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By Meissgenry · Posted
Had to set up a bunch of virtual numbers for a small project last month, and SMS-Activate worked fine for quick testing. For longer-term stuff, I ended up using Telxi — their service made it easy to handle voice and messaging without extra headaches. It kept things simple and reliable, which mattered a lot when I was juggling other tasks. -
By Lastresort · Posted
So how to build this. As a concept. Farming actions should be done by coding. Target choose AI. Avoid getting stuck. What is AI actually needed for inside a game?. Chatting moving and choosing Example call for custom town event. Second example come for pvp at that area. It Is amazing to have players respond. Is there a way to run something on each players PC? Like what boting programs do? Do it. To avoid server lag. Second. AI for monster's. To be able to feel each monster like a pvp. is what makes a game a masterpiece. Plus insulting. In real Time. AI for npcs. It can help but is not Worth if it causes even a fragment of lag. AI and party. Clan. Can it be smart enough to have any meaning to use it as a real player? If yes it should be added. AI should also be used on pets. Chatting with allied AI. If you can explain to it to focus the healer and it does. it's becoming perfect. It should be like a friend and an assistant. How this should be done. Different AI for fake players Different for monsters. Why? Monsters are easy to manage. Players are not. You must add also the events rules. Example. CTF go and try to score. How to make AI for pvp. Set rules to avoid feeding. How? Smart call for friends. Events go all in unless something is wrong. Overseer needed. Should npc try to be a real player? No. Unless it's a custom server. Npc must try to buy or auto earn only with fixed prices. To avoid getting scammed exploited. Should they farm forever? Yes. Should they progress? Yes. Having people on farm zones makes the game alive. Now. What is needed. An AI as an overseer. Check and correct the rest. An AI for the players. An AI for the monsters. Npc really optional not worth. How it should be done. Make the training data you want. Via interface assist. And copy paste them inside the main mother model. So people can actually use and train the AI for their own unique server. If it is possible to explain as GM char And the AI can be asked to save it. It would be the perfect scenario. Also option to showcase to you. So one program for the AI. And another for training. Can AI be used for low rate servers? No it will never work. Can it be used for custom server's? Yes it will be able to thrive. If there is anything you can't understand in general. Or if you don't understand why everything should be done exactly as explained above. I can help you with it in absolute detail. -
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Topics
Question
Jovial
I try to test 1.75 dvamp server files and after i start npc serv it loads like 1000 npc`s and then the l2server closes...
i get this error in l2server err log
10/30/2010 15:52:33.375, [.\Inventory_server.cpp][220] invalid inventory pop
Exception occured. Flush Flush!!!
and this is from linerror
A:I:S:E:PE:DI:DE:BO=120.000000:1.000000:7.000000:50.000000:1.300000:0:0:1
L:Y:X:H=0:0:0:0:0
Crashed Thread[0].
Server Up Time : Sat Oct 30 16:51:35 2010
Current Time : Sat Oct 30 16:56:49 2010
Elapsed Time : 0 days 0 hours 5 minutes 14 seconds
IOBufferPool - 49994 / 50000, PendingWrite 1046 bytes [0]
=============== object report
user[0/0], npc[442/0], item[0/0], usersocket[0]
=============== npc server connection log
Connect : Sat Oct 30 16:55:54 2010
[(160) 2010/10/30 16:56:49]: =======================
an Access Violation in module L2Server_1221_0208_dll.exe at 0033:00789c9f.
start at 2010/10/30 16:51:33
Read from location 38320058 caused an access violation.
