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[help] How do I make something that is A grade to S grade?


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How do I make something that is A grade to S grade?

 

How do I make it so when people click on an armor item, it says s.jpg instead of a.jpg grade?

 

 

you need change some value in armorgrp, you follow the rows in your file and try change there I can't remember what value is you need change mate sorry, just only know is in armorgrp.dat
Posted
tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 drop_extratex1 newdata[0] newdata[1] newdata[2] newdata[3] newdata[4] newdata[5] newdata[6] newdata[7] icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable UNK_3 UNK_4_cnt UNK_4_tab UNK_5 timetab body_part m_HumnFigh_cntm m_HumnFigh_m[0] m_HumnFigh_m[1] m_HumnFigh_m[2] m_HumnFigh_m[3] m_HumnFigh_cntt m_HumnFigh_t[0] m_HumnFigh_t[1] m_HumnFigh_t[2] m_HumnFigh_t[3] m_HumnFigh_add_cntm m_HumnFigh_add_mU[0] m_HumnFigh_add_mB[0][1] m_HumnFigh_add_mB[0][2] m_HumnFigh_add_mU[1] m_HumnFigh_add_mB[1][1] m_HumnFigh_add_mB[1][2] m_HumnFigh_add_mU[2] m_HumnFigh_add_mB[2][1] m_HumnFigh_add_mB[2][2] m_HumnFigh_add_mU[3] m_HumnFigh_add_mB[3][1] m_HumnFigh_add_mB[3][2] m_HumnFigh_add_mU[4] m_HumnFigh_add_mB[4][1] m_HumnFigh_add_mB[4][2] m_HumnFigh_add_mU[5] m_HumnFigh_add_mB[5][1] m_HumnFigh_add_mB[5][2] m_HumnFigh_add_cntt m_HumnFigh_add_t[0] m_HumnFigh_add_t[1] m_HumnFigh_add_t[2] m_HumnFigh_add_t[3] m_HumnFigh_add_t[4] m_HumnFigh_add_t[5] m_HumnFigh_add_tE f_HumnFigh_cntm f_HumnFigh_m[0] f_HumnFigh_m[1] f_HumnFigh_m[2] f_HumnFigh_m[3] f_HumnFigh_cntt f_HumnFigh_t[0] f_HumnFigh_t[1] f_HumnFigh_t[2] f_HumnFigh_t[3] f_HumnFigh_add_cntm f_HumnFigh_add_mU[0] f_HumnFigh_add_mB[0][1] f_HumnFigh_add_mB[0][2] f_HumnFigh_add_mU[1] f_HumnFigh_add_mB[1][1] f_HumnFigh_add_mB[1][2] f_HumnFigh_add_mU[2] f_HumnFigh_add_mB[2][1] f_HumnFigh_add_mB[2][2] f_HumnFigh_add_mU[3] f_HumnFigh_add_mB[3][1] f_HumnFigh_add_mB[3][2] f_HumnFigh_add_mU[4] f_HumnFigh_add_mB[4][1] f_HumnFigh_add_mB[4][2] f_HumnFigh_add_mU[5] f_HumnFigh_add_mB[5][1] f_HumnFigh_add_mB[5][2] f_HumnFigh_add_cntt f_HumnFigh_add_t[0] f_HumnFigh_add_t[1] f_HumnFigh_add_t[2] f_HumnFigh_add_t[3] f_HumnFigh_add_t[4] f_HumnFigh_add_t[5] f_HumnFigh_add_tE m_DarkElf_cntm m_DarkElf_m[0] m_DarkElf_m[1] m_DarkElf_m[2] m_DarkElf_m[3] m_DarkElf_cntt