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[Help] Pvp points from Mobs


Question

Posted

Hello i have pvp points on my server. From each killed pleyera gets his 10% pvpPoints and that points has stored in db new column in characters

Wanna know how to add these points to the mobs and get them together with exp and sp.

but if exp is set to 7000 is a mob would give me 7 pvppoints.

hope u understand me cuz my english is more funny than the understandable.

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  • 0
Posted

Hello again ;]

Have problem with Raid boss

I added the PvpPoints to L2RaidBossInstance but my bosses is strong and need party to kill him and only 1 player get points ;/

Want add for party and have problem with distribute points

 

look:

public boolean doDie(L2Character killer)
{
	if (!super.doDie(killer))
		return false;

	L2PcInstance player = null;
	if (killer instanceof L2PcInstance)
		player = (L2PcInstance) killer;
	else if (killer instanceof L2Summon)
		player = ((L2Summon) killer).getOwner();

	if (player != null)
	{
		broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));
		if (player.getParty() != null)
		{
			for (L2PcInstance member : player.getParty().getPartyMembers())
			{
				int numberToAdd = 500;
				member.setPvpPoints(member.getPvpPoints() + numberToAdd );
				member.sendMessage("You have earned " + numberToAdd + " PvP Points");
				RaidBossPointsManager.addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
				if(member.isNoble())
					Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId());


			}
		}
		else
		{
			int numberToAdd = 500;
			player.setPvpPoints(player.getPvpPoints() + numberToAdd );
			player.sendMessage("You have earned " + numberToAdd + " PvP Points");				
			RaidBossPointsManager.addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
			if(player.isNoble())
				Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId());

		}
	}

	RaidBossSpawnManager.getInstance().updateStatus(this, true);
	return true;
}

 

raidboss everyone has a lvl 80 so everybody gives the same number of points

tried to add:  int numberToAdd = 500 / this.getPartyMember();  but error ;/

want to ex if in party is 4 members - int numberToAdd = 500/4

is posible or not??

  • 0
Posted

Never initialize a variable inside a (for, while) loop.

	if (player != null)
	{
		int numberToAdd = 500;
		broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));

		if (player.getParty() != null)
		{
			for (L2PcInstance member : player.getParty().getPartyMembers())
			{
				member.setPvpPoints(member.getPvpPoints() + numberToAdd );
				member.sendMessage("You have earned " + numberToAdd + " PvP Points");
				RaidBossPointsManager.addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));

				if(member.isNoble())
					Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId());
			}
		}
		else
		{
			player.setPvpPoints(player.getPvpPoints() + numberToAdd );
			player.sendMessage("You have earned " + numberToAdd + " PvP Points");				
			RaidBossPointsManager.addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
			if(player.isNoble())
				Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId());

		}
	}

 

And don't say "I got an error", send the error :p. I'm not 3 years old indian programmer genius.

 

I want to add your code give 500 pvppoints to each member. It's not 500 points in total splitted in "x" party members. Well perhaps you know it, but better to say.

 

PS :I reread your message, and it's what you were asking lol :). Check the xp/sp sharing system for party members, you have your answer here.

  • 0
Posted

here is xp/sp sharing but dont know from where i can take party size

 

	public void distributeXpAndSp(long xpReward, int spReward, List<L2Playable> rewardedMembers, int topLvl, int partyDmg, L2Attackable target)
{
	L2SummonInstance summon = null;
	List<L2Playable> validMembers = getValidMembers(rewardedMembers, topLvl);

	float penalty;
	double sqLevel;
	double preCalculation;

	xpReward *= getExpBonus(validMembers.size());
	spReward *= getSpBonus(validMembers.size());

	double sqLevelSum = 0;
	for (L2Playable character : validMembers)
		sqLevelSum += (character.getLevel() * character.getLevel());

       final float vitalityPoints = target.getVitalityPoints(partyDmg) * Config.RATE_PARTY_XP / validMembers.size();
       final boolean useVitalityRate = target.useVitalityRate();

