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[help] How do I make something that is A grade to S grade?


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How do I make something that is A grade to S grade?

 

How do I make it so when people click on an armor item, it says s.jpg instead of a.jpg grade?

 

 

Posted

How do I make something that is A grade to S grade?

 

How do I make it so when people click on an armor item, it says s.jpg instead of a.jpg grade?

 

 

you need change some value in armorgrp, you follow the rows in your file and try change there I can't remember what value is you need change mate sorry, just only know is in armorgrp.dat
Posted
tag id drop_type drop_anim_type drop_radius drop_height UNK_0 drop_mesh1 drop_mesh2 drop_mesh3 drop_tex1 drop_tex2 drop_tex3 drop_extratex1 newdata[0] newdata[1] newdata[2] newdata[3] newdata[4] newdata[5] newdata[6] newdata[7] icon[0] icon[1] icon[2] icon[3] icon[4] durability weight material crystallizable UNK_3 UNK_4_cnt UNK_4_tab UNK_5 timetab body_part m_HumnFigh_cntm m_HumnFigh_m[0] m_HumnFigh_m[1] m_HumnFigh_m[2] m_HumnFigh_m[3] m_HumnFigh_cntt m_HumnFigh_t[0] m_HumnFigh_t[1] m_HumnFigh_t[2] m_HumnFigh_t[3] m_HumnFigh_add_cntm m_HumnFigh_add_mU[0] m_HumnFigh_add_mB[0][1] m_HumnFigh_add_mB[0][2] m_HumnFigh_add_mU[1] m_HumnFigh_add_mB[1][1] m_HumnFigh_add_mB[1][2] m_HumnFigh_add_mU[2] m_HumnFigh_add_mB[2][1] m_HumnFigh_add_mB[2][2] m_HumnFigh_add_mU[3] m_HumnFigh_add_mB[3][1] m_HumnFigh_add_mB[3][2] m_HumnFigh_add_mU[4] m_HumnFigh_add_mB[4][1] m_HumnFigh_add_mB[4][2] m_HumnFigh_add_mU[5] m_HumnFigh_add_mB[5][1] m_HumnFigh_add_mB[5][2] m_HumnFigh_add_cntt m_HumnFigh_add_t[0] m_HumnFigh_add_t[1] m_HumnFigh_add_t[2] m_HumnFigh_add_t[3] m_HumnFigh_add_t[4] m_HumnFigh_add_t[5] m_HumnFigh_add_tE f_HumnFigh_cntm f_HumnFigh_m[0] f_HumnFigh_m[1] f_HumnFigh_m[2] f_HumnFigh_m[3] f_HumnFigh_cntt f_HumnFigh_t[0] f_HumnFigh_t[1] f_HumnFigh_t[2] f_HumnFigh_t[3] f_HumnFigh_add_cntm f_HumnFigh_add_mU[0] f_HumnFigh_add_mB[0][1] f_HumnFigh_add_mB[0][2] f_HumnFigh_add_mU[1] f_HumnFigh_add_mB[1][1] f_HumnFigh_add_mB[1][2] f_HumnFigh_add_mU[2] f_HumnFigh_add_mB[2][1] f_HumnFigh_add_mB[2][2] f_HumnFigh_add_mU[3] f_HumnFigh_add_mB[3][1] f_HumnFigh_add_mB[3][2] f_HumnFigh_add_mU[4] f_HumnFigh_add_mB[4][1] f_HumnFigh_add_mB[4][2] f_HumnFigh_add_mU[5] f_HumnFigh_add_mB[5][1] f_HumnFigh_add_mB[5][2] f_HumnFigh_add_cntt