Jump to content
  • 0

[Help]Quest Script Edit


Question

Posted

Hello this is original quest for clan rep point .

So problem is if you get 2 quest items in your inventory npc dont accept quest items

If you have 1 quest items NPC accept that and u get reward

 

So how to make if u have 2-3-4-5-6 quest items in your inventory npc to accept all and you will get reward for all

 

For example if 1 quest item resard is 200 rep point when u give 6 quest items to get 1200 rep point

 

#####################################################################
#                                                                   #
#   "The Clan's Reputation"                                         #
#   "Raise the Clan's Reputation"                                   #
#   "Sir Eric Rodemai in Aden Castle Town is looking                #
#   for a brave adventurer to raise the clan's reputation."         #
#   "Clan Leader, Clan Level 5 and above"                           #
#                                                                   #
#   Start NPC: Sir Eric Rodemai[30868]                              #
#                                                                   #
#   fixed and completed by chris_00 @katmai and DrLecter            #
#                                                                   #
#####################################################################
import sys
from com.it.br.gameserver.model.quest        import State
from com.it.br.gameserver.model.quest        import QuestState
from com.it.br.gameserver.model.quest.jython import QuestJython as JQuest
from com.it.br.gameserver.serverpackets      import PledgeShowInfoUpdate
from com.it.br.gameserver.serverpackets      import RadarControl
from com.it.br.gameserver.serverpackets      import SystemMessage

qn="508_TheClansReputation"
qd="The Clans Reputation"

# Quest NPC
SIR_ERIC_RODEMAI = 30868

# Quest Items
NUCLEUS_OF_FLAMESTONE_GIANT = 8494 # Nucleus of Flamestone Giant : Nucleus obtained by defeating Flamestone Giant
THEMIS_SCALE                = 8277 # Themis' Scale : Obtain this scale by defeating Palibati Queen Themis.
NUCLEUS_OF_HEKATON_PRIME    = 8279 # Nucleus of Hekaton Prime : Nucleus obtained by defeating Hekaton Prime
TIPHON_SHARD                = 8280 # Tiphon Shard : Debris obtained by defeating Tiphon, Gargoyle Lord.
GLAKIS_NUCLEUS              = 8281 # Glaki's Necleus : Nucleus obtained by defeating Glaki, the last lesser Giant.
RAHHAS_FANG                 = 8282 # Rahha's Fang : Fangs obtained by defeating Rahha.

#Quest Raid Bosses
FLAMESTONE_GIANT        = 25524
PALIBATI_QUEEN_THEMIS   = 25252
HEKATON_PRIME           = 25140
GARGOYLE_LORD_TIPHON    = 25255
LAST_LESSER_GIANT_GLAKI = 25245
RAHHA                   = 25051

# Reward
CLAN_POINTS_REWARD = 1000 # 1000 Point Per Boss

# id:[RaidBossNpcId,questItemId]
REWARDS_LIST={
    1:[PALIBATI_QUEEN_THEMIS,  THEMIS_SCALE],
    2:[HEKATON_PRIME,          NUCLEUS_OF_HEKATON_PRIME],
    3:[GARGOYLE_LORD_TIPHON,   TIPHON_SHARD],
    4:[LAST_LESSER_GIANT_GLAKI,GLAKIS_NUCLEUS],
    5:[RAHHA,                  RAHHAS_FANG],
    6:[FLAMESTONE_GIANT,       NUCLEUS_OF_FLAMESTONE_GIANT]
    }

RADAR={
    1:[192346,21528,-3648],
    2:[191979,54902,-7658],
    3:[170038,-26236,-3824],
    4:[171762,55028,-5992],
    5:[117232,-9476,-3320],
    6:[144218,-5816,-4722],
    }

class Quest (JQuest) :

def __init__(self,id,name,descr) : JQuest.__init__(self,id,name,descr)

def onAdvEvent (self,event,npc,player) :
  st = player.getQuestState(qn)
  if not st: return
  cond = st.getInt("cond")
  htmltext=event
  if event == "30868-0.htm" :
    if cond == 0 :
      st.set("cond","1")
      st.setState(STARTED)
  elif event.isdigit() :
    if int(event) in REWARDS_LIST.keys():
      st.set("raid",event)
      htmltext="30868-"+event+".htm"
      x,y,z=RADAR[int(event)]
      if x+y+z:
        player.sendPacket(RadarControl(2, 2, x, y, z))
        player.sendPacket(RadarControl(0, 1, x, y, z))
      st.playSound("ItemSound.quest_accept")
  elif event == "30868-7.htm" :
    st.playSound("ItemSound.quest_finish")
    st.exitQuest(1)
  return htmltext

def onTalk (self,npc,player) :
  htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>"
  st = player.getQuestState(qn)
  if not st : return htmltext
  clan = player.getClan()
  npcId = npc.getNpcId()
  if player.getClan() == None or player.isClanLeader() == 0 :
     st.exitQuest(1)
     htmltext = "30868-0a.htm"
  elif player.getClan().getLevel() < 5 :
     st.exitQuest(1)
     htmltext =  "30868-0b.htm"
  else :
     cond = st.getInt("cond")
     raid = st.getInt("raid")
     id = st.getState()
     if id == CREATED and cond == 0 :
        htmltext =  "30868-0c.htm"
     elif id == STARTED and cond == 1 and raid in REWARDS_LIST.keys() :
        npc,item=REWARDS_LIST[raid]
        count = st.getQuestItemsCount(item)
        if not count :
           htmltext = "30868-"+str(raid)+"a.htm"
        elif count == 1 :
           htmltext = "30868-"+str(raid)+"b.htm"
           st.takeItems(item,1)
           clan.setReputationScore(clan.getReputationScore()+CLAN_POINTS_REWARD,True)
           player.sendPacket(SystemMessage(1777).addNumber(CLAN_POINTS_REWARD))
           clan.broadcastToOnlineMembers(PledgeShowInfoUpdate(clan))
  return htmltext