       // Go through the L2PcInstances and L2PetInstances (not L2SummonInstances) that must be rewarded
	synchronized(rewardedMembers)
	{
		for (L2Character member : rewardedMembers)
		{
			if(member.isDead()) continue;

			penalty = 0;

			// The L2SummonInstance penalty
			if (member.getPet() instanceof L2SummonInstance)
			{
				summon     = (L2SummonInstance)member.getPet();
				penalty    = summon.getExpPenalty();
			}
			// Pets that leech xp from the owner (like babypets) do not get rewarded directly
			if (member instanceof L2PetInstance)
			{
				if (((L2PetInstance)member).getPetData().getOwnerExpTaken() > 0)
					continue;
				else // TODO: This is a temporary fix while correct pet xp in party is figured out
					penalty = (float)0.85;
			}


			// Calculate and add the EXP and SP reward to the member
			if (validMembers.contains(member))
			{
				sqLevel = member.getLevel() * member.getLevel();
				preCalculation = (sqLevel / sqLevelSum) * (1 - penalty);

				// Add the XP/SP points to the requested party member
				if (!member.isDead())
                   {
                       long addexp = Math.round(member.calcStat(Stats.EXPSP_RATE, xpReward * preCalculation, null, null));
                       int addsp = (int)member.calcStat(Stats.EXPSP_RATE, spReward * preCalculation, null, null);
                       if (member instanceof L2PcInstance)
                       {
                       	if (((L2PcInstance)member).getSkillLevel(467) > 0)
                       	{
                       		L2Skill skill = SkillTable.getInstance().getInfo(467,((L2PcInstance)member).getSkillLevel(467));
                       		
                       		if (skill.getExpNeeded() <= addexp)
                       			((L2PcInstance)member).absorbSoul(skill,target);
                       	}
                           ((L2PcInstance)member).addExpAndSp(addexp, addsp, useVitalityRate);
                           if (addexp > 0)
                               ((L2PcInstance)member).updateVitalityPoints(vitalityPoints, true, false);
                       }
                       else
                           member.addExpAndSp(addexp, addsp);
                   }
			}
			else
			{
				member.addExpAndSp(0, 0);
			}
		}
	}
}

 

"parytRoom" is party matching = distribute in party ?

  • 0
Posted

ok done i have all i need (i think that)

 

look

	public boolean doDie(L2Character killer)
{
	if (!super.doDie(killer))
		return false;

	L2PcInstance player = null;
	if (killer instanceof L2PcInstance)
		player = (L2PcInstance) killer;
	else if (killer instanceof L2Summon)
		player = ((L2Summon) killer).getOwner();

	if (player != null)
	{
		int numberToAdd = (500/(player.getParty().getMemberCount()));
		broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));

		if (player.getParty() != null)
		{
			for (L2PcInstance member : player.getParty().getPartyMembers())
			{
				member.setPvpPoints(member.getPvpPoints() + numberToAdd);
				member.sendMessage("You have earned " + numberToAdd + " PvP Points");
				RaidBossPointsManager.addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));

				if(member.isNoble())
					Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId());
			}
		}
		else
		{
			player.setPvpPoints(player.getPvpPoints() + numberToAdd );
			player.sendMessage("You have earned " + numberToAdd + " PvP Points");				
			RaidBossPointsManager.addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
			if(player.isNoble())
				Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId());

		}
	}

	RaidBossSpawnManager.getInstance().updateStatus(this, true);
	return true;
}

 

and work fine tested with 2 and 3 party members

 

Sorry for post after post*

 

 

edit: sorry I was glad too fast

 

when I'm in a party and party member is in town and so divided the party and give away even as they are

 

i found somethink like this:

 

	if (!Util.checkIfInRange(Config.ALT_PARTY_RANGE2, player, member, true)) continue;

 

but dont know wher put this code ;[

 

  • 0
Posted

You have to test the range of each party member, so you have to test inside the loop.