f_HumnFigh_add_t[0] f_HumnFigh_add_t[1] f_HumnFigh_add_t[2] f_HumnFigh_add_t[3] f_HumnFigh_add_t[4] f_HumnFigh_add_t[5] f_HumnFigh_add_tE m_DarkElf_cntm m_DarkElf_m[0] m_DarkElf_m[1] m_DarkElf_m[2] m_DarkElf_m[3] m_DarkElf_cntt m_DarkElf_t[0] m_DarkElf_t[1] m_DarkElf_t[2] m_DarkElf_t[3] m_DarkElf_add_cntm m_DarkElf_add_mU[0] m_DarkElf_add_mB[0][1] m_DarkElf_add_mB[0][2] m_DarkElf_add_mU[1] m_DarkElf_add_mB[1][1] m_DarkElf_add_mB[1][2] m_DarkElf_add_mU[2] m_DarkElf_add_mB[2][1] m_DarkElf_add_mB[2][2] m_DarkElf_add_mU[3] m_DarkElf_add_mB[3][1] m_DarkElf_add_mB[3][2] m_DarkElf_add_mU[4] m_DarkElf_add_mB[4][1] m_DarkElf_add_mB[4][2] m_DarkElf_add_mU[5] m_DarkElf_add_mB[5][1] m_DarkElf_add_mB[5][2] m_DarkElf_add_cntt m_DarkElf_add_t[0] m_DarkElf_add_t[1] m_DarkElf_add_t[2] m_DarkElf_add_t[3] m_DarkElf_add_t[4] m_DarkElf_add_t[5] m_DarkElf_add_tE f_DarkElf_cntm f_DarkElf_m[0] f_DarkElf_m[1] f_DarkElf_m[2] f_DarkElf_m[3] f_DarkElf_cntt f_DarkElf_t[0] f_DarkElf_t[1] f_DarkElf_t[2] f_DarkElf_t[3] f_DarkElf_add_cntm f_DarkElf_add_mU[0] f_DarkElf_add_mB[0][1] f_DarkElf_add_mB[0][2] f_DarkElf_add_mU[1] f_DarkElf_add_mB[1][1] f_DarkElf_add_mB[1][2] f_DarkElf_add_mU[2] f_DarkElf_add_mB[2][1] f_DarkElf_add_mB[2][2] f_DarkElf_add_mU[3] f_DarkElf_add_mB[3][1] f_DarkElf_add_mB[3][2] f_DarkElf_add_mU[4] f_DarkElf_add_mB[4][1] f_DarkElf_add_mB[4][2] f_DarkElf_add_mU[5] f_DarkElf_add_mB[5][1] f_DarkElf_add_mB[5][2] f_DarkElf_add_cntt f_DarkElf_add_t[0] f_DarkElf_add_t[1] f_DarkElf_add_t[2] f_DarkElf_add_t[3] f_DarkElf_add_t[4] f_DarkElf_add_t[5] f_DarkElf_add_tE m_Dorf_cntm m_Dorf_m[0] m_Dorf_m[1] m_Dorf_m[2] m_Dorf_m[3] m_Dorf_cntt m_Dorf_t[0] m_Dorf_t[1] m_Dorf_t[2] m_Dorf_t[3] m_Dorf_add_cntm m_Dorf_add_mU[0] m_Dorf_add_mB[0][1] m_Dorf_add_mB[0][2] m_Dorf_add_mU[1] m_Dorf_add_mB[1][1] m_Dorf_add_mB[1][2] m_Dorf_add_mU[2] m_Dorf_add_mB[2][1] m_Dorf_add_mB[2][2] m_Dorf_add_mU[3] m_Dorf_add_mB[3][1] m_Dorf_add_mB[3][2] m_Dorf_add_mU[4] m_Dorf_add_mB[4][1] m_Dorf_add_mB[4][2] m_Dorf_add_mU[5] m_Dorf_add_mB[5][1] m_Dorf_add_mB[5][2] m_Dorf_add_cntt m_Dorf_add_t[0] m_Dorf_add_t[1] m_Dorf_add_t[2] m_Dorf_add_t[3] m_Dorf_add_t[4] m_Dorf_add_t[5] m_Dorf_add_tE f_Dorf_cntm f_Dorf_m[0] f_Dorf_m[1] f_Dorf_m[2] f_Dorf_m[3] f_Dorf_cntt f_Dorf_t[0] f_Dorf_t[1] f_Dorf_t[2] f_Dorf_t[3] f_Dorf_add_cntm f_Dorf_add_mU[0] f_Dorf_add_mB[0][1] f_Dorf_add_mB[0][2] f_Dorf_add_mU[1] f_Dorf_add_mB[1][1] f_Dorf_add_mB[1][2] f_Dorf_add_mU[2] f_Dorf_add_mB[2][1] f_Dorf_add_mB[2][2] f_Dorf_add_mU[3] f_Dorf_add_mB[3][1] f_Dorf_add_mB[3][2] f_Dorf_add_mU[4] f_Dorf_add_mB[4][1] f_Dorf_add_mB[4][2] f_Dorf_add_mU[5] f_Dorf_add_mB[5][1] f_Dorf_add_mB[5][2] f_Dorf_add_cntt