Spawn a mob(#1), => kill this mob(#1), wait 20 seconds and automatically this AI spawn another mob(#2), kill it (#2), wait else 20 seconds and at the same place spawn another mob(#3), and when we kill it, wait 20 seconds and gets(spawn) at the same place the first mob (mob #1) and then everything goes in a circle, and so indefinitely.
example:
1 mob = Fox
2 mob = Goblin
3 mob = Marsh Zombie
not same. different
translate #2:
spawn fox, if any player kill this fox -> wait 20 sec. -> spawn Goblin on same place (loc) of fox -> if any player kill this Goblin -> spawn Marsh Zombie on same place (loc) of fox and Goblin -> if any player kill this Marsh Zombie -> again wait 20 sec -> spawn fox (first mob)(at this place/loc of mob 1 and mob 2 and 3) - > and everything is repeated, on a circle.
spawn loc1 = spawn loc2 = spawn loc3.
spawn only occurs when they kill a mob, if not continue to kill the system will wait until they kill a mob that would be another spawn.
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Question
sember
translate #1:
I need to write the script. (AI)
Spawn a mob(#1), => kill this mob(#1), wait 20 seconds and automatically this AI spawn another mob(#2), kill it (#2), wait else 20 seconds and at the same place spawn another mob(#3), and when we kill it, wait 20 seconds and gets(spawn) at the same place the first mob (mob #1) and then everything goes in a circle, and so indefinitely.
example:
1 mob = Fox
2 mob = Goblin
3 mob = Marsh Zombie
not same. different
translate #2:
spawn fox, if any player kill this fox -> wait 20 sec. -> spawn Goblin on same place (loc) of fox -> if any player kill this Goblin -> spawn Marsh Zombie on same place (loc) of fox and Goblin -> if any player kill this Marsh Zombie -> again wait 20 sec -> spawn fox (first mob)(at this place/loc of mob 1 and mob 2 and 3) - > and everything is repeated, on a circle.
spawn loc1 = spawn loc2 = spawn loc3.
spawn only occurs when they kill a mob, if not continue to kill the system will wait until they kill a mob that would be another spawn.
4 answers to this question
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