Jump to content
  • 0

Ipconfig.xml


Question

Posted

Geia sas pedia exo ena mikro provlimataki me ayto to arxeio pou exei ginei sta teleutaia releases tis l2j..

Thelo na ftiaxo enan l2j epilogue server alla tis allages sto external kai internal ip prepei na ginoun se auto to arxeio alla ego

den xero na to to peiraxo

opote opios exei kali diathesi as me helparei

 

To arxeio eine ayto edo:

 

<?xml version="1.0" encoding="UTF-8"?>

<!-- Put old contents of ExternalHostname here, used by default -->

<gameserver address="127.0.0.1">

<!-- Localhost access -->

<define subnet="127.0.0.0/8" address="127.0.0.1" />

<!-- LAN's, put old contents of InternalHostname here -->

<define subnet="10.0.0.0/8" address="10.0.0.0" />

<define subnet="172.16.0.0/19" address="172.16.0.0" />

<define subnet="192.168.0.0/16" address="192.168.0.0" />

</gameserver>

5 answers to this question

Recommended Posts

  • 0
Posted

pas l2loginserver config kai bazis to no -ip i ama exis statheri ip kai meta pou sigoura edo to exi pas gameserver config sto server config kai bazis to

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname =

  • 0
Posted

re file ayto prospatho na exigiso anti na ta exei sto server.propetries kai login server config ta exei se ayto to arxeio ipconfig.xml

 

edit:Sto serevr properties leei ayto

 

Note: External/Internal address definitions was moved to the ipconfig.xml

  • 0
Posted

Ti akribos theleis na matheis gia ayto to arxeio ?

<gameserver address="127.0.0.1"> EDW BAZEIS TO E3WTERIKO ADRESS TOY SERVER SOY (px to noip soy)

<define subnet="127.0.0.0/8" address="127.0.0.1" /> AYTO TO AFINEIS OPOS EINAI STO 99% twn periptosewn !

<define subnet="192.168.0.0/16" address="192.168.0.0" /> Ayto einai to local host soy an eisai panw se kapio private network h kapio topiko diktio

Gia thn plhroforish sas to ip poy synodeyete me /8 h /16 einai oti to 3rd class mporei na einai metablito apo 1-255 h to forth class...

DILADI: 192.168.0.0/16 mporei na metabalei kai ta 2 teleytea class toy ip eno 192.168.0.0/8 mono to teleyteo class.

Simioste edw oti toylaxiston apo oti exw katalabei to skelos toy LAN's ip prepei na einai /16 alios den doyleyei !

 

Elpizw na egina katanoitos.

 

PS: Liontaraki o anthropos milaei gia FREYA server oxi gia epilogue!

Guest
This topic is now closed to further replies.


  • Posts

    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
    • @Celestine  sorry for mu question , and post it's to old but i want to ask  ?   do you have uncrypted interface x dat of this interface? i want to add custom autofarm button but when i open it with xdat say file seems  to be  encrypted. thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..