Noizee Posted October 15, 2010 Posted October 15, 2010 Can someone tell me how can I edit this file to resolve gameserver problem it shows mi ping 9999 but the trafic is light Please someone tell me
0 Noizee Posted October 15, 2010 Author Posted October 15, 2010 I'm sorry, but is it full moon tonight? MMmmmm............
0 Onix Posted October 15, 2010 Posted October 15, 2010 well, i cant help you, because i need more info like : - chronicle - server pack if you give me that, possible i can help you .
0 Noizee Posted October 15, 2010 Author Posted October 15, 2010 well, i cant help you, because i need more info like : - chronicle - server pack if you give me that, possible i can help you . Yes , I have L2j sewrver pack (Freya) rev.7667 <?xml version="1.0" encoding="UTF-8"?> <!-- Put old contents of ExternalHostname here, used by default --> <gameserver address="127.0.0.1"> <!-- Localhost access --> <define subnet="127.0.0.0/8" address="127.0.0.1" /> <!-- LAN's, put old contents of InternalHostname here --> <define subnet="10.0.0.0/8" address="10.0.0.0" /> <define subnet="172.16.0.0/19" address="172.16.0.0" /> <define subnet="192.168.0.0/16" address="192.168.0.0" /> </gameserver> (I need to know how to edit this file)
0 piotress Posted October 15, 2010 Posted October 15, 2010 go server.properties # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname=* GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=[color=orange]WAN IP[/color] # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=[color=yellow]LAN IP[/color] # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 # The Loginserver host and port LoginPort=9014 LoginHost=[color=red]LAN IP[/color] and login.properties and put # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=[color=teal]WAN IP[/color] # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=[color=red]LAN IP[/color] # Bind ip of the loginserver, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 LoginTryBeforeBan=20 GMMinLevel=200 # The port on which login will listen for GameServers LoginPort=9014 LoginHostname=* --> i add this line here #==============================# # Option Settings # #==============================# # ================================================================= # Additional server settings, not required, can be left with defaults # ================================================================= Debug = false Assert = false Developer = False AcceptGeoeditorConn = False # if true the server will be a test server (listed by test server clients only) TestServer = False # Setting for serverList # Displays [] in front of server name ServerListBrackets = False # Displays a clock next to the server name ServerListClock = False # If true, the server will be set as GM only ServerGMOnly = True [ Put false ] also check this in option .propietes
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Noizee
Can someone tell me how can I edit this file to resolve gameserver problem it shows mi ping 9999 but the trafic is light
Please someone tell me
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