Noizee Posted October 15, 2010 Share Posted October 15, 2010 Can someone tell me how can I edit this file to resolve gameserver problem it shows mi ping 9999 but the trafic is light Please someone tell me Link to comment Share on other sites More sharing options...
0 mogo Posted October 15, 2010 Share Posted October 15, 2010 I'm sorry, but is it full moon tonight? Link to comment Share on other sites More sharing options...
0 Noizee Posted October 15, 2010 Author Share Posted October 15, 2010 I'm sorry, but is it full moon tonight? MMmmmm............ Link to comment Share on other sites More sharing options...
0 Onix Posted October 15, 2010 Share Posted October 15, 2010 well, i cant help you, because i need more info like : - chronicle - server pack if you give me that, possible i can help you . Link to comment Share on other sites More sharing options...
0 Noizee Posted October 15, 2010 Author Share Posted October 15, 2010 well, i cant help you, because i need more info like : - chronicle - server pack if you give me that, possible i can help you . Yes , I have L2j sewrver pack (Freya) rev.7667 <?xml version="1.0" encoding="UTF-8"?> <!-- Put old contents of ExternalHostname here, used by default --> <gameserver address="127.0.0.1"> <!-- Localhost access --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- LAN's, put old contents of InternalHostname here --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.0" /> </gameserver> (I need to know how to edit this file) Link to comment Share on other sites More sharing options...
0 piotress Posted October 15, 2010 Share Posted October 15, 2010 go server.properties # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=[color=orange]WAN IP[/color] # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=[color=yellow]LAN IP[/color] # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 # The Loginserver host and port LoginPort=9014 LoginHost=[color=red]LAN IP[/color] and login.properties and put # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=[color=teal]WAN IP[/color] # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=[color=red]LAN IP[/color] # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 GMMinLevel=200 # The port on which login will listen for GameServers LoginPort=9014 LoginHostname=* --> i add this line here #==============================# # Option Settings # #==============================# # ================================================================= # Additional server settings, not required, can be left with defaults # ================================================================= Debug = false Assert = false Developer = False AcceptGeoeditorConn = False # if true the server will be a test server (listed by test server clients only) TestServer = False # Setting for serverList # Displays [] in front of server name ServerListBrackets = False # Displays a clock next to the server name ServerListClock = False # If true, the server will be set as GM only ServerGMOnly = True [ Put false ] also check this in option .propietes Link to comment Share on other sites More sharing options...
0 Noizee Posted October 15, 2010 Author Share Posted October 15, 2010 Thanks :************* Link to comment Share on other sites More sharing options...
0 WeirdSituation Posted October 15, 2010 Share Posted October 15, 2010 Thanks :************* Link to comment Share on other sites More sharing options...
Question
Noizee
Can someone tell me how can I edit this file to resolve gameserver problem it shows mi ping 9999 but the trafic is light
Please someone tell me
Link to comment
Share on other sites
7 answers to this question
Recommended Posts