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[Help]Quest Script Edit


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Posted

Hello this is original quest for clan rep point .

So problem is if you get 2 quest items in your inventory npc dont accept quest items

If you have 1 quest items NPC accept that and u get reward

 

So how to make if u have 2-3-4-5-6 quest items in your inventory npc to accept all and you will get reward for all

 

For example if 1 quest item resard is 200 rep point when u give 6 quest items to get 1200 rep point

 

#####################################################################
#                                                                   #
#   "The Clan's Reputation"                                         #
#   "Raise the Clan's Reputation"                                   #
#   "Sir Eric Rodemai in Aden Castle Town is looking                #
#   for a brave adventurer to raise the clan's reputation."         #
#   "Clan Leader, Clan Level 5 and above"                           #
#                                                                   #
#   Start NPC: Sir Eric Rodemai[30868]                              #
#                                                                   #
#   fixed and completed by chris_00 @katmai and DrLecter            #
#                                                                   #
#####################################################################
import sys
from com.it.br.gameserver.model.quest        import State
from com.it.br.gameserver.model.quest        import QuestState
from com.it.br.gameserver.model.quest.jython import QuestJython as JQuest
from com.it.br.gameserver.serverpackets      import PledgeShowInfoUpdate
from com.it.br.gameserver.serverpackets      import RadarControl
from com.it.br.gameserver.serverpackets      import SystemMessage

qn="508_TheClansReputation"
qd="The Clans Reputation"

# Quest NPC
SIR_ERIC_RODEMAI = 30868

# Quest Items
NUCLEUS_OF_FLAMESTONE_GIANT = 8494 # Nucleus of Flamestone Giant : Nucleus obtained by defeating Flamestone Giant
THEMIS_SCALE                = 8277 # Themis' Scale : Obtain this scale by defeating Palibati Queen Themis.
NUCLEUS_OF_HEKATON_PRIME    = 8279 # Nucleus of Hekaton Prime : Nucleus obtained by defeating Hekaton Prime
TIPHON_SHARD                = 8280 # Tiphon Shard : Debris obtained by defeating Tiphon, Gargoyle Lord.
GLAKIS_NUCLEUS              = 8281 # Glaki's Necleus : Nucleus obtained by defeating Glaki, the last lesser Giant.
RAHHAS_FANG                 = 8282 # Rahha's Fang : Fangs obtained by defeating Rahha.

#Quest Raid Bosses
FLAMESTONE_GIANT        = 25524
PALIBATI_QUEEN_THEMIS   = 25252
HEKATON_PRIME           = 25140
GARGOYLE_LORD_TIPHON    = 25255
LAST_LESSER_GIANT_GLAKI = 25245
RAHHA                   = 25051

# Reward
CLAN_POINTS_REWARD = 1000 # 1000 Point Per Boss

# id:[RaidBossNpcId,questItemId]
REWARDS_LIST={
    1:[PALIBATI_QUEEN_THEMIS,  THEMIS_SCALE],
    2:[HEKATON_PRIME,          NUCLEUS_OF_HEKATON_PRIME],
    3:[GARGOYLE_LORD_TIPHON,   TIPHON_SHARD],
    4:[LAST_LESSER_GIANT_GLAKI,GLAKIS_NUCLEUS],
    5:[RAHHA,                  RAHHAS_FANG],
    6:[FLAMESTONE_GIANT,       NUCLEUS_OF_FLAMESTONE_GIANT]
    }

RADAR={
    1:[192346,21528,-3648],
    2:[191979,54902,-7658],
    3:[170038,-26236,-3824],
    4:[171762,55028,-5992],
    5:[117232,-9476,-3320],
    6:[144218,-5816,-4722],
    }

class Quest (JQuest) :

def __init__(self,id,name,descr) : JQuest.__init__(self,id,name,descr)