f_Dorf_add_t[0] f_Dorf_add_t[1] f_Dorf_add_t[2] f_Dorf_add_t[3] f_Dorf_add_t[4] f_Dorf_add_t[5] f_Dorf_add_tE m_Elf_cntm m_Elf_m[0] m_Elf_m[1] m_Elf_m[2] m_Elf_m[3] m_Elf_cntt m_Elf_t[0] m_Elf_t[1] m_Elf_t[2] m_Elf_t[3] m_Elf_add_cntm m_Elf_add_mU[0] m_Elf_add_mB[0][1] m_Elf_add_mB[0][2] m_Elf_add_mU[1] m_Elf_add_mB[1][1] m_Elf_add_mB[1][2] m_Elf_add_mU[2] m_Elf_add_mB[2][1] m_Elf_add_mB[2][2] m_Elf_add_mU[3] m_Elf_add_mB[3][1] m_Elf_add_mB[3][2] m_Elf_add_mU[4] m_Elf_add_mB[4][1] m_Elf_add_mB[4][2] m_Elf_add_mU[5] m_Elf_add_mB[5][1] m_Elf_add_mB[5][2] m_Elf_add_cntt m_Elf_add_t[0] m_Elf_add_t[1] m_Elf_add_t[2] m_Elf_add_t[3] m_Elf_add_t[4] m_Elf_add_t[5] m_Elf_add_tE f_Elf_cntm f_Elf_m[0] f_Elf_m[1] f_Elf_m[2] f_Elf_m[3] f_Elf_cntt f_Elf_t[0] f_Elf_t[1] f_Elf_t[2] f_Elf_t[3] f_Elf_add_cntm f_Elf_add_mU[0] f_Elf_add_mB[0][1] f_Elf_add_mB[0][2] f_Elf_add_mU[1] f_Elf_add_mB[1][1] f_Elf_add_mB[1][2] f_Elf_add_mU[2] f_Elf_add_mB[2][1] f_Elf_add_mB[2][2] f_Elf_add_mU[3] f_Elf_add_mB[3][1] f_Elf_add_mB[3][2] f_Elf_add_mU[4] f_Elf_add_mB[4][1] f_Elf_add_mB[4][2] f_Elf_add_mU[5] f_Elf_add_mB[5][1] f_Elf_add_mB[5][2] f_Elf_add_cntt f_Elf_add_t[0] f_Elf_add_t[1] f_Elf_add_t[2] f_Elf_add_t[3] f_Elf_add_t[4] f_Elf_add_t[5] f_Elf_add_tE m_HumnMyst_cntm m_HumnMyst_m[0] m_HumnMyst_m[1] m_HumnMyst_m[2] m_HumnMyst_m[3] m_HumnMyst_cntt m_HumnMyst_t[0] m_HumnMyst_t[1] m_HumnMyst_t[2] m_HumnMyst_t[3] m_HumnMyst_add_cntm m_HumnMyst_add_mU[0] m_HumnMyst_add_mB[0][1] m_HumnMyst_add_mB[0][2] m_HumnMyst_add_mU[1] m_HumnMyst_add_mB[1][1] m_HumnMyst_add_mB[1][2] m_HumnMyst_add_mU[2] m_HumnMyst_add_mB[2][1] m_HumnMyst_add_mB[2][2] m_HumnMyst_add_mU[3] m_HumnMyst_add_mB[3][1] m_HumnMyst_add_mB[3][2] m_HumnMyst_add_mU[4] m_HumnMyst_add_mB[4][1] m_HumnMyst_add_mB[4][2] m_HumnMyst_add_mU[5] m_HumnMyst_add_mB[5][1] m_HumnMyst_add_mB[5][2] m_HumnMyst_add_cntt m_HumnMyst_add_t[0] m_HumnMyst_add_t[1] m_HumnMyst_add_t[2] m_HumnMyst_add_t[3] m_HumnMyst_add_t[4] m_HumnMyst_add_t[5] m_HumnMyst_add_tE f_HumnMyst_cntm f_HumnMyst_m[0] f_HumnMyst_m[1] f_HumnMyst_m[2] f_HumnMyst_m[3] f_HumnMyst_cntt f_HumnMyst_t[0] f_HumnMyst_t[1] f_HumnMyst_t[2] f_HumnMyst_t[3] f_HumnMyst_add_cntm