m_DarkElf_t[0] m_DarkElf_t[1] m_DarkElf_t[2] m_DarkElf_t[3] m_DarkElf_add_cntm m_DarkElf_add_mU[0] m_DarkElf_add_mB[0][1] m_DarkElf_add_mB[0][2] m_DarkElf_add_mU[1] m_DarkElf_add_mB[1][1] m_DarkElf_add_mB[1][2] m_DarkElf_add_mU[2] m_DarkElf_add_mB[2][1] m_DarkElf_add_mB[2][2] m_DarkElf_add_mU[3] m_DarkElf_add_mB[3][1] m_DarkElf_add_mB[3][2] m_DarkElf_add_mU[4] m_DarkElf_add_mB[4][1] m_DarkElf_add_mB[4][2] m_DarkElf_add_mU[5] m_DarkElf_add_mB[5][1] m_DarkElf_add_mB[5][2] m_DarkElf_add_cntt m_DarkElf_add_t[0] m_DarkElf_add_t[1] m_DarkElf_add_t[2] m_DarkElf_add_t[3] m_DarkElf_add_t[4] m_DarkElf_add_t[5] m_DarkElf_add_tE f_DarkElf_cntm f_DarkElf_m[0] f_DarkElf_m[1] f_DarkElf_m[2] f_DarkElf_m[3] f_DarkElf_cntt f_DarkElf_t[0] f_DarkElf_t[1] f_DarkElf_t[2] f_DarkElf_t[3] f_DarkElf_add_cntm f_DarkElf_add_mU[0] f_DarkElf_add_mB[0][1] f_DarkElf_add_mB[0][2] f_DarkElf_add_mU[1] f_DarkElf_add_mB[1][1] f_DarkElf_add_mB[1][2] f_DarkElf_add_mU[2] f_DarkElf_add_mB[2][1] f_DarkElf_add_mB[2][2] f_DarkElf_add_mU[3] f_DarkElf_add_mB[3][1] f_DarkElf_add_mB[3][2] f_DarkElf_add_mU[4] f_DarkElf_add_mB[4][1] f_DarkElf_add_mB[4][2] f_DarkElf_add_mU[5] f_DarkElf_add_mB[5][1] f_DarkElf_add_mB[5][2] f_DarkElf_add_cntt f_DarkElf_add_t[0] f_DarkElf_add_t[1] f_DarkElf_add_t[2] f_DarkElf_add_t[3] f_DarkElf_add_t[4] f_DarkElf_add_t[5] f_DarkElf_add_tE m_Dorf_cntm m_Dorf_m[0] m_Dorf_m[1] m_Dorf_m[2] m_Dorf_m[3] m_Dorf_cntt m_Dorf_t[0] m_Dorf_t[1] m_Dorf_t[2] m_Dorf_t[3] m_Dorf_add_cntm m_Dorf_add_mU[0] m_Dorf_add_mB[0][1] m_Dorf_add_mB[0][2] m_Dorf_add_mU[1] m_Dorf_add_mB[1][1] m_Dorf_add_mB[1][2] m_Dorf_add_mU[2] m_Dorf_add_mB[2][1] m_Dorf_add_mB[2][2] m_Dorf_add_mU[3] m_Dorf_add_mB[3][1] m_Dorf_add_mB[3][2] m_Dorf_add_mU[4] m_Dorf_add_mB[4][1] m_Dorf_add_mB[4][2] m_Dorf_add_mU[5] m_Dorf_add_mB[5][1] m_Dorf_add_mB[5][2] m_Dorf_add_cntt m_Dorf_add_t[0] m_Dorf_add_t[1] m_Dorf_add_t[2] m_Dorf_add_t[3] m_Dorf_add_t[4] m_Dorf_add_t[5] m_Dorf_add_tE f_Dorf_cntm f_Dorf_m[0] f_Dorf_m[1] f_Dorf_m[2] f_Dorf_m[3] f_Dorf_cntt f_Dorf_t[0] f_Dorf_t[1] f_Dorf_t[2] f_Dorf_t[3] f_Dorf_add_cntm f_Dorf_add_mU[0] f_Dorf_add_mB[0][1] f_Dorf_add_mB[0][2] f_Dorf_add_mU[1] f_Dorf_add_mB[1][1] f_Dorf_add_mB[1][2] f_Dorf_add_mU[2] f_Dorf_add_mB[2][1] f_Dorf_add_mB[2][2] f_Dorf_add_mU[3] f_Dorf_add_mB[3][1] f_Dorf_add_mB[3][2] f_Dorf_add_mU[4] f_Dorf_add_mB[4][1] f_Dorf_add_mB[4][2] f_Dorf_add_mU[5] f_Dorf_add_mB[5][1] f_Dorf_add_mB[5][2] f_Dorf_add_cntt