Jump to content

Recommended Posts

Posted

L2Newby

 

 

 

Патч, позволяющий создавать через бота L2Walker чара с любым внешним видом и любой начальной профессией (Гном-Маг, Орк-Спойлер и т.д.)

 

Побочный эффект - MP и HP не восстанавливаются.

 

 

 

Профессии на выбор:

 

1. Human Fighter

 

2. Human Mage

 

3. Elven Fighter

 

4. Elven Mage

 

5. Dark Fighter

 

6. Dark Mage

 

7. Orc Fighter

 

8. Orc Mage

 

9. Dwarven Fighter

 

 

 

Создать нового чара, к примеру, со скином Гнома и профессией Human Knight или Orc Raider - невозможно.

 

 

 

 

 

Стоимость программы - 15 WMZ (привязка к компьютеру)

 

Могу создать чара с любой профессией на любом сервере за 4 WMZ

 

 

 

http://msfu.net.ru/download/download.php?fn=lineage/l2newby.rar

 

 

 

Screenshot программы:

 

 

 

 

 

Screenshot результата:

 

http://msfu.net.ru/download/other/fun1.jpg

 

http://msfu.net.ru/download/other/fun2.jpg

 

(обратите мнимание на HP чара, он бессмертен)

 

 

 

Внимание! У чара, созданного с помощью этого патча, возникают проблемы с прокачкой скиллов (его не принимает ни один NPC). Чтобы выучить скиллы, необходимо воспользоваться еще одним багом! Этот баг не входит в "комплект" патча =) Его стоимость - 15 WMZ (так как он применим не только к данной ситуации). В любом случае у магов сразу доступны скиллы "Wind Strike" и "Self Heal".

 

 

 

Readme.txt из архива:

 

 

 

Цитата:

 

L2Newby (for L2Walker 10.4.9 and L2Walker 10.6.0)

 

copyright by Hint (ICQ # 309-662)

 

 

 

Инструкция:

 

1. Запустите L2Walker

 

2.0 Запустите L2Newby

 

2.1 Нажмите кнопку Search

 

2.2 Выберите нужное окно бота из списка

 

2.3 Укажите профессию нового чара

 

2.4 Нажмите "DO IT"

 

3.1 Выберите в боте Char=Manual

 

3.2 Нажмите кнопку "Login"

 

3.3 Укажите параметры создаваемого чара

 

3.4 Нажмите кнопку Create

 

 

 

В результате будет создан чар с указанной в патче профессией

 

и указанным в боте внешним видом.

 

Место создания чара определяется его профессией!

 

Побочный эффект! у чара не восстанавливаются HP и MP!

Posted

Patch, which helps you create (through L2Walker) any character (with any Appearance), you want: Orc - Spoiler etc...

 

Disadvantages: MP and HP are not restored!!!

 

Prof.:

 

1. Human Fighter

 

2. Human Mage

 

3. Elven Fighter

 

4. Elven Mage

 

5. Dark Fighter

 

6. Dark Mage

 

7. Orc Fighter

 

8. Orc Mage

 

9. Dwarven Fighter

 

 

 

BUT You can not create new character, for example, Dwarven with prof. Human Knight or Orc Raider!

 

Cost of the programm - 15 WMZ

 

I can create any char. with any prof. at any server for 4 WMZ

 

 

 

http://msfu.net.ru/download/download.php?fn=lineage/l2newby.rar

 

 

 

Screenshots:

 

http://msfu.net.ru/download/other/fun1.jpg

 

http://msfu.net.ru/download/other/fun2.jpg

 

(Look at HP - It is immortal)

 

Attention! Char, created with this programm, can not learn skills!!! To learn skills - ou must use another bug. It costs 15 WMZ. But magicians already have Wind Strike and Self Heal

 

 

 

Readme.txt:

 

Quote:

 

L2Newby (for L2Walker 10.4.9 and L2Walker 10.6.0)

 

copyright by Hint (ICQ # 309-662)

 

 

 

Instruction

 

1 Launch L2Walker

 

2 Launch L2Newby

 

2.1 Puch "Search"

 

2.2 Select L2Walker window

 

2.3 Select prof. of a new char.

 

2.4 Push "Do IT"

 

3.1 Select Char=Manual in L2Walker

 

3.2 Push "Login"

 

3.3 Select char's parameters

 

3.4 Push Create

 

 

 

Result: A new char with selected prof. and parameters was created.

 

Location of char determinet it's prof.

 

Disadvantage: MP and HP are not restored!!!

 

 

 

Sorry, if there were any mistakes...

 

IMHO, this is delirium...

Posted
Of course' date=' you can`t, cause, password + license cost 15$ ("Cost of the programm - 15 WMZ")! IMHO, this prog. is just a fake![/quote']

 

haha! Noway! :twisted:

  • 11 months later...
Guest
This topic is now closed to further replies.


  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock