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[Guide]How to fix Blow Dmg on a normal stage


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So i didnt see any guide for this and i decided to make this guide

 

This will fix the dmg that is insane on the most l2j interlude projects

 

so find these ids

 

Backstab id = 30

Located on C:/Server/gameserver/data/stats/skills

so as you see in your skills backstab is like this :

<skill id="30" levels="37" name="Backstab" enchantLevels1="30"
	enchantLevels2="30">
	<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81
		81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<table name="#mpConsume"> 54 56 57 57 59 61 63 65 66 68 70 72 74 74 76 78 80
		82 84 86 87 89 91 91 93 95 97 98 100 102 103 105 106 108 109 111 112 </table>
	<table name="#ench2MpConsume"> 111 110 109 108 108 107 106 105 105 104 103 102 101
		101 100 99 98 97 97 96 95 94 93 93 92 91 90 89 89 88 </table>
	<table name="#power"> 1107 1176 1249 1325 1405 1488 1574 1664 1757 1853
		1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3217 3408 3548
		3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table>
	<table name="#ench1Power"> 5493 5506 5520 5534 5547 5561 5575 5588 5602 5616
		5629 5643 5657 5670 5684 5698 5711 5725 5738 5752 5766 5779 5793 5802
		5820 5834 5848 5861 5875 5889 </table>
	<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
		55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
	<set name="weaponsAllowed" val="16" /> <!-- Dagger -->
	<set name="mpConsume" val="#mpConsume" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="power" val="#power" />
	<set name="target" val="TARGET_ONE" />
	<set name="condition" val="24" />
	<set name="reuseDelay" val="11000" />
	<set name="hitTime" val="1080" />
	<set name="coolTime" val="720" />
	<set name="skillType" val="BLOW" />
	<set name="baseCritRate" val="15" />
	<set name="lethal1" val="5" />
	<set name="dmgDirectlyToHp" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="40" />
	<set name="effectRange" val="400" />
	<set name="SSBoost" val="1.5" />
	<set name="overHit" val="true" />
	<enchant1 name="power" val="#ench1Power" />
	<enchant2 name="mpConsume" val="#ench2MpConsume" />
</skill>

ok  find this

<set name="power" val="#power" />

this line supports the previous line a gave with "#power"

<table name="#power"> 1107 1176 1249 1325 1405 1488 1574 1664 1757 1853
		1953 2057 2164 2274 2388 2505 2625 2748 2875 3004 3136 3217 3408 3548
		3690 3834 3980 4127 4275 4425 4575 4726 4878 5029 5180 5330 5479 </table>

the blow starts the dmg from 1107 dmg (x2 multiplies with critical dmg s/a) and ends to 5479 so thats why we got so much dmg from daggers..

How to fix it?

find this:

<set name="power" val="#power" />

and replace a number of the dmg  

"#power"

for me suits

<set name="power" val="1107" />

but if it is still insane you can low it more

 

Do the same for lethal blow

 

credits me

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Backstab should have huge dmg but very low land chance..

Your solution destroy retail balance.. that's all

If you want to nerf dagger blow's power, better is to put in Assassination additional value to decrease critical power.

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Backstab should have huge dmg but very low land chance..

Your solution destroy retail balance.. that's all

If you want to nerf dagger blow's power, better is to put in Assassination additional value to decrease critical power.

it gives high dmg still with my guide cause critical dmg x2 increase

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Actually the insane damage (only on Interlude ofc) are because of messed up Formula.

 

This is an ok way to fix them, but should be temp. The best way is to fix the Formula.

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Actually the insane damage (only on Interlude ofc) are because of messed up Formula.

 

This is an ok way to fix them, but should be temp. The best way is to fix the Formula.

ye we know bro just for newbies that dont know very good from java

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Actually the insane damage (only on Interlude ofc) are because of messed up Formula.

 

This is an ok way to fix them, but should be temp. The best way is to fix the Formula.

yeah

 

But also this is a good idea,thnx for share it at forum sniffer :D

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