Jump to content
  • 0

probleam with clan and ally


Question

Posted

pedia otan paei kapoios na ftei3i clan to bgazi script error kai afto problima sto game server http://img151.imageshack.us/img151/5489/probleam.jpg

to idio me to ally ama patisis sto ally to idio problima

pliz help kai fast ama ginete!

 

pack interlude l2j

8 answers to this question

Recommended Posts

  • 0
Posted

pedia otan paei kapoios na ftei3i clan to bgazi script error kai afto problima sto game server http://img151.imageshack.us/img151/5489/probleam.jpg

to idio me to ally ama patisis sto ally to idio problima

pliz help kai fast ama ginete!

 

pack interlude l2j

 

pira3es tpt apo to script ?

 

to ekanes download apo tin l2j?

  • 0
Posted

dn ekana tpt sto script...to apck to exw agwrasi apo ton krash !

 

tote giati den tou stelneis ena pm na  sou dosei to fix ma fou apo ayton to agorases?

  • 0
Posted

Kane paste edw thn gramh 35 h 36 (den blepw pia einai akribos) apo to /gameserver/jscript/village_master/9000_clan/__init__.py file.

Exw basika thn entyposh oti exeis problhma se kapio html poy paei na fortosei to script

  • 0
Posted

line 35-36

    st.setState(State.STARTED)

    return "9000-01.htm"

======================================================

olokliro to script

=================================================

#

# Created by DraX on 2005.08.12

# minor fixes by DrLecter 2005.09.10

 

import sys

 

from net.sf.l2j.gameserver.model.quest        import State

from net.sf.l2j.gameserver.model.quest        import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "9000_clan"

NPC=[30026,30031,30037,30066,30070,30109,30115,30120,30154,30174,30175,30176,30187, \

    30191,30195,30288,30289,30290,30297,30358,30373,30462,30474,30498,30499,30500, \

    30503,30504,30505,30508,30511,30512,30513,30520,30525,30565,30594,30595,30676, \

    30677,30681,30685,30687,30689,30694,30699,30704,30845,30847,30849,30854,30857, \

    30862,30865,30894,30897,30900,30905,30910,30913,31269,31272,31276,31279,31285, \

    31288,31314,31317,31321,31324,31326,31328,31331,31334,31755,31958,31961,31965, \

    31968,31974,31977,31996,32092,32093,32094,32095,32096,32097,32098,32145,32146, \

    32147,32150,32153,32154,32157,32158,32160,32171,32193,32199,32202,32213,32214, \

    32221,32222,32233,32234]

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def onEvent (self,event,st):

  htmltext    = event

  return htmltext

 

def onTalk (Self,npc,player):

  st = player.getQuestState(qn)

  npcId = npc.getNpcId()

  if npcId in NPC:

    st.set("cond","0")

    st.setState(State.STARTED)

    return "9000-01.htm"

 

QUEST      = Quest(9000,qn,"village_master")

 

 

 

 

for item in NPC:

### Quest NPC starter initialization

  QUEST.addStartNpc(item)

### Quest NPC initialization

  QUEST.addTalkId(item)

  • 0
Posted

Sorry alla den to blepw sosto to py :P

 

#
# Created by DraX on 2005.08.12
# minor fixes by DrLecter 2005.09.10

import sys

from com.l2jserver.gameserver.model.quest        import State
from com.l2jserver.gameserver.model.quest        import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9000_clan"
NPC=[30026,30031,30037,30066,30070,30109,30115,30120,30154,30174,30175,30176,30187, \
     30191,30195,30288,30289,30290,30297,30358,30373,30462,30474,30498,30499,30500, \
     30503,30504,30505,30508,30511,30512,30513,30520,30525,30565,30594,30595,30676, \
     30677,30681,30685,30687,30689,30694,30699,30704,30845,30847,30849,30854,30857, \
     30862,30865,30894,30897,30900,30905,30910,30913,31269,31272,31276,31279,31285, \
     31288,31314,31317,31321,31324,31326,31328,31331,31334,31755,31756,31757,31958, \
     31961,31965,31968,31974,31977,31996,32092,32093,32094,32095,32096,32097,32098, \
     32145,32146,32147,32150,32153,32154,32157,32158,32160,32171,32193,32199,32202, \
     32213,32214,32221,32222,32229,32230,32233,32234]

