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L2Open Compilin' error
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🏰 L2EXALTA LEGACY — Interlude x45 📅 Grand Opening: 31/07/2026 — 21:30 (GMT+3) 🌐 Website: https://l2exalta.org/ 💬 Discord: https://discord.gg/zNTCZD4AcT 📌 Wiki: https://l2exalta.org/en/wiki.html#progression ⚙️ MAIN INFO Chronicle : Interlude Rates : x45 Adena : x50 Spoil : x1 Drop : x5 Safe Enchant : +3 Files : L2OFF 💰 ECONOMY EX Coin : dynamic market currency, mined from monsters, Raid Bosses and Grand Bosses value fluctuates over time Exalta Vouchers : premium currency used for store, donations and EX Coin exchange Exchange : convert EX Coin into Exalta Vouchers Investment options : choose safer or riskier market strategies with EX Coin ⚔️ PROGRESSION & GEAR Exalta Armors : signature top-tier gear line Forge System : upgrade weapons, armor and jewels with risk/reward mechanics Raid Boss progression tied to materials and prestige 🤖 AUTOFARM Access : Auto Hunting button, bottom-right UI Duration : controlled via tickets or in-game currency Route Mode : record custom farm routes Support Mode : healer/support builds auto-follow, heal and assist party Smart targeting logic with class-specific behavior (mage/archer/melee/support) Captcha designed not to interrupt legitimate AutoFarm sessions 🧪 BUFFER Exalta Buffer NPC/interface Scheme Buffer : save multiple buff loadouts Class presets for mage, fighter, support, PvP 🛠️ SMART GADGETS / QOL Autoloot filter Drop value tracker Boss timer tools Farm stats tracker Auto-consume system In-game server assistant 🗺️ DUNGEON FINDER / PVE Party matching with roles (Tank / Healer / DPS) Ready-check before teleport Monastery of Silence custom PvE zone Party-based reward structure 🎟️ DAILY PROGRESS / EXALTA PASS Daily and weekly tasks (farm, PvP, boss, check-in) Premium Pass track with extra rewards Monastery Daily Quest Reward boards for claiming progress 🏠 HOUSING & EXPEDITIONS Player residences with service NPCs Exalta Spirit Expeditions to themed territories Rewards vary by territory Owner-only access 🏆 PVP / TOURNAMENT Scheduled Tournament system Ranking points from wins/participation Spectator Mode for watching live matches PvP Statues for top-ranked players Anti-feed protections 🛡️ CLAN CONTENT Clan Civil War battlefield event Clan Dungeon Raid content DPS Meter for contribution tracking Support Credit system Classic siege/clan politics preserved 🏪 AUCTION / SHOPS Auction House with seller fee Black Market Dealer (limited-time special offers) Custom shops and multisells Confirmation prompts on purchases/sales 💳 DONATIONS / VIP Donation rewards linked to Exalta Vouchers VIP tiers with comfort/cosmetic bonuses Premium store Gift/promo codes for events 🎥 STREAMER / COMMUNITY Streamer Panel with visible stream links Viewer rewards system Streamer Points for cosmetics/vouchers In-game voice chat (global/party/clan/alliance/command) 🔒 FAIR PLAY Strong Anti-Bot protection Reward protection tied to valid client state Captcha on suspicious activity Staff investigation tools No bots, packet tools or modified clients allowed 👑 GRANDBOSS SPAWNS Orfen : 1 day + 1h random Core : 1 day + 1h random Queen Ant : 1 day 6h + 1h random Zaken : 2 days 12h + 1h random Baium : 5 days + 1h random Antharas : 8 days + 1h random Valakas : 11 days + 1h random 🏅 OLYMPIAD Runs Thursday, Friday, Saturday Heroes change monthly Balanced and fair matchmaking
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yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
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@l2naylondev Requiring a player to log in just for the sake of logging seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime before getting the reward or other parameters configurable by the xml. I suggest improving the system before selling it.
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JoeDaFlow
Hello guys, After removing some Russian characters that was my first problem, I got a second bigger compiling error.
Which is:
[javac] The system is out of resources.
[javac] Consult the following stack trace for details.
[javac] java.lang.OutOfMemoryError: Java heap space
[javac] at java.lang.Object.clone(Native Method)
[javac] at com.sun.tools.javac.code.Scope.dupUnshared(Scope.java:124)
[javac] at com.sun.tools.javac.comp.MemberEnter.methodEnv(MemberEnter.java:592)
[javac] at com.sun.tools.javac.comp.MemberEnter.visitMethodDef(MemberEnter.java:557)
[javac] at com.sun.tools.javac.tree.JCTree$JCMethodDecl.accept(JCTree.java:639)
[javac] at com.sun.tools.javac.comp.MemberEnter.memberEnter(MemberEnter.java:387)
[javac] at com.sun.tools.javac.comp.MemberEnter.memberEnter(MemberEnter.java:399)
[javac] at com.sun.tools.javac.comp.MemberEnter.finishClass(MemberEnter.java:410)
[javac] at com.sun.tools.javac.comp.MemberEnter.finish(MemberEnter.java:1000)
[javac] at com.sun.tools.javac.comp.MemberEnter.complete(MemberEnter.java:967)
[javac] at com.sun.tools.javac.code.Symbol.complete(Symbol.java:386)
[javac] at com.sun.tools.javac.code.Symbol$ClassSymbol.complete(Symbol.java:758)
[javac] at com.sun.tools.javac.comp.Enter.complete(Enter.java:451)
[javac] at com.sun.tools.javac.comp.Enter.main(Enter.java:429)
[javac] at com.sun.tools.javac.main.JavaCompiler.enterTrees(JavaCompiler.java:819)
[javac] at com.sun.tools.javac.main.JavaCompiler.compile(JavaCompiler.java:727)
[javac] at com.sun.tools.javac.main.Main.compile(Main.java:353)
[javac] at com.sun.tools.javac.main.Main.compile(Main.java:279)
[javac] at com.sun.tools.javac.main.Main.compile(Main.java:270)
[javac] at com.sun.tools.javac.Main.compile(Main.java:69)
[javac] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[javac] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[javac] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[javac] at java.lang.reflect.Method.invoke(Method.java:597)
[javac] at org.apache.tools.ant.taskdefs.compilers.Javac13.execute(Javac13.java:56)
[javac] at org.apache.tools.ant.taskdefs.Javac.compile(Javac.java:1065)
[javac] at org.apache.tools.ant.taskdefs.Javac.execute(Javac.java:882)
[javac] at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:288)
[javac] at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
[javac] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[javac] at java.lang.reflect.Method.invoke(Method.java:597)
[javac] at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:106)
BUILD FAILED
Any ideas?
6 answers to this question
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