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Posted

Today I want to show you new interlude low rate serwer :) see & join ;]

 

Rate Serwera:

Exp = 8.

Sp = 8.

Party Exp = 1.6

Party Sp = 1.6

Drop Adena = 8.

Drop Items = 8.

Drop Spoil = 6.

Quest Reward = 5.

Quest Drop = 5.

Regen HP/MP/CP x2.5

 

 

Oprogramowanie: L2 Scoria - http://scoria.ru/

Auto restart: Codziennie o godzinie 6:00 i 24:00.

Konta nieuzywane: Kasowane po 2 miesiacach.

Kronika: Interlude

 

 

Usprawnienia:

Songi i Dance: 4 minuty

Buffy: 20 minut

Multibox: Dozwolony

Offline Trade: Wlaczony

 

 

Eventy:

 

Team vs Team

Lokacja: Forteca

Nagroda: Adena, Ancient Adena, Nagrody specjalne.

Opis: Wojna toczy sie miedzy dwoma druzynami na terenach fortec,

druzyna ktora wiecej razy zabije przeciwnika wygrywa event.

Osoba ktora zdobedzie najwiecej zabic (Top Killer) wygrywa dodatkowo nagrode specjalna.

Podczas eventu wszystkie drzwi fortec zostaja automatycznie otwarte.

Do dyspozycji jest takze event buffer oraz wh.

 

Capture the Flag

Lokacja: Forteca

Nagroda: Adena, Ancient Adena, Nagrody specjalne.

 

VIP

Nagroda: Nagrody specjalne.

 

Town War

Lokacja: Hunters Village

Nagroda: Adena, Ancient Adena, Nagrody specjalne.

 

DeathMatch

Lokacja: Fortece

Nagroda: Adena, Ancient Adena, Nagrody specjalne.

 

 

Co oferujemy:

- W pelni dzialajace siege.

- W pelni dzialajace Clan Halle (rownierz Contestable Clan Halls).

- W pelni dzialajace fortece.

- Poprawnie dzialajace Grand Bossy oraz questy na nie.

- Dzialajace wszystkie skille.

- Seven Signs.

- Retailowe Olimpiady

- Poprawnie dzialajaca geodate oraz pathfinding

Oraz wiele wiecej :)

 

 

Dodatkowe NPC:

- NPC do zmiany profesji

- NPC Tree (Glittering Medals)

- Custom Event NPC's

- Information NPC

 

 

Hardware:

CPU: Intel Bi Xeon Quad 8x 2.00+ GHz 12 MB L2 - FSB 1333 MHz 45nm

RAM: 16 GB DDR2

HDD: 2x 750 GB - SATA2

Uplink: 1 Gbps bez limitu transferu

System: Linux Gentoo 64bit

Lokalizacja: Francja

 

informations from : www.l2-gof.pl

 

Join   8)

Posted

this server is based on l2j scoria with some changes

 

good and stable mid rate interlude server :P

x8 isn't quite mid. >.<

Btw, people online? Also, how's the community - international or PL-only?

Posted

international :)

 

ok its like low mid rate server xD

 

some more informations translated into english

 

Rates:

Exp Rate: 8x

SP Rate: 8x

Party XP Rate: 1.6x

Party SP Rate: 1.6x

Item Drop Rate: 8x

Adena Drop Rate: 8x

Item Spoil Rate: 8x

Quest Rate: 5x

Quest Item Drop Rate: 5x

 

 

Enchant Rates:

Enchant Weapon Rate: 60%

Enchant Armor Rate: 60%

Enchant Jewelry Rate: 60%

Blessed Enchant Weapon Rate: 60%

Blessed Enchant Armor Rate: 60%

Blessed Enchant Jewerly Rate: 60%

Crystal Enchant Weapon Rate: 70%

Crystal Enchant Armor Rate: 70%

Crystal Enchant Jewerly Rate: 70%

Safe Enchant: 3

Max Enchant: 16

 

 

Features:

Augumentation: Disabled

Auto Learn Skills: Disabled

Spellbooks are needed to learn skill

Class Masters (Spawned in starting towns and Giran)

Subclass Quest Needed

Noblesse Quest Needed

Max Buff Slot - 20 + 4 (with Divine Inspiration)

Buff Duration: 20 minutes

Dances/Songs Duration: 4 minutes

99% Quests working

99% Interlude Skills working

Retail Sieges

Retail Olympiad System

Olympiad AntiFeed System

Retail Clan Halls and Contestable Clan Halls

Balanced Classes

Geodata and Pathnode

Spawn Protection 40 seconds

Custom Warehouse withdrawn system

Offline Trade System

Over enchant protection

L2Walker protection

Custom Raid Boss Teleporter

Wedding System

TvT Event

DeathMath Event

CTF Event

VIP Event

Town War Event

Custom Fortress Sieges

 

Epic Bosses:

Ant Queen : 100% Working

Zaken : 100% Working

Core : 100% Working

Baium : 100% Working

Anthars : 100% Working

Valakas : 100% Working

Van Halter : 100% Working

 

And many more ... i think xD

Posted

 

Class Masters (Spawned in starting towns and Giran)

Spawn Protection 40 seconds

Custom Warehouse withdrawn system

Custom Raid Boss Teleporter

Wedding System

TvT Event

DeathMath Event

CTF Event

VIP Event

Town War Event

Custom Fortress Sieges

Pherr, custom stuff in x8 server, imo, isn't quite good idea.. gl tho.

Posted

today we do some updates on site and in our server

Added skills checking on character deleveling.

Added new Baium AI.

Fixed some Falling problems.

 

and more changes are in our site :)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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