Jump to content
  • 0

[HELP] A List of questions! pls look/ L2Joneo


Question

Posted

1. how can i make, that npc's in towns wont take damage or cant die??? - FIXED(players can't do dmg to npc in towns)

2. does anyone know how can i place GM shop in towns? i have L2Joneo version- FIXED

3. how can i disable all default drops and edit drops to all mobs???- FIX LATER

4.and how to disable community(alt+b) in server??? - FIXED

5.In each town theres npc "Miss Queen" its a cat, usually - FIXED (spawn - 31227 :))

they does the class change, but right now they do nothing

they offer some quest.. its usless, how to make them

to be class change NPC's? or i need to create one by myself??

6.In what config file i can edit the success rate of warrior skills? (imo) its now 100% :(

 

Please help! tnx ;)

6 answers to this question

Recommended Posts

  • 0
Posted

1 gm shop //spawn (id GMshop) if you dont have you must add one

2 sql part delete all files from table droplist

3 you can add drops from droplist (sql) but is hard so use in game Shift + Click on target you ll see

4 c:\server\gameserver\config\option.properties ( open with notepad) use Alt + F and find the line ##Community board configuration##

Change this

CommunityType = Full

BBSDefault = _bbshome

 

with this

CommunityType = off

BBSDefault = _bbshome

 

5 //spawn 31228 or 31227 i cant remember :P

if your use Oneo pack ...

C:\server\gameserver\config\altsettings (open with notepad)

find the line ####Skills Config####

#-------------------------------------------------------------

# Skills config

#-------------------------------------------------------------

# Allow players to change occupation via Npc Class Master

# If you need change occupation only use quest then set them to False

# if you want players change only first occupation set AllowFirstClass = True

# if you want players change only Second occupation set AllowSecondClass = True

# if you want players change also third occupation set AllowThirdClass = True

# Default = False

AllowClassMasters = true      <-----<<  //spawn 31228 or 31227 i cant remember i told ya :P

AllowFirstClass = true

AllowSecondClass = true

AllowThirdClass = true

 

  • 0
Posted

Set Drop Rate to 0 and probably no drops will happen anymore unless adena, solved? Good, not solved? Ask again

 

As for the Warrior Skills u go there \L2JOneo_gameserver\data\stats\skills and in that XML files u modify the sucess rate this way:

 

<skill id="409" levels="10" name="Critical Blow" enchantLevels1="30" enchantLevels2="30" >

  <table name="#ench1Power"> 3685 3718 3751 3784 3817 3850 3883 3916 3949 3982 4014 4047 4080 4113 4146 4179 4212 4245 4278 4311 4343 4376 4409 4442 4475 4508 4541 4574 4607 4640 </table>

  <table name="#ench2MpConsume"> 74 73 72 70 69 68 67 65 64 63 62 60 59 58 57 55 54 53 51 50 49 48 46 45 44 43 41 40 39 38 </table>

  <table name="#mpConsume"> 55 59 62 63 66 68 70 72 74 76 </table>

  <table name="#power"> 1832.0 2091.0 2272.0 2460.0 2653.0 2850.0 3050.0 3252.0 3453.0 3653.0 </table>

  <set name="weaponsAllowed" val="16"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="power" val="#power"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="hitTime" val="1300"/>

  <set name="condition" val="16"/>

  <set name="reuseDelay" val="90000"/>

  <set name="skillTime" val="1300"/>

  <set name="skillType" val="BLOW"/>

  <set name="lethal1" val="5"/>

  <set name="lethal2" val="2"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="40"/>

  <set name="effectRange" val="400"/>

  <enchant1 name="power" val="#ench1Power"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

    <effect self="1" count="1" name="Buff" time="15" val="0">

      <mul order="0x10" stat="blowRate" val="1.4"/>

      <!-- Must be confirmed -->

      <mul order="0x10" stat="lethalRate" val="1.5"/>

  </effect>

  </for>

</skill>

 

Thats last lines for the skill id 409(Critical Blow), where is red u change the chance.The skill type is blow so the effect is set apart from that. I am not 100% sure its this way but i think yes, try and dont forget to backup ur files before.

 

Finnaly, the gmshop is just //spawn id, unless u want to do something besides what we understood ;P

  • 0
Posted

U must do it By Skill, if a skill has effect of stun per example u must change its power, blows are like i said, not hard to know that...And one more thing, u can have in xml's many skills with same names, specialy for buffs, u need to find the right one, shall be no problem :D Good Luck

  • 0
Posted

OH, LET ME GET THIS STRAIGHT....

 

I WANTO MAKE THAT, so in the server mobs nothing will drop, except adena,

after that i wanto add some specific drops to specific mobs...

and i need that, quest mobs would drop quest items...

 

help? :(

  • 0
Posted
UPDATE `l2jdb`.`droplist` SET chance=0 WHERE NOT itemId='57';

 

Executing this query will disable (Not delete) all drops except adena. You must change 'l2jdb' if your database name is different.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • wts  or trade for Classic 1.5 - Classic 3.0 ,assasin 418 interface -+ assasin source pack discord bebe693
    • Lineage 2 Interlude Developer – Cliente + Datapack Hola, soy developer especializado en Lineage 2 Interlude con experiencia tanto en cliente como datapack/core. ✔ Desarrollo datapack (Java, scripts, quests, balance PvP/PvE) ✔ Fixes core / geodata / exploits ✔ Sistemas custom (events, Olympiad, instancias, mods PvP) ✔ Cliente: interface mods, system patches, .dat edits, UI personalizada ✔ Optimización y estabilidad de servidor ✔ Trabajo freelance o colaboración fija Si necesitáis soporte dev o mejoras para vuestro servidor Interlude, podéis contactarme por DM. Portfolio y ejemplos disponibles bajo petición.
    • THEY DON’T COME BACK FOR NO REASON. HERE’S WHY Our clients come from different countries and with very different tasks. But the strongest indicator of quality is simple — when a client comes back **for a second time**. This case is exactly that. The client returned with a request for a **German ID**. The requirement was clear: a document **in a male hand**, with a natural live scene and correct geographic context. What we did: ▪ accepted source files and data without unnecessary bureaucracy ▪ selected a **real street**, not a generic background ▪ built a print-ready mockup with correct scene logic ▪ sent it for approval ▪ after confirmation, delivered the **final file for printing** No templates. No “good enough”. Only solutions tailored to a specific task. Result: ▪ mockup approved on the first try ▪ client fully satisfied ▪ stays in touch We work **worldwide** — and that’s exactly why clients return. Contact us › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #redraw #verification #documents #case #ID
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..