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

def onAdvEvent (self,event,npc, player) :
   htmltext = event
   if event == "9000-03.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-03-no.htm"
   elif event == "9000-04.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-04-no.htm"
   elif event == "9000-05.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-05-no.htm"
   elif event == "9000-07.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-07-no.htm"
   elif event == "9000-06a.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-07-no.htm"
   elif event == "9000-12a.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-07-no.htm"
   elif event == "9000-12b.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-07-no.htm"
   elif event == "9000-13a.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-07-no.htm"
   elif event == "9000-13b.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-07-no.htm"
   elif event == "9000-14a.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-07-no.htm"
   elif event == "9000-14b.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-07-no.htm"
   elif event == "9000-15.htm" :
      if player.getClan() == None or not player.isClanLeader():
         return "9000-07-no.htm"
   return htmltext

def onTalk (Self,npc,player):
   st = player.getQuestState(qn)
   npcId = npc.getNpcId()
   if npcId in NPC:
     st.set("cond","0")
     st.setState(State.STARTED)
     return "9000-01.htm"

QUEST       = Quest(-1,qn,"village_master")

for item in NPC:
### Quest NPC starter initialization
   QUEST.addStartNpc(item)
### Quest NPC initialization
   QUEST.addTalkId(item)

 

Ayto einai to sosto pantos :P

  • 0
Posted

thx file....mporeis na me help kai me to ally.to idio problima exw geia des to!

#

# Created by DraX on 2005.08.12

# minor fixes by DrLecter 2005.09.10

 

import sys

 

from net.sf.l2j.gameserver.model.quest        import State

from net.sf.l2j.gameserver.model.quest        import QuestState

from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9001_alliance"

NPC=[30026,30031,30037,30066,30070,30109,30115,30120,30154,30174,30175,30176,30187, \

    30191,30195,30288,30289,30290,30297,30358,30373,30462,30474,30498,30499,30500, \

    30503,30504,30505,30508,30511,30512,30513,30520,30525,30565,30594,30595,30676, \

    30677,30681,30685,30687,30689,30694,30699,30704,30845,30847,30849,30854,30857, \

    30862,30865,30894,30897,30900,30905,30910,30913,31269,31272,31276,31279,31285, \

    31288,31314,31317,31321,31324,31326,31328,31331,31334,31755,31958,31961,31965, \

    31968,31974,31977,31996,32092,32093,32094,32095,32096,32097,32098,32145,32146, \

    32147,32150,32153,32154,32157,32158,32160,32171,32193,32199,32202,32213,32214, \

    32221,32222,32233,32234]

 

class Quest (JQuest) :

 

def onEvent (self,event,st):

  ClanLeader = st.getPlayer().isClanLeader();

  Clan = st.getPlayer().getClanId();

  htmltext = event

  if event == "9001-01.htm": htmltext = "9001-01.htm"

  elif (Clan == 0):

    st.exitQuest(1);

    htmltext = "<html><body>You must be in Clan.</body></html";

  elif event == "9001-02.htm": htmltext = "9001-02.htm"

  return htmltext

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def onTalk (Self,npc,player):

  st = player.getQuestState(qn)

  npcId = npc.getNpcId()

  ClanLeader = st.getPlayer().isClanLeader();

  Clan = st.getPlayer().getClan();

  if npcId in NPC:

    st.set("cond","0")

    st.setState(State.STARTED)

    return "9001-01.htm"

 

QUEST      = Quest(9001,qn,"village_master")

 

 

 

for item in NPC:

### Quest NPC starter initialization

  QUEST.addStartNpc(item)

### Quest NPC initialization

  QUEST.addTalkId(item)

  • 0
Posted

Parto kai to ally:

 

