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HeroItem Java code eclipse :D


TexasJunior

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to provlima mou einai pws ..

 

an gini hero me to item pou tou edosa...to item den feugi alla menei ekei.. :(

 

exo auton ton kwdika

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;


/**
*
* @author  HanWik
*/
public class HeroItem implements IItemHandler
{
   private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here };

   public void useItem(L2PlayableInstance playable, L2ItemInstance item)
   {
      if (!(playable instanceof L2PcInstance))
         return;
      L2PcInstance activeChar = (L2PcInstance)playable;
       int itemId = item.getItemId();
      
       if (itemId == YOUR ITEM ID - replace here) // Item to become hero
       {
          activeChar.setHero(true);
          activeChar.broadcastUserInfo();
       }
   }
   
   /**
    * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
    */
   public int[] getItemIds()
   {
      return ITEM_IDS;
   }
}

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to provlima mou einai pws ..

 

an gini hero me to item pou tou edosa...to item den feugi alla menei ekei.. :(

 

exo auton ton kwdika

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;


/**
*
* @author  HanWik
*/
public class HeroItem implements IItemHandler
{
   private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here };

   public void useItem(L2PlayableInstance playable, L2ItemInstance item)
   {
      if (!(playable instanceof L2PcInstance))
         return;
      L2PcInstance activeChar = (L2PcInstance)playable;
       int itemId = item.getItemId();
      
       if (itemId == YOUR ITEM ID - replace here) // Item to become hero
       {
          activeChar.setHero(true);
          activeChar.broadcastUserInfo();
       }
   }
   
   /**
    * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
    */
   public int[] getItemIds()
   {
      return ITEM_IDS;
   }
}

 

Sto code p dinis t replace t eftiakses logika e? gia n exis t hero custom item

 

 

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yy...to thema einai se auto to code me kapio tropo na bi kati tetoio..

activeChar.broadcastUserInfo();
                playable.destroyItem("Destroy", item.getObjectId(), 1, null, false);

peripou...

 

 

episis vrika kai auto

 

package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class HeroItem implements IItemHandler
{
    private static final int ITEM_IDS[] =
    { 
    9172
    };

    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
    {
            if(!(playable instanceof L2PcInstance))
                return;
            L2PcInstance activeChar = (L2PcInstance)playable;
            if(activeChar.isHero())
            {
            	NpcHtmlMessage HtmlMessage = new NpcHtmlMessage(1);
            	HtmlMessage.setHtml("<html><body>Sorry, You are already Hero!</html></body>");
            	activeChar.sendPacket(HtmlMessage);
            } 
            else
            {
	activeChar.broadcastPacket(new MagicSkillUse(activeChar, activeChar, 2025, 1, 1, 1));
            	activeChar.setHero(true);
            	
            	NpcHtmlMessage HtmlMessage = new NpcHtmlMessage(1);
            	HtmlMessage.setHtml("<html><body>Congratulation now you are Hero, The Status will Removed in Restart.!</html></body>");
            	activeChar.sendPacket(HtmlMessage);
            	
            	activeChar.broadcastUserInfo();
                playable.destroyItem("Destroy", item.getObjectId(), 1, null, false);
            }
        }
    }

    public int[] getItemIds()
    {
        return ITEM_IDS;
    }

alla auto m bgazi error ::(

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yy...to thema einai se auto to code me kapio tropo na bi kati tetoio..

activeChar.broadcastUserInfo();
                playable.destroyItem("Destroy", item.getObjectId(), 1, null, false);

peripou...

 

 

episis vrika kai auto

 

package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class HeroItem implements IItemHandler
{
    private static final int ITEM_IDS[] =
    { 
    9172
    };

    public void useItem(L2PlayableInstance playable, L2ItemInstance item)
    {
            if(!(playable instanceof L2PcInstance))
                return;
            L2PcInstance activeChar = (L2PcInstance)playable;
            if(activeChar.isHero())
            {
            	NpcHtmlMessage HtmlMessage = new NpcHtmlMessage(1);
            	HtmlMessage.setHtml("<html><body>Sorry, You are already Hero!</html></body>");
            	activeChar.sendPacket(HtmlMessage);
            } 
            else
            {
	activeChar.broadcastPacket(new MagicSkillUse(activeChar, activeChar, 2025, 1, 1, 1));
            	activeChar.setHero(true);
            	
            	NpcHtmlMessage HtmlMessage = new NpcHtmlMessage(1);
            	HtmlMessage.setHtml("<html><body>Congratulation now you are Hero, The Status will Removed in Restart.!</html></body>");
            	activeChar.sendPacket(HtmlMessage);
            	
            	activeChar.broadcastUserInfo();
                playable.destroyItem("Destroy", item.getObjectId(), 1, null, false);
            }
        }
    }

    public int[] getItemIds()
    {
        return ITEM_IDS;
    }

alla auto m bgazi error ::(

Post to error?

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autn tn stigmh den exo kapoia foto gia to error alla kalutera na ginotan na fix to

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;


/**
*
* @author  HanWik
*/
public class HeroItem implements IItemHandler
{
   private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here };

   public void useItem(L2PlayableInstance playable, L2ItemInstance item)
   {
      if (!(playable instanceof L2PcInstance))
         return;
      L2PcInstance activeChar = (L2PcInstance)playable;
       int itemId = item.getItemId();
      
       if (itemId == YOUR ITEM ID - replace here) // Item to become hero
       {
          activeChar.setHero(true);
          activeChar.broadcastUserInfo();
       }
   }
   
   /**
    * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
    */
   public int[] getItemIds()
   {
      return ITEM_IDS;
   }
}

 

wste na ginete discard to item otan to vazis :P

 

pou me work 100%

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to provlima mou einai pws ..

 

an gini hero me to item pou tou edosa...to item den feugi alla menei ekei.. :(

 

exo auton ton kwdika

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;


/**
*
* @author  HanWik
*/
public class HeroItem implements IItemHandler
{
   private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here };

   public void useItem(L2PlayableInstance playable, L2ItemInstance item)
   {
      if (!(playable instanceof L2PcInstance))
         return;
      L2PcInstance activeChar = (L2PcInstance)playable;
       int itemId = item.getItemId();
      
       if (itemId == YOUR ITEM ID - replace here) // Item to become hero
       {
          activeChar.setHero(true);
          activeChar.broadcastUserInfo();
        +playable.destroyItem("Destroy", item.getObjectId(), 1, null, false);
       }
   }
   
   /**
    * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
    */
   public int[] getItemIds()
   {
      return ITEM_IDS;
   }
}

Dokimase

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