f_Dorf_add_t[0] f_Dorf_add_t[1] f_Dorf_add_t[2] f_Dorf_add_t[3] f_Dorf_add_t[4] f_Dorf_add_t[5] f_Dorf_add_tE m_Elf_cntm m_Elf_m[0] m_Elf_m[1] m_Elf_m[2] m_Elf_m[3] m_Elf_cntt m_Elf_t[0] m_Elf_t[1] m_Elf_t[2] m_Elf_t[3] m_Elf_add_cntm m_Elf_add_mU[0] m_Elf_add_mB[0][1] m_Elf_add_mB[0][2] m_Elf_add_mU[1] m_Elf_add_mB[1][1] m_Elf_add_mB[1][2] m_Elf_add_mU[2] m_Elf_add_mB[2][1] m_Elf_add_mB[2][2] m_Elf_add_mU[3] m_Elf_add_mB[3][1] m_Elf_add_mB[3][2] m_Elf_add_mU[4] m_Elf_add_mB[4][1] m_Elf_add_mB[4][2] m_Elf_add_mU[5] m_Elf_add_mB[5][1] m_Elf_add_mB[5][2] m_Elf_add_cntt m_Elf_add_t[0] m_Elf_add_t[1] m_Elf_add_t[2] m_Elf_add_t[3] m_Elf_add_t[4] m_Elf_add_t[5] m_Elf_add_tE f_Elf_cntm f_Elf_m[0] f_Elf_m[1] f_Elf_m[2] f_Elf_m[3] f_Elf_cntt f_Elf_t[0] f_Elf_t[1] f_Elf_t[2] f_Elf_t[3] f_Elf_add_cntm f_Elf_add_mU[0] f_Elf_add_mB[0][1] f_Elf_add_mB[0][2] f_Elf_add_mU[1] f_Elf_add_mB[1][1] f_Elf_add_mB[1][2] f_Elf_add_mU[2] f_Elf_add_mB[2][1] f_Elf_add_mB[2][2] f_Elf_add_mU[3] f_Elf_add_mB[3][1] f_Elf_add_mB[3][2] f_Elf_add_mU[4] f_Elf_add_mB[4][1] f_Elf_add_mB[4][2] f_Elf_add_mU[5] f_Elf_add_mB[5][1] f_Elf_add_mB[5][2] f_Elf_add_cntt f_Elf_add_t[0] f_Elf_add_t[1] f_Elf_add_t[2] f_Elf_add_t[3] f_Elf_add_t[4] f_Elf_add_t[5] f_Elf_add_tE m_HumnMyst_cntm m_HumnMyst_m[0] m_HumnMyst_m[1] m_HumnMyst_m[2] m_HumnMyst_m[3] m_HumnMyst_cntt m_HumnMyst_t[0] m_HumnMyst_t[1] m_HumnMyst_t[2] m_HumnMyst_t[3] m_HumnMyst_add_cntm m_HumnMyst_add_mU[0] m_HumnMyst_add_mB[0][1] m_HumnMyst_add_mB[0][2] m_HumnMyst_add_mU[1] m_HumnMyst_add_mB[1][1] m_HumnMyst_add_mB[1][2] m_HumnMyst_add_mU[2] m_HumnMyst_add_mB[2][1] m_HumnMyst_add_mB[2][2] m_HumnMyst_add_mU[3] m_HumnMyst_add_mB[3][1] m_HumnMyst_add_mB[3][2] m_HumnMyst_add_mU[4] m_HumnMyst_add_mB[4][1] m_HumnMyst_add_mB[4][2] m_HumnMyst_add_mU[5] m_HumnMyst_add_mB[5][1] m_HumnMyst_add_mB[5][2] m_HumnMyst_add_cntt m_HumnMyst_add_t[0] m_HumnMyst_add_t[1] m_HumnMyst_add_t[2] m_HumnMyst_add_t[3] m_HumnMyst_add_t[4] m_HumnMyst_add_t[5] m_HumnMyst_add_tE f_HumnMyst_cntm f_HumnMyst_m[0] f_HumnMyst_m[1] f_HumnMyst_m[2] f_HumnMyst_m[3] f_HumnMyst_cntt f_HumnMyst_t[0] f_HumnMyst_t[1] f_HumnMyst_t[2] f_HumnMyst_t[3] f_HumnMyst_add_cntm f_HumnMyst_add_mU[0] f_HumnMyst_add_mB[0][1] f_HumnMyst_add_mB[0][2] f_HumnMyst_add_mU[1] f_HumnMyst_add_mB[1][1] f_HumnMyst_add_mB[1][2] f_HumnMyst_add_mU[2] f_HumnMyst_add_mB[2][1] f_HumnMyst_add_mB[2][2] f_HumnMyst_add_mU[3] f_HumnMyst_add_mB[3][1] f_HumnMyst_add_mB[3][2] f_HumnMyst_add_mU[4] f_HumnMyst_add_mB[4][1] f_HumnMyst_add_mB[4][2] f_HumnMyst_add_mU[5] f_HumnMyst_add_mB[5][1] f_HumnMyst_add_mB[5][2] f_HumnMyst_add_cntt f_HumnMyst_add_t[0] f_HumnMyst_add_t[1] f_HumnMyst_add_t[2] f_HumnMyst_add_t[3] f_HumnMyst_add_t[4] f_HumnMyst_add_t[5] f_HumnMyst_add_tE m_OrcFigh_cntm m_OrcFigh_m[0] m_OrcFigh_m[1] m_OrcFigh_m[2] m_OrcFigh_m[3] m_OrcFigh_cntt m_OrcFigh_t[0] m_OrcFigh_t[1] m_OrcFigh_t[2] m_OrcFigh_t[3] m_OrcFigh_add_cntm m_OrcFigh_add_mU[0] m_OrcFigh_add_mB[0][1] m_OrcFigh_add_mB[0][2] m_OrcFigh_add_mU[1] m_OrcFigh_add_mB[1][1] m_OrcFigh_add_mB[1][2] m_OrcFigh_add_mU[2] m_OrcFigh_add_mB[2][1] m_OrcFigh_add_mB[2][2] m_OrcFigh_add_mU[3] m_OrcFigh_add_mB[3][1] m_OrcFigh_add_mB[3][2] m_OrcFigh_add_mU[4] m_OrcFigh_add_mB[4][1] m_OrcFigh_add_mB[4][2] m_OrcFigh_add_mU[5] m_OrcFigh_add_mB[5][1] m_OrcFigh_add_mB[5][2] m_OrcFigh_add_cntt m_OrcFigh_add_t[0] m_OrcFigh_add_t[1] m_OrcFigh_add_t[2] m_OrcFigh_add_t[3] m_OrcFigh_add_t[4] m_OrcFigh_add_t[5] m_OrcFigh_add_tE f_OrcFigh_cntm f_OrcFigh_m[0] f_OrcFigh_m[1] f_OrcFigh_m[2] f_OrcFigh_m[3] f_OrcFigh_cntt f_OrcFigh_t[0] f_OrcFigh_t[1] f_OrcFigh_t[2] f_OrcFigh_t[3] f_OrcFigh_add_cntm f_OrcFigh_add_mU[0] f_OrcFigh_add_mB[0][1] f_OrcFigh_add_mB[0][2] f_OrcFigh_add_mU[1] f_OrcFigh_add_mB[1][1] f_OrcFigh_add_mB[1][2] f_OrcFigh_add_mU[2] f_OrcFigh_add_mB[2][1] f_OrcFigh_add_mB[2][2] f_OrcFigh_add_mU[3] f_OrcFigh_add_mB[3][1] f_OrcFigh_add_mB[3][2] f_OrcFigh_add_mU[4] f_OrcFigh_add_mB[4][1] f_OrcFigh_add_mB[4][2] f_OrcFigh_add_mU[5] f_OrcFigh_add_mB[5][1] f_OrcFigh_add_mB[5][2] f_OrcFigh_add_cntt f_OrcFigh_add_t[0] f_OrcFigh_add_t[1] f_OrcFigh_add_t[2] f_OrcFigh_add_t[3] f_OrcFigh_add_t[4] f_OrcFigh_add_t[5] f_OrcFigh_add_tE m_OrcMage_cntm m_OrcMage_m[0] m_OrcMage_m[1] m_OrcMage_m[2] m_OrcMage_m[3] m_OrcMage_cntt m_OrcMage_t[0] m_OrcMage_t[1] m_OrcMage_t[2] m_OrcMage_t[3] m_OrcMage_add_cntm m_OrcMage_add_mU[0] m_OrcMage_add_mB[0][1] m_OrcMage_add_mB[0][2] m_OrcMage_add_mU[1] m_OrcMage_add_mB[1][1] m_OrcMage_add_mB[1][2] m_OrcMage_add_mU[2] m_OrcMage_add_mB[2][1] m_OrcMage_add_mB[2][2] m_OrcMage_add_mU[3] m_OrcMage_add_mB[3][1] m_OrcMage_add_mB[3][2] m_OrcMage_add_mU[4] m_OrcMage_add_mB[4][1] m_OrcMage_add_mB[4][2] m_OrcMage_add_mU[5] m_OrcMage_add_mB[5][1] m_OrcMage_add_mB[5][2] m_OrcMage_add_cntt m_OrcMage_add_t[0] m_OrcMage_add_t[1] m_OrcMage_add_t[2] m_OrcMage_add_t[3] m_OrcMage_add_t[4] m_OrcMage_add_t[5] m_OrcMage_add_tE f_OrcMage_cntm f_OrcMage_m[0] f_OrcMage_m[1] f_OrcMage_m[2] f_OrcMage_m[3] f_OrcMage_cntt f_OrcMage_t[0] f_OrcMage_t[1] f_OrcMage_t[2] f_OrcMage_t[3] f_OrcMage_add_cntm f_OrcMage_add_mU[0] f_OrcMage_add_mB[0][1] f_OrcMage_add_mB[0][2] f_OrcMage_add_mU[1] f_OrcMage_add_mB[1][1] f_OrcMage_add_mB[1][2] f_OrcMage_add_mU[2] f_OrcMage_add_mB[2][1] f_OrcMage_add_mB[2][2] f_OrcMage_add_mU[3] f_OrcMage_add_mB[3][1] f_OrcMage_add_mB[3][2] f_OrcMage_add_mU[4] f_OrcMage_add_mB[4][1] f_OrcMage_add_mB[4][2] f_OrcMage_add_mU[5] f_OrcMage_add_mB[5][1] f_OrcMage_add_mB[5][2] f_OrcMage_add_cntt f_OrcMage_add_t[0] f_OrcMage_add_t[1] f_OrcMage_add_t[2] f_OrcMage_add_t[3] f_OrcMage_add_t[4] f_OrcMage_add_t[5] f_OrcMage_add_tE m_Kamael_cntm m_Kamael_m[0] m_Kamael_m[1] m_Kamael_m[2] m_Kamael_m[3] m_Kamael_cntt m_Kamael_t[0] m_Kamael_t[1] m_Kamael_t[2] m_Kamael_t[3] m_Kamael_t[4] m_Kamael_add_cntm m_Kamael_add_mU[0] m_Kamael_add_mB[0][1] m_Kamael_add_mB[0][2] m_Kamael_add_mU[1] m_Kamael_add_mB[1][1] m_Kamael_add_mB[1][2] m_Kamael_add_mU[2] m_Kamael_add_mB[2][1] m_Kamael_add_mB[2][2] m_Kamael_add_mU[3] m_Kamael_add_mB[3][1] m_Kamael_add_mB[3][2] m_Kamael_add_mU[4] m_Kamael_add_mB[4][1] m_Kamael_add_mB[4][2] m_Kamael_add_mU[5] m_Kamael_add_mB[5][1] m_Kamael_add_mB[5][2] m_Kamael_add_cntt m_Kamael_add_t[0] m_Kamael_add_t[1] m_Kamael_add_t[2] m_Kamael_add_t[3] m_Kamael_add_t[4] m_Kamael_add_t[5] m_Kamael_add_tE f_Kamael_cntm f_Kamael_m[0] f_Kamael_m[1] f_Kamael_m[2] f_Kamael_m[3] f_Kamael_cntt f_Kamael_t[0] f_Kamael_t[1] f_Kamael_t[2] f_Kamael_t[3] f_Kamael_t[4] f_Kamael_add_cntm f_Kamael_add_mU[0] f_Kamael_add_mB[0][1] f_Kamael_add_mB[0][2] f_Kamael_add_mU[1] f_Kamael_add_mB[1][1] f_Kamael_add_mB[1][2] f_Kamael_add_mU[2] f_Kamael_add_mB[2][1] f_Kamael_add_mB[2][2] f_Kamael_add_mU[3] f_Kamael_add_mB[3][1] f_Kamael_add_mB[3][2] f_Kamael_add_mU[4] f_Kamael_add_mB[4][1] f_Kamael_add_mB[4][2] f_Kamael_add_mU[5] f_Kamael_add_mB[5][1] f_Kamael_add_mB[5][2] f_Kamael_add_cntt f_Kamael_add_t[0] f_Kamael_add_t[1] f_Kamael_add_t[2] f_Kamael_add_t[3] f_Kamael_add_t[4] f_Kamael_add_t[5] f_Kamael_add_tE NPC_cntm NPC_m[0] NPC_cntt NPC_t[0] NPC_t[1] NPC_add_cntm NPC_add_mU[0] NPC_add_mB[0][1] NPC_add_mB[0][2] NPC_add_cntt NPC_add_t[0] NPC_add_tE att_eff item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound UNK_6 UNK_7 armor_type crystal_type avoid_mod pdef mdef mpbonus UNK_8

