SuperNovaX Posted December 20, 2007 Posted December 20, 2007 when i try to do that, i get this error FATAL : FATAL: Failed to open server socket. Reason: Cannot assign requested add ress: bind java.net.BindException: Cannot assign requested address: bind at sun.nio.ch.Net.bind(Native Method) my loginserver.properties is like that: # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=87.226.44.108 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=192.168.0.108 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname=87.226.44.108 LoginserverPort=2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan=20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 GMMinLevel=100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname=* # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=root MaximumDbConnections=50 MaximumStateMents=100 MaxPoolSize=50 MinPoolSize=10 AquireIncrement=1 IdleConnectionTest=10800 MaxIdleTime=0 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=true # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=True #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 so whats wrong about it???? In other forums i found, that i need to fix my router.. if it helps, how can i do that? TnQ~~
0 SoulShade Posted December 23, 2007 Posted December 23, 2007 Nothing to do with router... Thats only blocking external conecttions cant give a java error, i supose u get that error when i open start.bat, loginserver.bat and gameserver.bat, am i right? then terminates abnormaly? even if not try update ur Java to the latest one... Hoping to help
0 Feelmyspells Posted December 23, 2007 Posted December 23, 2007 Just use No-IP,and put it to your l2.ini,loginserver and to server file...Search the site there is a guide....
0 core2quad Posted December 25, 2007 Posted December 25, 2007 what port that u use ??? try to forward prt that are needed by L2J from your router public IP to your local server IP
0 fdLP. Posted December 25, 2007 Posted December 25, 2007 # Bind ip of the loginServer, use * to bind on all available IPs LoginserverHostname=87.226.44.108 Let it as * and send us and server.properties from gameserver to check out!
Question
SuperNovaX
when i try to do that, i get this error
FATAL : FATAL: Failed to open server socket. Reason: Cannot assign requested add
ress: bind java.net.BindException: Cannot assign requested address: bind
at sun.nio.ch.Net.bind(Native Method)
my loginserver.properties is like that:
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=87.226.44.108
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.0.108
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname=87.226.44.108
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
# The port on which login will listen for GameServers
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=50
MaximumStateMents=100
MaxPoolSize=50
MinPoolSize=10
AquireIncrement=1
IdleConnectionTest=10800
MaxIdleTime=0
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=0
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
so whats wrong about it???? In other forums i found, that i need to fix my router.. if it helps, how can i do that? TnQ~~
4 answers to this question
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