Registers:
EAX=0000000b CS=0033 EIP=00789c9f EFLGS=00010206
EBX=10020000 SS=002b ESP=7518ee40 EBP=000010f9
ECX=0000000a DS=002b ESI=0e4130a0 FS=0053
EDX=38320000 ES=002b EDI=21b16304 GS=002b
Bytes at CS:EIP:
83 7a 58 ff 0f 85 98 00 00 00 83 7a 54 ff 0f 85
Stack dump:
7518ee40: 00000000 00000000 007d6a35 00000000 a416ded8 00000000 0098e3e8 00000000
7518ee60: 7518ef20 00000000 9f08a894 00000000 fffffffe ffffffff 00000000 00000000
7518ee80: 00400000 00000000 0004c158 00000000 00400000 00000000 0004c158 00000000
7518eea0: 00400000 00000000 0078a9ec 00000000 000010f9 00000000 00000000 00000000
7518eec0: a27f2c44 00000000 21b16304 00000000 fffffffe ffffffff 00400000 00000000
7518eee0: fffffffe ffffffff 48101a9b 00000000 fffffffe ffffffff 00000000 00000000
7518ef00: 0e8b513c 00000000 008b3153 00000000 0e2a42e8 00000000 00000000 00000000
7518ef20: 00400000 00000000 0004c158 00000000 00001a00 00000000 22fba6d8 00000000
7518ef40: fffffffe ffffffff 00000000 00000000 00000000 c0f78c20 00000000 410e4ff8
7518ef60: 00000000 c0ac2000 fffffffe ffffffff 00000009 00000000 0e2a2aa0 00000000
ver = Feb 8 2006_21:35:49
GuardInfo :
IOThread [0][157] (ahehe): void IOThread_common(void *arglist) -> void CIOObject::TimerDispatch(bool bRootLoop) -> void CThreadLocalTimer::Dispath -> void CEnterWorldSerializer::TimerExpired(int id) -> void CNPC::EnterWorld(bool bSetDefaultParam, int nHP, int nMP) -> CWorld::EnterWorld() -> inline void AddExecutable(MemoryObject *Matrix, Native Func, CExecutionArgument* Arg) -> add exec - func call -> ASYNCHRONOUS_SERIALIZE_IMPL2(CWorld, AsyncEnterWorld, CCreature*, pActor, FVector, Pos) -> bool CContainer::PushCreature(CCreature *pCreature) -> (template<class T, class ST, class CT, const CSharedDefine *CONSTANT, int SHIFT> bool CSharedFactory<T, ST, CONSTANT, SHIFT>::Push(int index, FVector pos))
Lock Stack : .\NpcSocket.cpp(278[116])
IOThread [1][62] (good): void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP)
Lock Stack : .\NpcSocket.cpp(389[185])
ListenThread [13][47] (good): void ListenThread_common() -> unsigned __stdcall WaitThread(void *)
Lock Stack :
MainThread [12][172] (good): Lock Stack :
GuardInfo end
[(160) 2010/10/30 16:56:49]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception
and this is from npc serv error log
minidump result : 0
Crashed Thread[2].
CRASH
Server Up Time : Sat Oct 30 16:55:35 2010
Current Time : Sat Oct 30 16:56:52 2010
Elapsed Time : 0 days 0 hours 1 minutes 17 seconds
IOBufferPool - 1998 / 2000, PendingWrite 0 bytes [0]
=============== object report
user[0], npc[444]
[(1088) 2010/10/30 16:56:52]: =======================
an Access Violation in module L2NPC-dll.exe at 0033:005de7a2.
start at 2010/10/30 16:55:34
Write to location 00000000 caused an access violation.
Registers:
EAX=0bd44ba0 CS=0033 EIP=005de7a2 EFLGS=00010202
EBX=006e4688 SS=002b ESP=5233fd00 EBP=01b289b0
ECX=0067e678 DS=002b ESI=01b289b8 FS=0053
EDX=000000cb ES=002b EDI=00000003 GS=002b
Bytes at CS:EIP:
41 c6 06 01 65 48 8b 04 25 58 00 00 00 48 8b 08
Stack dump:
5233fd00: 006e4688 00000000 000000cb 00000000 00000003 00000000 00000002 00000000
5233fd20: 006e4620 00000000 00000040 00000000 fffffffe ffffffff 64f668f4 00000000
5233fd40: 00019938 00000000 0073b76c 00000000 00000000 00000000 0048163c 00000000
5233fd60: 64f66884 00000000 00000008 00000000 00400000 00000000 0001999c 00000000
5233fd80: 00019938 00000000 77d5fd77 00000000 006895c0 00000000 fffffffe ffffffff
5233fda0: 00400000 00000000 00485a94 00000000 5233fdc0 00000000 0048190b 00000000
5233fdc0: 64f66884 00000000 0000002c 00000000 00000000 00000000 00000008 00000000
5233fde0: 00019938 00000000 00000032 00000000 00000002 00000000 0048068f 00000000
5233fe00: 00000002 00000000 0000002c 00000000 00000002 00000000 0000002c 00000000
5233fe20: 00000032 00000000 00000000 00000000 00000000 00000000 64f66884 00000000
GuardInfo :
IOThread [0][172] (good): void IOThread_common(void *arglist)
Lock Stack :
IOThread [1][47] (good): void IOThread_common(void *arglist)
Lock Stack :
IOThread [2][954] (ahehe): void IOThread_common(void *arglist) -> void CIOSocket::Close() -> void CServerSocket::OnClose() -> server socket closed
Lock Stack :
IOThread [3][62] (good): void IOThread_common(void *arglist)
Lock Stack :
ListenThread [13][78] (good): void NPCServer::Run() -> unsigned __stdcall WaitThread(void *)
Lock Stack :
MainThread [12][7584515] (good): Lock Stack :
GuardInfo end
[(1088) 2010/10/30 16:56:52]: *.\ioc.cpp:648(Tue Dec 13 02:52:30 2005) exception
4 answers to this question
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