def onKill(self,npc,player,isPet) :
  st = 0
  if player.isClanLeader() :
   st = player.getQuestState(qn)
  else:
   clan = player.getClan()
   if clan:
    leader=clan.getLeader()
    if leader :
     pleader= leader.getPlayerInstance()
     if pleader :
      if player.isInsideRadius(pleader, 1600, 1, 0) :
       st = pleader.getQuestState(qn)
  if not st : return
  option=st.getInt("raid")
  if st.getInt("cond") == 1 and st.getState() == STARTED and option in REWARDS_LIST.keys():
   raid,item = REWARDS_LIST[option]
   npcId=npc.getNpcId()
   if npcId == raid and not st.getQuestItemsCount(item) :
      st.giveItems(item,1)
      st.playSound("ItemSound.quest_middle")
  return


# Quest class and state definition
QUEST       = Quest(508,qn,qd)
CREATED     = State('Start',QUEST)
STARTED     = State('Started',QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(SIR_ERIC_RODEMAI)
QUEST.addTalkId(SIR_ERIC_RODEMAI)

for npc,item in REWARDS_LIST.values():
    QUEST.addKillId(npc)
    STARTED.addQuestDrop(npc,item,1)

3 answers to this question

Recommended Posts

  • 0
Posted

i dont rly love python, so im not sure that this will work, but try:

        elif count >= 1 :
           htmltext = "30868-"+str(raid)+"b.htm"
           st.takeItems(item,count)
           clan.setReputationScore(clan.getReputationScore()+(CLAN_POINTS_REWARD*count),True)
           player.sendPacket(SystemMessage(1777).addNumber((CLAN_POINTS_REWARD*count)))
           clan.broadcastToOnlineMembers(PledgeShowInfoUpdate(clan))

  • 0
Posted

now npc accept my all quest items but i get reward only for 1 quest items not for all

 

can u help me again ?

 

of sorry everything is ok work perfect tnx

now i see npc take me only 1 quest items not all :) and other stay in my inventory just i need click again to the take me next quest item

  • 0
Posted

now npc accept my all quest items but i get reward only for 1 quest items not for all

 

can u help me again ?

 

of sorry everything is ok work perfect tnx

now i see npc take me only 1 quest items not all :) and other stay in my inventory just i need click again to the take me next quest item

 

check it all, i mean the item, the msg and the real clan points, coz it should take them all and give all the rewards

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • We've added 5% discounts for bulk purchases of Google accounts for orders of 300 or more, and 10% for orders of 500 or more. The discount is applied automatically when you place your order! The discount is indicated in the product title and description for each category.  
    • 🎄 CHRISTMAS EVENT 🎄   ‼️ Information and details: https://forum.l2harbor.com/threads/rozhdestvenskie-xlopoty-christmas-chores.9430/post-171464
    • METATG.ORG Direct Telegram Service Provider A bonus of +7% on every order! *We add 7% more followers than your ordered amount to proactively cover potential drops and guarantee you an honest result." Telegram Followers - Price per 1000 SUBSCRIBERS Subscribers 3 days - $0.10 ~ 8 RUB Subscribers. Daily Completion: 200,000,000 Subscribers 7 days - $0.17 ~ 13.6 RUB Subscribers. Daily Completion: 200,000,000 Subscribers 14 days - $0.20 ~ 16 RUB Subscribers. Daily Completion: 200,000,000 Subscribers 30 days - $0.30 ~ 24 RUB Subscribers. Daily Completion: 200,000,000 Subscribers 60 days - $0.40 ~ 32 RUB Subscribers, 14-day guarantee. Daily Completion: 200,000,000 Subscribers 90 days (Super Fast) - $0.50 ~ 40 RUB Subscribers, 14-day guarantee. Daily Completion: 200,000,000 Subscribers 120 days (Super Fast) - $0.60 ~ 48 RUB Subscribers, 14-day guarantee. Daily Completion: 200,000,000 Subscribers Lifetime (Super Fast) - $0.70 ~ 56 RUB Lifetime Subscribers. 14-day guarantee. Daily Completion: 200,000,000 Telegram Services - Price per 1000 Post Views - $0.06 ~ 5 RUB Reactions - $0.08 ~ 6.5 RUB Bot Starts - $0.10 ~ 8 RUB Bot Starts with referrals - $0.15 ~ 12 RUB DISCOUNTS and CASHBACK for large volumes Direct Supplier. We work from our own accounts with our own software! High execution speed. Multiple payment methods. We work 24/7! Additional discounts are discussed for volumes starting from $1000 per day. SUPPORT 24/7 - TELEGRAM WEBSITE 24/7 - METATG.ORG
    • Added: a brand-new default dashboard template. You can now add multiple game/login server builds. Full support for running both PTS & L2J servers simultaneously, with switching between them. Payment systems: added OmegaPay and Pally (new PayPal-style API). Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account. Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.     Look demo site: demo
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock