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Posted

Hey guys, im trying to edit afew skills by that i mean i want to lower the sucess rate of some skills. This is one of them

 

<skill id="92" levels="52" name="Shield Stun" enchantLevels1="30" enchantLevels2="30" >

  <!--A brutal shield bash that stuns your opponent. The target cannot be stunned, shocked or dazed again while this is in effect. A shield must be equipped in order to use this skill.-->

  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

  <table name="#ench2MpConsume"> 82 81 80 79 78 77 76 75 74 72 71 70 69 68 67 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 </table>

  <table name="#ench1Reuse"> 11000 11000 11000 10000 10000 10000 10000 9000 9000 9000 9000 8000 8000 8000 8000 7000 7000 7000 6000 6000 6000 6000 5000 5000 5000 5000 4000 4000 4000 4000 </table>

  <table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

  <table name="#mpConsume"> 11 11 11 12 12 13 14 15 15 16 16 17 18 18 19 20 21 22 22 22 23 24 24 25 26 26 27 28 28 28 29 30 31 31 32 33 33 34 34 35 35 36 37 37 38 39 39 40 41 41 42 83</table>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="weaponsAllowed" val="2"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="save" val="4"/>

  <set name="power" val="200"/>

  <set name="lvlDepend" val="2"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="hitTime" val="1000"/>

  <set name="reuseDelay" val="12000"/>

  <set name="skillTime" val="1000"/>

  <set name="skillType" val="STUN"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="buffDuration" val="9000"/>

  <set name="castRange" val="40"/>

  <set name="effectRange" val="400"/>

  <enchant1 name="reuseDelay" val="#ench1Reuse"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <for>

  <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun">

    <using kind="Shield"/>

  </effect>

  </for>

</skill>

 

Now im kind of confused which one holds the chance of landing ? can anyone offer some assistance please.

Thanks

  • 1 month later...
Posted

I have one problem with skills too..

When a debuff land succesfull for example "seal of slow" and then another one success too "seal of winter" then it replace the old one..

I guess i have to change the -->stackType=      but i dont know what to add there so whatever debuff land succesfull it will not replace the other one but it will take another place..

Please respond im confused :S

Posted

I want to ask something too .. how can i slow down the magic criticals from mages .. from char_templates  maybe from navicat? .If you anyone knows please tell me .Thx

Posted

I want to ask something too .. how can i slow down the magic criticals from mages .. from char_templates  maybe from navicat? .If you anyone knows please tell me .Thx

 

Edit Wild Magic, Proffecy of water, and earring of valakas, Dance of siren(earring gives most crit rate of them all) all in xml files here is one calculator

http://www.l2p.bravehost.com/endL2P/wildmagic.html

Posted

But Neclass of valakas doesnt have any stat to change the magic critical rate ... at xml files .. :S

Posted

But Neclass of valakas doesnt have any stat to change the magic critical rate ... at xml files .. :S

 

Skill name 3557

 

<skill id="3557" levels="1" name="Necklace of Valakas">

  <set name="power" val="0.0"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <add val='445' order='0x40' stat='maxHp'/>

    <mul val='1.04' order='0x30' stat='pAtk'/>

    <mul val='1.08' order='0x30' stat='mAtk'/>

 <mul val='2.0' order='0x30' stat='mCritRate'/>

    <mul val='0.85' order='0x30' stat='fireVuln'/>

    <mul val='0.6' order='0x30' stat='sleepVuln'/>

    <!-- Missing Sleep Attack Success Rate: +40% -->

    <mul val='0.90' order='0x30' stat='mReuse'/>

    <mul val='0.90' order='0x30' stat='pReuse'/>

    <add val='5' order='0x40' stat="reflectDam"/>

  </for>

</skill>

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