#
# Created by DraX on 2005.08.12
# minor fixes by DrLecter 2005.09.10

import sys

from com.l2jserver.gameserver.model.quest        import State
from com.l2jserver.gameserver.model.quest        import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
qn = "9001_alliance"
NPC=[30026,30031,30037,30066,30070,30109,30115,30120,30154,30174,30175,30176,30187, \
     30191,30195,30288,30289,30290,30297,30358,30373,30462,30474,30498,30499,30500, \
     30503,30504,30505,30508,30511,30512,30513,30520,30525,30565,30594,30595,30676, \
     30677,30681,30685,30687,30689,30694,30699,30704,30845,30847,30849,30854,30857, \
     30862,30865,30894,30897,30900,30905,30910,30913,31269,31272,31276,31279,31285, \
     31288,31314,31317,31321,31324,31326,31328,31331,31334,31755,31958,31961,31965, \
     31968,31974,31977,31996,32092,32093,32094,32095,32096,32097,32098,32145,32146, \
     32147,32150,32153,32154,32157,32158,32160,32171,32193,32199,32202,32213,32214, \
     32221,32222,32229,32230,32233,32234]

class Quest (JQuest) :

def onAdvEvent (self,event,npc, player) :
   htmltext = event
   st = player.getQuestState(qn)
   if not st : return
   ClanLeader = player.isClanLeader();
   Clan = player.getClanId();
   htmltext = event
   if event == "9001-01.htm": htmltext = "9001-01.htm"
   elif (Clan == 0):
    st.exitQuest(1);
    htmltext = "<html><body>You must be in Clan.</body></html";
   elif event == "9001-02.htm": htmltext = "9001-02.htm"
   return htmltext

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

def onTalk (Self,npc,player):
   st = player.getQuestState(qn)
   npcId = npc.getNpcId()
   ClanLeader = player.isClanLeader();
   Clan = player.getClan();
   if npcId in NPC:
     st.set("cond","0")
     st.setState(State.STARTED)
     return "9001-01.htm"

QUEST      = Quest(-1,qn,"village_master")



for item in NPC:
### Quest NPC starter initialization
   QUEST.addStartNpc(item)
### Quest NPC initialization
   QUEST.addTalkId(item)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Can't find you on discord ,can you share your discord profile here?
    • Hello lovely community, When you talk, about trust first of all I want you to stay and think for a second. - If was not a trusted person why I would even share this information? (seriously not a single reason) - I did not share any information about how this happened, and which company had the vulnurability (the issue has been fixed from their side and they was very helpful and took quick action + our dev as expert took that quick action) I also want warmly thank abusix.com for providing detailed information (not going to share the whole email for obivious reasons) Mentioning  - So lets clarify now what to except from the project. We have different different protocols and 2 engines. But first we are going to start with Interlude Mastered which is going to be a modern engine but a familiar one. Secondary project will be with the latest engine UE however this one needs allot of work is not that easy it takes time(so we will have it soon as is ready) I got to agree with Seamless, Good project are developed quietly. Also we have already clarified that the servers that we are working are under development how is possible guys to give you detailed information about something that is not finished yet? The topic opened on General Discussion Instead of  Private Servers for a reason. Some of you already have serves in this topic please and none of you have approach they way i do and be open for your own servers unless you have it ready until now so please.... atleast I'm taking a step and I'm pretty much open to share information with everyone. Once everything is ready Server information and everything will be shared in the topic: Private servers. Thanks in advance.  
    • Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • Good projects are developed quietly and launched only when they are ready to maintain a consistent online presence and build a community. The formula is simple, yet people keep making the same mistakes.   Start with an alpha phase and keep access limited. Since the author claims to already have an inner circle, use that group for early testing. Then open a closed beta through invitation keys or a similar system. Later, announce an open beta.   During these early stages, do not accept donations, partnerships, or other forms of support. Focus entirely on improving the project. Once it is stable, announce it and continue maintaining it regardless of the maximum number of users on
    • in best case this project will open with 100 ppl
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..