f_HumnMyst_add_mU[0] f_HumnMyst_add_mB[0][1] f_HumnMyst_add_mB[0][2] f_HumnMyst_add_mU[1] f_HumnMyst_add_mB[1][1] f_HumnMyst_add_mB[1][2] f_HumnMyst_add_mU[2] f_HumnMyst_add_mB[2][1] f_HumnMyst_add_mB[2][2] f_HumnMyst_add_mU[3] f_HumnMyst_add_mB[3][1] f_HumnMyst_add_mB[3][2] f_HumnMyst_add_mU[4] f_HumnMyst_add_mB[4][1] f_HumnMyst_add_mB[4][2] f_HumnMyst_add_mU[5] f_HumnMyst_add_mB[5][1] f_HumnMyst_add_mB[5][2] f_HumnMyst_add_cntt f_HumnMyst_add_t[0] f_HumnMyst_add_t[1] f_HumnMyst_add_t[2] f_HumnMyst_add_t[3] f_HumnMyst_add_t[4] f_HumnMyst_add_t[5] f_HumnMyst_add_tE m_OrcFigh_cntm m_OrcFigh_m[0] m_OrcFigh_m[1] m_OrcFigh_m[2] m_OrcFigh_m[3] m_OrcFigh_cntt m_OrcFigh_t[0] m_OrcFigh_t[1] m_OrcFigh_t[2] m_OrcFigh_t[3] m_OrcFigh_add_cntm m_OrcFigh_add_mU[0] m_OrcFigh_add_mB[0][1] m_OrcFigh_add_mB[0][2] m_OrcFigh_add_mU[1] m_OrcFigh_add_mB[1][1] m_OrcFigh_add_mB[1][2] m_OrcFigh_add_mU[2] m_OrcFigh_add_mB[2][1] m_OrcFigh_add_mB[2][2] m_OrcFigh_add_mU[3] m_OrcFigh_add_mB[3][1] m_OrcFigh_add_mB[3][2] m_OrcFigh_add_mU[4] m_OrcFigh_add_mB[4][1] m_OrcFigh_add_mB[4][2] m_OrcFigh_add_mU[5] m_OrcFigh_add_mB[5][1] m_OrcFigh_add_mB[5][2] m_OrcFigh_add_cntt m_OrcFigh_add_t[0] m_OrcFigh_add_t[1] m_OrcFigh_add_t[2] m_OrcFigh_add_t[3] m_OrcFigh_add_t[4] m_OrcFigh_add_t[5] m_OrcFigh_add_tE f_OrcFigh_cntm f_OrcFigh_m[0] f_OrcFigh_m[1] f_OrcFigh_m[2] f_OrcFigh_m[3] f_OrcFigh_cntt f_OrcFigh_t[0] f_OrcFigh_t[1] f_OrcFigh_t[2] f_OrcFigh_t[3] f_OrcFigh_add_cntm f_OrcFigh_add_mU[0] f_OrcFigh_add_mB[0][1] f_OrcFigh_add_mB[0][2] f_OrcFigh_add_mU[1] f_OrcFigh_add_mB[1][1] f_OrcFigh_add_mB[1][2] f_OrcFigh_add_mU[2] f_OrcFigh_add_mB[2][1] f_OrcFigh_add_mB[2][2] f_OrcFigh_add_mU[3] f_OrcFigh_add_mB[3][1] f_OrcFigh_add_mB[3][2] f_OrcFigh_add_mU[4] f_OrcFigh_add_mB[4][1] f_OrcFigh_add_mB[4][2] f_OrcFigh_add_mU[5] f_OrcFigh_add_mB[5][1] f_OrcFigh_add_mB[5][2] f_OrcFigh_add_cntt f_OrcFigh_add_t[0] f_OrcFigh_add_t[1] f_OrcFigh_add_t[2] f_OrcFigh_add_t[3] f_OrcFigh_add_t[4] f_OrcFigh_add_t[5] f_OrcFigh_add_tE m_OrcMage_cntm m_OrcMage_m[0] m_OrcMage_m[1] m_OrcMage_m[2] m_OrcMage_m[3] m_OrcMage_cntt m_OrcMage_t[0] m_OrcMage_t[1] m_OrcMage_t[2] m_OrcMage_t[3] m_OrcMage_add_cntm m_OrcMage_add_mU[0] m_OrcMage_add_mB[0][1] m_OrcMage_add_mB[0][2] m_OrcMage_add_mU[1] m_OrcMage_add_mB[1][1] m_OrcMage_add_mB[1][2] m_OrcMage_add_mU[2] m_OrcMage_add_mB[2][1] m_OrcMage_add_mB[2][2] m_OrcMage_add_mU[3] m_OrcMage_add_mB[3][1] m_OrcMage_add_mB[3][2] m_OrcMage_add_mU[4] m_OrcMage_add_mB[4][1] m_OrcMage_add_mB[4][2] m_OrcMage_add_mU[5] m_OrcMage_add_mB[5][1] m_OrcMage_add_mB[5][2] m_OrcMage_add_cntt m_OrcMage_add_t[0] m_OrcMage_add_t[1] m_OrcMage_add_t[2] m_OrcMage_add_t[3] m_OrcMage_add_t[4] m_OrcMage_add_t[5] m_OrcMage_add_tE