 

for (L2PcInstance member : player.getParty().getPartyMembers())
{
   if(Util.checkIfInRange(....
  { 
      member.setPvpPoints(me...
  }
}

 

You should check the checkIfInRange about the boolean in the method.

checkIfInRange(Config.ALT_PARTY_RANGE2, player, member, true)

As you can see, it takes a config range, the player loc, the member loc, and a boolean. Be sure what does this boolean. Just as security.

 

I don't want to bitch, but you should have problem with your code if you haven't a party. Well, ok, RB can't be made w/o party, but imagine if a destro leave the party and kill the boss alone. Well, you guess it, the numberToAdd check about the member count of the party, but the party will be null. So normally you have a NPE error.

 

Initialize numberToAdd without any values.

 

int numberToAdd;

 

if player.get.party != null ---------> numberToAdd = (500/(player.getParty().getMemberCount()));

and for the "else" part ----------------> numberToAdd = 500

 

Put this just before .setPvpPoints methods.

 

first part will look like that :

for (L2PcInstance member : player.getParty().getPartyMembers())
{
   if(Util.checkIfInRange(....
  { 
      numberToAdd = (500/(player.getParty().getMemberCount()));
      member.setPvpPoints(me...
  }
}

 

Basically you don't even need to use "numberToAdd" for a single player.

 

			else
		{
			player.setPvpPoints(player.getPvpPoints() + 500);

 

------------

 

Remember the checkIfInRange is a boolean type. It returns true if it's in range, and false if not.

  • 0
Posted

I did as you wrote but dont work cuz never use boolean and dont know how ;/ tried looks in other scripts but did not succeed.

 

for now have:

 

	public boolean doDie(L2Character killer)
{
	if (!super.doDie(killer))
		return false;

	L2PcInstance player = null;
	if (killer instanceof L2PcInstance)
		player = (L2PcInstance) killer;
	else if (killer instanceof L2Summon)
		player = ((L2Summon) killer).getOwner();

	if (player != null)
	{
		List<L2PcInstance> ToReward = FastList.newInstance();
		int count = 500 / ToReward.size(); 
		broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));
		if (player.getParty() != null )
		{							
			for (L2PcInstance member :  player.getParty().getPartyMembers())					
			{				
			if (!Util.checkIfInRange(Config.ALT_PARTY_RANGE2, player, member, true)) continue;
			ToReward.add(member);

			{					
				member.setPvpPoints(member.getPvpPoints() + count);
				member.sendMessage("You have earned " + count + " PvP Points");
				RaidBossPointsManager.addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));

				if(member.isNoble())
					Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId());
				}				
			FastList.recycle((FastList<?>) ToReward);
			}
		}
		else
		{

			player.setPvpPoints(player.getPvpPoints() + 500);
			player.sendMessage("You have earned 500 PvP Points");				
			RaidBossPointsManager.addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
			if(player.isNoble())
				Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId());

		}
	}

	RaidBossSpawnManager.getInstance().updateStatus(this, true);
	return true;
}

 

 

i read about boolean and know only: have 2 option false or true but how use this dont know ;/

 

  • 0
Posted

What doesn't work, be more accurate.

 

  • Compilation ? If yes, give error.
  • Ingame ? If yes, try to make your code talks for you, adding some
     
    player.sendMessage("Test to see if that work");
     
    in good places (after each conditions).

  • 0
Posted

when i'am in paryt have error; (when party member is in range and out of range)

Failed executing hittask.

java.lang.ArthmeticException:  / by zero

 

I know what it means [ToReward.size()] is still 0

 

Whe i read about bolean i came to this; when party memmbers is out of range partysize=1 but how to write this (or im wong)

GN i didnt sleep 2 night in a row now need to rest a little cu soon ;]

  • 0
Posted

I just reread your code, wtf are you using

 

			List<L2PcInstance> ToReward = FastList.newInstance();
		int count = 500 / ToReward.size(); 

 

Drop the ToReward stuff, it's what it bugs.

