Index javacoml2jserverConfig.java
===================================================================
--- javacoml2jserverConfig.java (revision 4410)
+++ javacoml2jserverConfig.java (working copy)
@@ -676,6 +676,8 @@
public static String L2JMOD_MULTILANG_DEFAULT;
public static boolean L2JMOD_MULTILANG_VOICED_ALLOW;
public static boolean L2WALKER_PROTECTION;
+ public static int STORE_BUY_CURRENCY;
+ public static int STORE_SELL_CURRENCY;
--------------------------------------------------
NPC Settings
@@ -2285,6 +2287,8 @@
L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty(MultiLangVoiceCommand, True));
L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty(L2WalkerProtection, False));
+ STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty(PrivateStoreBuyMoneda, 57));
+ STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty(PrivateStoreSellMoneda, 57));
}
catch (Exception e)
{
Index javacoml2jservergameservermodelTradeList.java
===================================================================
--- javacoml2jservergameservermodelTradeList.java (revision 4410)
+++ javacoml2jservergameservermodelTradeList.java (working copy)
@@ -802,9 +802,10 @@
slots++;
}
- if (totalPrice playerInventory.getAdena())
+ if (totalPrice player.getBuyStoreCurrency())
{
- player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
+ final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();
+ player.sendMessage(You dont have enough +name);
return 1;
}
@@ -823,12 +824,12 @@
Prepare inventory update packets
final InventoryUpdate ownerIU = new InventoryUpdate();
final InventoryUpdate playerIU = new InventoryUpdate();
-
- final L2ItemInstance adenaItem = playerInventory.getAdenaInstance();
- playerInventory.reduceAdena(PrivateStore, totalPrice, player, _owner);
+ final int moneda = Config.STORE_BUY_CURRENCY;
+ final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda);
+ player.destroyItemByItemId(PrivateStore, moneda, totalPrice, _owner, true);
playerIU.addItem(adenaItem);
- ownerInventory.addAdena(PrivateStore, totalPrice, _owner, player);
- ownerIU.addItem(ownerInventory.getAdenaInstance());
+ ownerInventory.addItem(PrivateStore, moneda, totalPrice, _owner, player);
+ ownerIU.addItem(ownerInventory.getItemByItemId(moneda));
boolean ok = true;
@@ -965,7 +966,7 @@
break;
}
- if (ownerInventory.getAdena() _totalPrice)
+ if (_owner.getSellStoreCurrency() _totalPrice)
continue;
Check if requested item is available for manipulation
@@ -1043,11 +1044,12 @@
if (totalPrice ownerInventory.getAdena())
should not happens, just a precaution
return false;
- final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance();
- ownerInventory.reduceAdena(PrivateStore, totalPrice, _owner, player);
+ final int moneda = Config.STORE_SELL_CURRENCY;
+ final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda);
+ ownerInventory.destroyItemByItemId(PrivateStore, moneda, totalPrice, _owner, player);
ownerIU.addItem(adenaItem);
- playerInventory.addAdena(PrivateStore, totalPrice, player, _owner);
- playerIU.addItem(playerInventory.getAdenaInstance());
+ playerInventory.addItem(PrivateStore, moneda, totalPrice, player, _owner);
+ playerIU.addItem(playerInventory.getItemByItemId(moneda));
}
if (ok)
Index javacoml2jservergameservermodelactorinstanceL2PcInstance.java
===================================================================
--- javacoml2jservergameservermodelactorinstanceL2PcInstance.java (revision 4410)
+++ javacoml2jservergameservermodelactorinstanceL2PcInstance.java (working copy)
@@ -14889,4 +14889,18 @@
addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true);
}
}
+
+ public synchronized long getBuyStoreCurrency()
+ {
+ L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY);
+
+ return item == null 0 item.getCount();
+ }
+
+ public synchronized long getSellStoreCurrency()
+ {
+ L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY);
+
+ return item == null 0 item.getCount();
+ }
}
Index javacoml2jservergameservermodelitemcontainerPcInventory.java
===================================================================
--- javacoml2jservergameservermodelitemcontainerPcInventory.java (revision 4410)
+++ javacoml2jservergameservermodelitemcontainerPcInventory.java (working copy)
@@ -85,11 +85,14 @@
FastListL2ItemInstance list = FastList.newInstance();
for (L2ItemInstance item _items)
{
- if ((!allowAdena && item.getItemId() == 57))
+ final int itemId = item.getItemId();
+ if ((!allowAdena && itemId == 57))
continue;
- if ((!allowAncientAdena && item.getItemId() == 5575))
+ if ((!allowAncientAdena && itemId == 5575))
continue;
-
+ if(itemId == Config.STORE_BUY_CURRENCY)
+ continue;
+
boolean isDuplicate = false;
for (L2ItemInstance litem list)
{
Index javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java
===================================================================
--- javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java (revision 4410)