f_OrcMage_cntm f_OrcMage_m[0] f_OrcMage_m[1] f_OrcMage_m[2] f_OrcMage_m[3] f_OrcMage_cntt f_OrcMage_t[0] f_OrcMage_t[1] f_OrcMage_t[2] f_OrcMage_t[3] f_OrcMage_add_cntm f_OrcMage_add_mU[0] f_OrcMage_add_mB[0][1] f_OrcMage_add_mB[0][2] f_OrcMage_add_mU[1] f_OrcMage_add_mB[1][1] f_OrcMage_add_mB[1][2] f_OrcMage_add_mU[2] f_OrcMage_add_mB[2][1] f_OrcMage_add_mB[2][2] f_OrcMage_add_mU[3] f_OrcMage_add_mB[3][1] f_OrcMage_add_mB[3][2] f_OrcMage_add_mU[4] f_OrcMage_add_mB[4][1] f_OrcMage_add_mB[4][2] f_OrcMage_add_mU[5] f_OrcMage_add_mB[5][1] f_OrcMage_add_mB[5][2] f_OrcMage_add_cntt f_OrcMage_add_t[0] f_OrcMage_add_t[1] f_OrcMage_add_t[2] f_OrcMage_add_t[3] f_OrcMage_add_t[4] f_OrcMage_add_t[5] f_OrcMage_add_tE m_Kamael_cntm m_Kamael_m[0] m_Kamael_m[1] m_Kamael_m[2] m_Kamael_m[3] m_Kamael_cntt m_Kamael_t[0] m_Kamael_t[1] m_Kamael_t[2] m_Kamael_t[3] m_Kamael_t[4] m_Kamael_add_cntm m_Kamael_add_mU[0] m_Kamael_add_mB[0][1] m_Kamael_add_mB[0][2] m_Kamael_add_mU[1] m_Kamael_add_mB[1][1] m_Kamael_add_mB[1][2] m_Kamael_add_mU[2] m_Kamael_add_mB[2][1] m_Kamael_add_mB[2][2] m_Kamael_add_mU[3] m_Kamael_add_mB[3][1] m_Kamael_add_mB[3][2] m_Kamael_add_mU[4] m_Kamael_add_mB[4][1] m_Kamael_add_mB[4][2] m_Kamael_add_mU[5] m_Kamael_add_mB[5][1] m_Kamael_add_mB[5][2] m_Kamael_add_cntt m_Kamael_add_t[0] m_Kamael_add_t[1] m_Kamael_add_t[2] m_Kamael_add_t[3] m_Kamael_add_t[4] m_Kamael_add_t[5] m_Kamael_add_tE f_Kamael_cntm f_Kamael_m[0] f_Kamael_m[1] f_Kamael_m[2] f_Kamael_m[3] f_Kamael_cntt f_Kamael_t[0] f_Kamael_t[1] f_Kamael_t[2] f_Kamael_t[3] f_Kamael_t[4] f_Kamael_add_cntm f_Kamael_add_mU[0] f_Kamael_add_mB[0][1] f_Kamael_add_mB[0][2] f_Kamael_add_mU[1] f_Kamael_add_mB[1][1] f_Kamael_add_mB[1][2] f_Kamael_add_mU[2] f_Kamael_add_mB[2][1] f_Kamael_add_mB[2][2] f_Kamael_add_mU[3] f_Kamael_add_mB[3][1] f_Kamael_add_mB[3][2] f_Kamael_add_mU[4] f_Kamael_add_mB[4][1] f_Kamael_add_mB[4][2] f_Kamael_add_mU[5] f_Kamael_add_mB[5][1] f_Kamael_add_mB[5][2] f_Kamael_add_cntt f_Kamael_add_t[0] f_Kamael_add_t[1] f_Kamael_add_t[2] f_Kamael_add_t[3] f_Kamael_add_t[4] f_Kamael_add_t[5] f_Kamael_add_tE NPC_cntm NPC_m[0] NPC_cntt NPC_t[0] NPC_t[1] NPC_add_cntm NPC_add_mU[0] NPC_add_mB[0][1] NPC_add_mB[0][2] NPC_add_cntt NPC_add_t[0] NPC_add_tE att_eff item_sound_cnt item_sound[0] item_sound[1] item_sound[2] item_sound[3] drop_sound equip_sound UNK_6 UNK_7 armor_type crystal_type avoid_mod pdef mdef mpbonus UNK_8