 

You initialize a FastList in a list, and divide this empty list from 500. Total illogismadnessupawesomerror.

 

Just do as you did later about the number of party mmebers, I don't get this "new List feature" lol.

 

----

 

I don't think you understand you have to initialize the variable OUT of the for loop, but must add this variable INSIDE it aswell.

 

And remove the CONTINUE after the "if" omg. Try to understand what you copy/paste.

 

----

 

Reread correctly all my posts, you have all answers. If you're blocked in a point I already talked sooner, you won't have any answer. Post back your code with error in the same post, that will avoid me to ask for error or for the code.

  • 0
Posted

lost myself, I do not know what I have now remove.

 

i need this;

 

List<L2PcInstance> ToReward = FastList.newInstance();

 

and this:

 

FastList.recycle((FastList<?>) ToReward);

 

and if checkIfInRange is boolean type how do I calculate the number of players in the party and the range?

 

now i have nothing new in code and stuck.

 

  • 0
Posted

Take back your code of the 20th december, it was near all good. I don't get why you began to use ToReward stuff.

 

	public boolean doDie(L2Character killer)
{
	if (!super.doDie(killer))
		return false;

	L2PcInstance player = null;
	if (killer instanceof L2PcInstance)
		player = (L2PcInstance) killer;
	else if (killer instanceof L2Summon)
		player = ((L2Summon) killer).getOwner();

	if (player != null)
	{
		int numberToAdd = (500/(player.getParty().getMemberCount()));
		broadcastPacket(new SystemMessage(SystemMessageId.RAID_WAS_SUCCESSFUL));

		if (player.getParty() != null)
		{
			for (L2PcInstance member : player.getParty().getPartyMembers())
			{
				member.setPvpPoints(member.getPvpPoints() + numberToAdd);
				member.sendMessage("You have earned " + numberToAdd + " PvP Points");
				RaidBossPointsManager.addPoints(member, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));

				if(member.isNoble())
					Hero.getInstance().setRBkilled(member.getObjectId(), this.getNpcId());
			}
		}
		else
		{
			player.setPvpPoints(player.getPvpPoints() + numberToAdd );
			player.sendMessage("You have earned " + numberToAdd + " PvP Points");				
			RaidBossPointsManager.addPoints(player, this.getNpcId(), (this.getLevel() / 2) + Rnd.get(-5, 5));
			if(player.isNoble())
				Hero.getInstance().setRBkilled(player.getObjectId(), this.getNpcId());

		}
	}

	RaidBossSpawnManager.getInstance().updateStatus(this, true);
	return true;
}

 

Instead of int numberToAdd = (500/(player.getParty().getMemberCount())); write int numberToAdd = 500;. You will initialize it to 500. I explain why after.

 

Now we have to change value on numberToAdd, right ? The value differs from if you got a party (numberToAdd divided by party members) or if you solo (numberToAdd). Again right ?

 

So basically, we initialized numberToAdd with a fixed number, 500. Where to calculate this value for the team ? Logically, you have to put it after the party check.

			if (player.getParty() != null)
		{
                              numberToAdd = (500/(player.getParty().getMemberCount()));

 

The solo part will use the basic value, 500. So you haven't to change anything on it.

  • 0
Posted

When i killl RB solo its ok 500 PvP Points.

When i kill RB in party and 1 party member is far in town killer takes 250 PvP Pooints and member takes 250 PvP Points.

why I want to add (!(Util.checkIfInRange... for checking member if in range.

that "ToReward." is from distributionAdena but u tell me is wrong, now i don know what is wrong and where i must put code util for check who is in range.

  • 0
Posted

Well first do as I said, post a clean code and try to add ONLY the range check.

 

I know (!(Util.checkIfInRange... is for range, but that doesn't have any relation with ToReward lol.

 

I want to see how you include the check, I think you did one or 2 errors, and I perhaps know them.

 

About the location of the check, take one minute to think. When do you want to verify the range ? "Only when I got a party" is a first point. Second point is "who is affected ?" Only the killer, or each member ? With those 2 questions you got the location.

