Jump to content

Recommended Posts

Posted

First make it in unreal editor, make a custom .utx, encrypt it (l2encdec -e 121). In the html it's the same as other html's in your gameserver/data/html folder. Something like <img src="yourUtxName.YourTextureName"></img> (not sure, something like that)

 

good luck

Posted

1. Create Material Sequence with 512x512 or 512x256 or 256x256 or 256x128 or 128x128 128x64 or 64x64 or 64x32 or 32x32 or 32x16 or 16x8 or 8x8.

2. You have DXT3 files instead of DXT1.

3. You need to past in html code width and height whitch You have created Material Sequence, in other way client will cut it...

 

I have created animated graphic for html, so You will be able to create it too...But remember about rules :]

 

Take care

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...