Hello everyone, as the title is stating im looking for an updated SVN L2J Interlude branch or serious advice from a experienced dev regarding the most suitable L2J Interlude datapack and server out there. My project consists of giving players the opportunity to enjoy the true Interlude experience that we all once had. To do that, i need help from someone who shares my passion for that specific branch. I have the means but i lack the skills. Naturally, some sort of financial compensation will be in order if so desired. More will be discussed in private, i can be contacted trough whatever means necessary.
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
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zolnet
Hi there.
Hello everyone, as the title is stating im looking for an updated SVN L2J Interlude branch or serious advice from a experienced dev regarding the most suitable L2J Interlude datapack and server out there. My project consists of giving players the opportunity to enjoy the true Interlude experience that we all once had. To do that, i need help from someone who shares my passion for that specific branch. I have the means but i lack the skills. Naturally, some sort of financial compensation will be in order if so desired. More will be discussed in private, i can be contacted trough whatever means necessary.
Thank you for reading, peace to all. ;)
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