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Buyer specifies following terms in terms transaction: 1) i authorize the disclosure of the transaction name to third parties(that is to you) 2) i authorize the disclosure of the seller's payment details(your payment details) to third parties(that is to you) 3) i authorize the disclosure of the total transaction amount to third parties(that is to you) 4) i do not authorize the disclosure of my profile link on this forum to third parties 5) i do not authorize the disclosure of my contact information(if i have any in my profile on this forum) to third parties   If activating premium status requires logging into buyer's account,i will do this.  You will provide me with instructions on how to activate premium status for buyer's account. If you want to contact me about selling premium status on telegram, but my telegram account is unavailable(account is frozen or telegram system has deleted it),you can contact me using my other contact information. To activate premium status by logging into buyer's account,i will download portable version telegram from official website and launch it on my laptop.  I will enter mobile phone number buyer provides me in messenger they originally contacted me through and send login code to this number.  Buyer will then send me login code. Once transaction is finalized and buyer has deposited funds into guarantor's account I'll notify you via messenger. You register on  forum suggested by buyer.  Message guarantor privately on forum,asking them to share all points I've outlined above.  Buyer will provide  link to guarantor's forum profile in advance or you can find guarantor's forum profile on forum yourself,it's up to you to decide. After verifying that your payment details are included and that transaction amount matches amount agreed upon in messenger, you upgrade buyer to premium status. Your payment details are specified in application,in formquestionnaire for forum transaction,but you won't receive money from guarantor until buyer will not receive service(product),as soon as buyer receives service from you,guarantor will pay you. If buyer has received premium status,you receive funds from guarantor and then pay me my commission using my payment details. The fee for sending from your wallet to my wallet is covered by buyer,not you. When communicating via messenger please tell me your fee for sending to Tether USDT TRC20 or Tron TRX. Buyer deposits funds into guarantor with total amount already including my percentage plus buyer's fee for sending,which you will spend by paying me my percentage when transferring from Tether USDT TRC20 or Tron TRX. If transaction is without guarantor. Buyer pays money to your payment details received from me via messenger and waits for service to be rendered. I will inform buyer total amount when communicating via messenger. You upgrade buyer to premium status through me and then you pay me my percentage to my payment details.  If activating premium status requires logging into buyer's account. I will do so.  You will provide me with instructions on how to activate premium status for buyer's account. Fee for sending from your wallet to my wallet is covered by buyer,not you.  When communicating via messenger please tell me your fee for sending to Tether(USDT TRC20) or Tron(TRX). Buyer pays you total amount,including my percentage plus buyer's fee for sending,which you will spend by paying me my percentage when transferring from Tether USDT TRC20 or Tron TRX.       4)i offer cooperation to specialists who provide services for collecting and submitting documents to consulate for citizenship,residence permits,visas and schengen visas I will advertise service collecting and sending documents to consulate only for following countries:Commonwealth of Independent States,Europe,Mexico,United states america,Canada,United Kingdom,Asia,Africa. Russia and Ukraine:these two countries i will not advertise. Buyer pays guarantor(amount from seller) for service for collecting and sending documents to consulate plus my commission(10 or 20 percent based on service fee). Buyer sets deadline in forum transaction within which they must receive service. Then in forum transaction buyer wait provision service. If after specified period(which will be specified in transaction),consulate refuses client's service,you as specialist have right to charge exact amount for your work through guarantor,since you spent your time on it(this clause will be specified in transaction). What will be amount you will decide,send solution through me.I'll let the buyer know. Client does not pay my percentage if consulate refuses client's service(this clause will be specified in transaction).  In case refusal to buyer from consulate you will need to confirm this refusal through website. Whenever you collect and submit documents on country's website,request is created through their website.  You will provide access to this request to guarantor.  This is necessary to ensure that buyer doesn't pay for nothing,meaning amount you will be required to receive through  guarantor for service provided if  consulate's request is unsuccessful.
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