drakoo Posted September 20, 2010 Posted September 20, 2010 Hello guys! I have a problem in the Grave olympiads ... The players now before they are teleported to stadio, they run, and die pros guards of the cities, after waiting and are teleported to the stadium. They killed it within reach, and if the opponent's hp is low skill by agumar Active Etc, he wins even when dead. If the opponent's HP is full TIE happens. I await the help of you and I use the svn l2jteon ready to be worked. I await your help thanks!
0 DnR Posted September 20, 2010 Posted September 20, 2010 Here is a temporary fix: Olympiad.java + //Revive the player if he/she is dead + if (player.isDead()) + { + player.doRevive(); + } // Heal Player fully player.setCurrentCp(player.getMaxCp()); player.setCurrentHp(player.getMaxHp()); player.setCurrentMp(player.getMaxMp());
0 drakoo Posted September 21, 2010 Author Posted September 21, 2010 Very Thx MAN! Bug FIX I Love YOU :D
Question
drakoo
Hello guys!
I have a problem in the Grave olympiads ...
The players now before they are teleported to stadio, they run, and die pros guards of the cities, after waiting and are teleported to the stadium.
They killed it within reach, and if the opponent's hp is low skill by agumar Active Etc, he wins even when dead.
If the opponent's HP is full TIE happens.
I await the help of you and I use the svn l2jteon ready to be worked.
I await your help thanks!
3 answers to this question
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