+++ javacoml2jservergameservernetworkclientpacketsSetPrivateStoreListBuy.java (working copy)
@@ -140,7 +140,7 @@
}
Check for available funds
- if (totalCost player.getAdena())
+ if (totalCost player.getBuyStoreCurrency())
{
player.sendPacket(new PrivateStoreManageListBuy(player));
player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY));
Index javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java
===================================================================
--- javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java (revision 4410)
+++ javacoml2jservergameservernetworkserverpacketsPrivateStoreListBuy.java (working copy)
@@ -33,7 +33,7 @@
public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer)
{
_objId = storePlayer.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getBuyStoreCurrency();
storePlayer.getSellList().updateItems(); Update SellList for case inventory content has changed
_items = storePlayer.getBuyList().getAvailableItems(player.getInventory());
}
Index javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java
===================================================================
--- javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java (revision 4410)
+++ javacoml2jservergameservernetworkserverpacketsPrivateStoreListSell.java (working copy)
@@ -34,7 +34,7 @@
public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer)
{
_objId = storePlayer.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getSellStoreCurrency();
_items = storePlayer.getSellList().getItems();
_packageSale = storePlayer.getSellList().isPackaged();
}
Index javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java
===================================================================
--- javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java (revision 4410)
+++ javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListBuy.java (working copy)
@@ -34,7 +34,7 @@
public PrivateStoreManageListBuy(L2PcInstance player)
{
_objId = player.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getBuyStoreCurrency();
_itemList = player.getInventory().getUniqueItems(false, true);
_buyList = player.getBuyList().getItems();
}
Index javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java
===================================================================
--- javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java (revision 4410)
+++ javacoml2jservergameservernetworkserverpacketsPrivateStoreManageListSell.java (working copy)
@@ -42,7 +42,7 @@
public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)
{
_objId = player.getObjectId();
- _playerAdena = player.getAdena();
+ _playerAdena = player.getSellStoreCurrency();
player.getSellList().updateItems();
_packageSale = isPackageSale;
_itemList = player.getInventory().getAvailableItems(player.getSellList());
Index javaconfigl2jmods.properties
===================================================================
--- javaconfigl2jmods.properties (revision 4410)
+++ javaconfigl2jmods.properties (working copy)
@@ -379,3 +379,14 @@
# Basic protection against L2Walker.
# Default False
L2WalkerProtection = False
+
+# ---------------------------------------------------------------------------
+# Private Store BuySell - Moneda de cambio
+# ---------------------------------------------------------------------------
+# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos)
+# Retail 57, Por Defecto 57
+PrivateStoreBuyMoneda = 57
+
+# Elige que moneda quieres que se use como pago en los Private Store Sell (morados)
+# Retail 57, Por Defecto 57
+PrivateStoreSellMoneda = 57
were i hawe to add this? into general.properties? and i hawe to add all tihis code o just this
+# ---------------------------------------------------------------------------
+# Private Store BuySell - Moneda de cambio
+# ---------------------------------------------------------------------------
+# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos)
+# Retail 57, Por Defecto 57
+PrivateStoreBuyMoneda = 57
+
+# Elige que moneda quieres que se use como pago en los Private Store Sell (morados)
+# Retail 57, Por Defecto 57
+PrivateStoreSellMoneda = 57
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When I compile IL using the compiler, it shows an error:
Scripts Loaded
Source file processed
Compiling...
invalid function GlobalObject
Funcion ID Error gg
Funcion ID Error gg::myself::IsNullCreature myself
Funcion ID Error lparty
Funcion ID Error myself::SetInfo random1_list
invalid function CodeInfoList gg::myself::RandomSelectOne
Funcion ID Error gg::myself::RandomSelectOne random1_list
Funcion ID Error code_info
invalid function CodeInfo gg::myself::RandomSelectOne
Funcion ID Error gg::myself::RandomSelectOne code_info
Funcion ID Error target
Done in 15 milliseconds
Question
Tadas
were i hawe to add this? into general.properties? and i hawe to add all tihis code o just this
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