Jump to content

Recommended Posts

Posted

it don't sent anything out to the server its undetectable

 

its 100% save check here:

 

 

http://www.virustotal.com/file-scan/report.html?id=b821f8071e981a80378184a7a63140600daa243d6f9c008ceea551ebd5a06524-1286381383#

 

 

and you can always use the script it can bi moved around is transparent  and you can edit it easy to your own skills

Posted

wow thanks for the karma  :D

 

but the script still needs editing there is still much room for improvement.

 

il try to load up a full graphical bar whit in 2 or 3 day,s

 

;D 

 

 

Posted

Dear roxy2000, let me share some game secrets about game with you.

 

Control game via keyboard is a total nightmare. Better way is to inject some code to game and control chat via events. At begin is ok for small projects, but later it's sux. There is a way to call a "ingame" event what is used to process normal player inputs on chat. You can easily use it to run commands or read lot of game info like hp/cp/mp of you, your party members, list of char skills or even pet/summon info. You can know when target changed or read chat.

http://www.piotrzegar.pl/scode.zip

 

Maybe this will help you, but don't ask me for more. To understand this, you need to figure all others by your self.

Game is running on UT engine, UT uses events to communicate with scripts (*.u files), you can open them with UT Package Tool. And view what info is in that events, what are numbers of events or even more.

 

Whats you need it's a void UUIScript::eventOnEvent(int,class FString const &) method exported by nwindow.dll, it's called from many threads so you need to see difference between them.

To read FString class is safer to use methods in core.dll, i prefer to use *operator,to convert it to *unsigned short =  *wchar_t.

 

You can call those functions anytime. Just create a dll what you can inject in L2.exe in any way, you can even change name to files like orc.dll, l2ui.dll, or others what i suppose game is trying to load by default.

 

Then just use some multi-process communication to run commands. Or hook more and create your own world inside L2 like i did :P

 

Don't worry that "anti-bot" systems will detect it, they to shity and that thing works on all servers what i tested.

 

The best would be for you to see what eventOnEvent offers you :P There is relay allot of information....

Posted

Thanks Clockman its always nice to get a replay from the Great Master himself.

I am a big fan of all your great work specially L2 Potion User.

i realize that i have a lot to learn and that it properly gone take years to even remotely understand what you can create.

so I think its best to keep this a small project for now until I learn a huge amount more.

 

 

 

 

in a day or two i will upload a full graphical bar/ANK script.

Whit some tools for users to easy edit there own bar.

i just dont have the scripting knowledge yet to make the program easy  editable for everyone  ;)

 

 

 

Posted

For scripting things if you using delphi try this http://www.remobjects.com/ps.aspx, it's the best what i found and used ...

Or just create your own language in bizon/flex or antlr :P

 

Anyway if you wan't to make "more" cool programs, if you still using delphi try swich to C++.

Posted

@clockman,

 

Could you post some example code with, uhm, let's say current target or ones MP for instance? It's hard to find any kind of dll injecting tutorials and i'd like to have something to play with for few weeks.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/cjyXcJvT for bigger .uc class (557p). p.s pastebin messed up encoding, but KR symbols are preserved - you won't see "?" symbols, rather you will see proper original korean text. I will give you guide as well, how not to mess it up with your editor VS Code/Notepad++ or what you use it to make them preserve it. You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux - it has small GUI but supports CLI. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues that their decompiler is not capable so solve. On request I can restore ±100% const mapping.   Later I can attach compiled .u to try. Price is 400EUR. Payment methods USDT (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it. AAC crypt removals and so on, BuildZone, everything that 'unlocks' client, however, I don't plan to make them on sale as mentioned, everyone can do them.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..