def onAdvEvent (self,event,npc,player) :
  st = player.getQuestState(qn)
  if not st: return
  cond = st.getInt("cond")
  htmltext=event
  if event == "30868-0.htm" :
    if cond == 0 :
      st.set("cond","1")
      st.setState(STARTED)
  elif event.isdigit() :
    if int(event) in REWARDS_LIST.keys():
      st.set("raid",event)
      htmltext="30868-"+event+".htm"
      x,y,z=RADAR[int(event)]
      if x+y+z:
        player.sendPacket(RadarControl(2, 2, x, y, z))
        player.sendPacket(RadarControl(0, 1, x, y, z))
      st.playSound("ItemSound.quest_accept")
  elif event == "30868-7.htm" :
    st.playSound("ItemSound.quest_finish")
    st.exitQuest(1)
  return htmltext

def onTalk (self,npc,player) :
  htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>"
  st = player.getQuestState(qn)
  if not st : return htmltext
  clan = player.getClan()
  npcId = npc.getNpcId()
  if player.getClan() == None or player.isClanLeader() == 0 :
     st.exitQuest(1)
     htmltext = "30868-0a.htm"
  elif player.getClan().getLevel() < 5 :
     st.exitQuest(1)
     htmltext =  "30868-0b.htm"
  else :
     cond = st.getInt("cond")
     raid = st.getInt("raid")
     id = st.getState()
     if id == CREATED and cond == 0 :
        htmltext =  "30868-0c.htm"
     elif id == STARTED and cond == 1 and raid in REWARDS_LIST.keys() :
        npc,item=REWARDS_LIST[raid]
        count = st.getQuestItemsCount(item)
        if not count :
           htmltext = "30868-"+str(raid)+"a.htm"
        elif count == 1 :
           htmltext = "30868-"+str(raid)+"b.htm"
           st.takeItems(item,1)
           clan.setReputationScore(clan.getReputationScore()+CLAN_POINTS_REWARD,True)
           player.sendPacket(SystemMessage(1777).addNumber(CLAN_POINTS_REWARD))
           clan.broadcastToOnlineMembers(PledgeShowInfoUpdate(clan))
  return htmltext

def onKill(self,npc,player,isPet) :
  st = 0
  if player.isClanLeader() :
   st = player.getQuestState(qn)
  else:
   clan = player.getClan()
   if clan:
    leader=clan.getLeader()
    if leader :
     pleader= leader.getPlayerInstance()
     if pleader :
      if player.isInsideRadius(pleader, 1600, 1, 0) :
       st = pleader.getQuestState(qn)
  if not st : return
  option=st.getInt("raid")
  if st.getInt("cond") == 1 and st.getState() == STARTED and option in REWARDS_LIST.keys():
   raid,item = REWARDS_LIST[option]
   npcId=npc.getNpcId()
   if npcId == raid and not st.getQuestItemsCount(item) :
      st.giveItems(item,1)
      st.playSound("ItemSound.quest_middle")
  return


# Quest class and state definition
QUEST       = Quest(508,qn,qd)
CREATED     = State('Start',QUEST)
STARTED     = State('Started',QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(SIR_ERIC_RODEMAI)
QUEST.addTalkId(SIR_ERIC_RODEMAI)

for npc,item in REWARDS_LIST.values():
    QUEST.addKillId(npc)
    STARTED.addQuestDrop(npc,item,1)

3 answers to this question

Recommended Posts

  • 0
Posted

i dont rly love python, so im not sure that this will work, but try:

        elif count >= 1 :
           htmltext = "30868-"+str(raid)+"b.htm"
           st.takeItems(item,count)
           clan.setReputationScore(clan.getReputationScore()+(CLAN_POINTS_REWARD*count),True)
           player.sendPacket(SystemMessage(1777).addNumber((CLAN_POINTS_REWARD*count)))
           clan.broadcastToOnlineMembers(PledgeShowInfoUpdate(clan))

  • 0
Posted

now npc accept my all quest items but i get reward only for 1 quest items not for all

 

can u help me again ?

 

of sorry everything is ok work perfect tnx

now i see npc take me only 1 quest items not all :) and other stay in my inventory just i need click again to the take me next quest item

  • 0
Posted

now npc accept my all quest items but i get reward only for 1 quest items not for all

 

can u help me again ?

 

of sorry everything is ok work perfect tnx

now i see npc take me only 1 quest items not all :) and other stay in my inventory just i need click again to the take me next quest item

 

check it all, i mean the item, the msg and the real clan points, coz it should take them all and give all the rewards

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