Jump to content
  • 0

[Help] Class balancing


Question

Posted

I have a question about class balancing. When I add custom hidden skills, how do I actually hide them? I mean, when you add it to the .xml and the skill tree does it show a black square in your skills? Can someone give me a full example of a balancing passive? I mean, the whole entry.

Recommended Posts

  • 0
Posted

I have no idea how to make the skill. I don't know xml and I don't know how one looks like. I've seen the skill xmls but I don't know how to write my own. So that's why I need an example of such a skill in order to make my own ones.

  • 0
Posted

I have no idea how to make the skill. I don't know xml and I don't know how one looks like. I've seen the skill xmls but I don't know how to write my own. So that's why I need an example of such a skill in order to make my own ones.

 

Take example for others skills.. Isn't hard..

When you want, you success !

  • 0
Posted

For example:


<skill id="20005" levels="1" name="Adventurer Balance">
<set name="power" val="0.0"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="-1"/>
 <for>
   <mul order="0x30" stat="cAtk" val="0.945"/>
   <sub order="0x40" stat="maxHp" val="420"/>
 </for>
</skill>

 

 

The power should be always set to 0.0

Target_self, because you need the effect to yourself..

BUFF - doesn't need a comment...

OP_Passive - because if it's active the player will have to use the skill so it can take effect..

cast and effect range - of course -1, if you set it to more the people near you will get effects too

 

And now for the bonus part..

 

 

   <mul order="0x30" stat="cAtk" val="0.945"/>
   <sub order="0x40" stat="maxHp" val="420"/>

 

 

 

The first one means that it will decrease the critical damage with 5,5% (if you want to work with %'s you have to set it to mul and order to 0x30)

The second one will decrease the maximum HP with 420 (if you want to decrease with an exact amount set it to sub and order to 0x40)

And if you want to add more max MP for example with 500 set it to add and order 0x40

 

So if you want to increase/decrease with percents (%) use mul, order 0x30

If you want to increase with an exact amount use add, order 0x40

If you want to decrease with an exact amount use sub, order 0x40

 

So if you want to add a new bonus stat for example "P.Attack" with 5% you will have to write a new line:

 

 

   <mul order="0x30" stat="pAtk" val="1.05"/>

 

 

And the skill will look like this:

 

 

<skill id="20005" levels="1" name="Adventurer Balance">
<set name="power" val="0.0"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="-1"/>
 <for>
   <mul order="0x30" stat="cAtk" val="0.945"/>
   <sub order="0x40" stat="maxHp" val="420"/>
   <mul order="0x30" stat="pAtk" val="1.05"/>
 </for>
</skill>

 

 

And if you want to increase it's for example "P.Def" with 400 you should add a new line like that:

 

 

   <add order="0x40" stat="pDef" val="400"/>

 

 

And the skill will look like this:

 

 

<skill id="20005" levels="1" name="Adventurer Balance">
<set name="power" val="0.0"/>
 <set name="target" val="TARGET_SELF"/>
 <set name="skillType" val="BUFF"/>
 <set name="operateType" val="OP_PASSIVE"/>
 <set name="castRange" val="-1"/>
 <set name="effectRange" val="-1"/>
 <for>
   <mul order="0x30" stat="cAtk" val="0.945"/>
   <sub order="0x40" stat="maxHp" val="420"/>
   <mul order="0x30" stat="pAtk" val="1.05"/>
   <add order="0x40" stat="pDef" val="400"/>
 </for>

 

 

And now this skill will decrease the critical damage with 5,5%, decrease the max HP with 420, increase the p.atk with 5% and increase the p.def with 400.

 

I think now you will understand it. If you have any questions, feel free to ask :)

  • 0
Posted

You go in passive skill? If op_passive, the skill is in Passive side..

 

L2jfree, you see the black icon

 

I know lol. And in passives I don't see a black icon. O.O

Tried on L2J Gracia pt.2 and on L2J Interlude and I don't see..

Maybe this is only for L2JFree? I don't know.. :D

baiumbg, try and tell me if you see an icon. :D

  • 0
Posted

Have u try to move your mouse on the empty case in Passive side? ^^'

in l2jfree, we don't see the icon, but when the mouse is on a 'empty' case, i see the skill name etc... ^^'

 

So if you learn this skill and you skill others skills with icon you will have a hole :P

  • 0
Posted

Have u try to move your mouse on the empty case in Passive side? ^^'

in l2jfree, we don't see the icon, but when the mouse is on a 'empty' case, i see the skill name etc... ^^'

 

So if you learn this skill and you skill others skills with icon you will have a hole :P

 

I have tried, of course. o.O I wanna see what will baiumbg say :D

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...