Jump to content

Recommended Posts

Posted

Hi all,

 

L2J Server Interlude/Client:

 

1) When you have a solid black icon (it has a title of what it is) in your inventory, what is wrong and how to fix it?

 

2) You have the graphic icon showing in the inventory window, but when you click and drag it is not there. But if you move over "trash bin" it lights up and you dand destory it. What is wrong here and how can it be fixed?

 

3)This is like question 2, but you have a icon when dragging it, but it is all missed up, not like when it sit in the inventory window(thats ok). What is wrong here and how to correct?

 

 

Thank you

 

Mech

Posted

Hi all,

 

L2J Server Interlude/Client:

 

1) When you have a solid black icon (it has a title of what it is) in your inventory, what is wrong and how to fix it?

 

2) You have the graphic icon showing in the inventory window, but when you click and drag it is not there. But if you move over "trash bin" it lights up and you dand destory it. What is wrong here and how can it be fixed?

 

3)This is like question 2, but you have a icon when dragging it, but it is all missed up, not like when it sit in the inventory window(thats ok). What is wrong here and how to correct?

 

 

Thank you

 

Mech

you try making icons in other files UTX? you only need export textures and make new file in UNREALED without making shader and import textures just go File-Save and encrypt that with L2ENCDEC -E 121  and you done :)
Posted

Hi,

 

Thank you CriticalError for the idea, but i was hoping to get more direct answers to the above questions. :)  Even in one of your most recent shares. I cant see the icons when i click and drag to drop or trash. Some more help on these questions would be alot of help in fixing and learning.

 

Thank you

 

Mech

Posted

Hi,

 

Thank you CriticalError for the idea, but i was hoping to get more direct answers to the above questions. :)  Even in one of your most recent shares. I cant see the icons when i click and drag to drop or trash. Some more help on these questions would be alot of help in fixing and learning.

 

Thank you

 

Mech

good to tell you more specifically what I was saying is simple, only that you believe the UTX eg Armor, Weapon or whatever just care about the icons but without creating a shader is not necessary, only the amounts they need editing lines of. dat anger only UTX.name of icon and that's all that simple, no other answer is so simple.
Posted

good to tell you more specifically what I was saying is simple, only that you believe the UTX eg Armor, Weapon or whatever just care about the icons but without creating a shader is not necessary, only the amounts they need editing lines of. dat anger only UTX.name of icon and that's all that simple, no other answer is so simple.

Original

support with CritcalError's said

this is a sample of .dat line you will need to consider

0 1 1 1 7 15 0 LineageWeapons.small_sword_m00_wp LineageWeaponsTex.small_sword_t00_wp icon.weapon_small_sword_i00 -1 1600 8 0

Custom

0 1 1 1 7 15 0 LineageWeapons.small_sword_m00_wp LineageWeaponsTex.small_sword_t00_wp ICON_PACKAGE.icon_name -1 1600 8 0

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I'll give you my wallet if you want, haha
    • To make up for some of the waiting time we’re hosting a 3v3 Tournament on open Beta, and this time we’re raising the stakes with a $1,300 prize pool 💰   🏆 PRIZE POOL BREAKDOWN (Over 2000$ Worth of prices total)   🥇 1st Place — $700 🥈 2nd Place —$300 🥉 3rd Place — $200 🏅 4th Place — $100  5th -6th Place - $100 in Gold Coins each    All Participating Teams: $50 in Gold!   All Prices will be Paid out instantly after the tour, no waiting time and conditions. This is not simply a marketing move, we want to give back to the community.   📅 Date: Wednesday 06.05.2026 ⏰ Time: 20:00 Central European Timezone (Berlin) 📍Format: 3v3   ⚔️Why join? Cash Prices for top 4 and rewards for all participants Payments to winners sent out straight after the tournament - No waiting time or rules that you have to play live server to obtain the reward. Clean format, smooth matches, and solid prize pool and a chance to experience our brand new files   📝How to join: Form your 3-player team Group Leader Sign up here: ⁠📍・3v3-tour-registration (Include Name of Group, Name of Group Leader)   Be ready on match day!     A separate post with rules for the tournament and class setups will follow shortly.   Tag your teammates, lock in your roster, and get ready to compete. We'll be happy to see you on the OBT!   💬 Questions? Ask in ⁠🎫・ticket or send us a message   See you on L2Dark! 😏   Discord: https://discord.gg/FAJwnFpb8M
    • You should check if that condition is supported by your current sources. You can find this in  DocumentBase#parsePlayerCondition If it isnt there and you want to follow the same pattern of the other item conditions, create a custom condition to parse the classId (or multiple class ids) (there are examples to copy the code). Alternatively, you can create your own condition handler. Your condition should look like this: <cond msgId="1518"> <player classId="ADVENTURER,PALADIN" /> </cond> or <cond msgId="1518"> <player classId="93,5" /> </cond>  
    • it's Interlude client forgot to mention
    • idk if acis have this option, but you can put inside item smth like that atleast on H5         <cond msgId="1518">             <player class_id_restriction="93, 101, 108, 117" /> <!-- Dagger Masters -->         </cond>
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..