 

For epilogue (must be nearly same for all cronicles) search for crystal_type column and you should have values betwen 0 and 7.

 

Self explanatory from here, but:

 

0 = non grade

1 = D grade

2 = C grade

3 = B grade

4 = A grade

5 = S grade

6 = S80 grade

7 = S84 grade

 

Basically u`ll find number 4 in your A grade gear, just change to 5 (for S grade). That is enough to make it visible in game, but however i think u need some changes in your database to avoid errors with enchanting and/or crystalizing.

 

In epilogue armorgrp you just need to count 6th column backwards from the end of armor to find the crystal type.

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    • Lineage2 Freya High Five @ Reshade with fog and rain etc @ Gracia final epilogue atmosphere   this reshade will eat lots of GPU power 50% or more of an RTX 3060 so be carefull depending on what effects are activated and their settings will eat even more GPU recomended 60hz monitor settings and via nvidia panel in Lineage2 game profile vsync settings to on effects are set up till film deck and the rest are not used but still working again this can eat alot of GPU Don't overheat GPU this is for freya high five but might work on others too copy in the  System  folder the folder  reshade-shaders  and the files  d3d9.dll  ReShade.ini  ReShadePreset.ini  ReShade.log  CccDddCcc.ini insert opens the menu and delete is on and of some settings need  ctrl + left click  to be changed   making another profile will reset the not activated effects to their default values so just copy the profile  CccDddCcc  and rename if needed also something needs to be closed from settings in game menu, the blur at distance and advanced shaders but keeping the advanced water effects all reflections   for those that don't like the h5 look of the sky and the red fog and rain and ambien red at night on all maps well if we want the cool gracia final epilogue back then we need to do this rename the  Maps  folder to Mapsretail or whatever copy the  Maps  folder from gracia final epilogue to h5 also we need the  L2_Skies.utx  from gracia final epilogue  Textures  folder to be replaced and also we need to do the same to the files  timeenv0.int  timeenv1.int  timeenv2.int  timeenv3.int  found in  system  folder   another setting that will probably be needed but not really tested out is to open file  option.ini  from  system  folder and add cachesize like this   [FirstRun] FirstRun=2   [Engine.GameEngine] CacheSizeMegs=512   also maybe is good to change those to 4.000000   [ClippingRange] Terrain=4.000000 Actor=4.000000 StaticMesh=4.000000 StaticMeshLod=4.000000 Pawn=4.000000       sorry bad english   https://mega.nz/file/aRNXxDrQ#mbxrNERBtW0XEEezK6w8-86oZWuX1k6NgtR6RZWKRVM   the compression on the video is kinda bad but meh    
    • Thanks, tho if possible let's lock the topic. I decided to finish up myself as I only created this to save up my time, but seems that while waiting for prop dev. finished myself.
    • Plus he have Discord where using Celestine, Nightwolf and others names to ensure that he is legit, what a looser, that's why mxc have bad reputation, coming here is like 50/50 get scammed.
    • Greetings, MaxCheaters community! We are the development team behind projects like AdenLand, Classic GvE, TinyEssence, PvPEssence, and several others. Over the years of managing high-traffic servers, we’ve built our own ecosystem of tools for datapack and client editing, simply because standard software often failed to meet our production needs or was too slow. Today, we are opening access to these professional solutions for our colleagues in the dev scene. You can explore our suite of editors and utilities here: 👉 https://la2.tools/ Why choose our tools? Battle-Tested: This software is used daily to maintain and update our own live projects. Efficiency: Designed to automate routine tasks that usually take hours or even days. Stability: Built to handle complex client/server structures where generic tools often crash. We are ready to provide consultations on integrating these tools into your development workflow to make your process faster and more secure.  
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