 

For epilogue (must be nearly same for all cronicles) search for crystal_type column and you should have values betwen 0 and 7.

 

Self explanatory from here, but:

 

0 = non grade

1 = D grade

2 = C grade

3 = B grade

4 = A grade

5 = S grade

6 = S80 grade

7 = S84 grade

 

Basically u`ll find number 4 in your A grade gear, just change to 5 (for S grade). That is enough to make it visible in game, but however i think u need some changes in your database to avoid errors with enchanting and/or crystalizing.

 

In epilogue armorgrp you just need to count 6th column backwards from the end of armor to find the crystal type.

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    • ElmoreLab Harbor - Eternal C1 x1: ✅ https://harbor.elmorelab.com ElmoreLab Harbor - Eternal C1 x1 - is an exclusive server of the Eternal C1 chronicles from the top project ElmoreLab Harbor.   A unique server of its kind, on which everyone will have maximum pleasure, such as oldschool players who dream of nostalgia and to feel the warmest and classic C1 chronicles, as well as experienced players who are tired of thousands unbalanced servers of late chronicles. Due to the professional corrections of the balance system and the HONEST gameplay system - on this server, EVERY player will feel like in their own, warm and cozy Harbor C1. Let's return to the origins of L2 - back to 2004 in C1! ❤️   ⭐ Server characteristics:   STRICTLY 1 window, NO BOXES Bans for RMT and bots/cheats No donations with benefits Unique and high-quality PTS-build from Master Toma Professional corrections and full class-balance Reworked economy and closed all abuses Improved animations and all aspects of the game Exclusive HD-client with high-quality textures Experienced administration and management Fixed all bugs, geodata, exploits and holes Maximum sociality due to the 1-box system Discovering, exploring and researching Big online International server Nostalgia and oldschool-feelings   Rates: x1 Server start: 14.02.2025   The server is at the final stages of development and preparation for release. Information on the server will be updated, soon the patchnotes and changes/edits will be posted. Don't miss the legendary and epic experience on the best server in the last 20 years! ❤️ Join our C1-forum with a lot of information about server and active discussions.   ⭐ Website: https://harbor.elmorelab.com   ✅ Forum: https://forum-harbor.elmorelab.com   💥 Telegram: https://t.me/l2harbor https://t.me/l2harbor_chat   ⚡ Discord: https://discord.gg/harborelmorelab
    • yeah ok, if you say what is fuctional 100% i can't say something different 😛  but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
    • I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
    • hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.  I have access to modify everything even to make the clock to stop show how many time users play in server. 1) so maybe keep some personal info more hide. 2) i dont use ogg.dll 3) i create it and give it ready + support to install it. Plus what is mine can working with what ever .exe you want not just l2 with same simple method. And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too thats my source
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