 : htmltext = "<html><head><body>Minimum Level for Buff is 1.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) if event == "2": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "3": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "4": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "5": st.takeItems(ADENA_ID,0) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) if event == "6": st.takeItems(ADENA_ID,0) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "7": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED)..................................... Like archid's buffer and many buffers that is for GF EP and others are like this so it will work if the method is only like: SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) Quote
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