Jump to content

WTS L2J Based Interlude pack Cheap


Recommended Posts

Protections:

*Anti Phx Uknown Packets*

*Anti Phx Enchant*

*Anti Phx Announce*

*Anti Phx Critical Error*

*Anti Phx\ L2JAttacker Script*

*Anti Phx Multisell Enchant*

L2J Attacker

L2J Killer

L2J Killer v2

Noobish Error

And other flooding shits

Fix all trade bugs

Fix for Critical stun/Critical Drain Skill

Fix for Pet Enchant Exploit

Fix for Pet Bug

Flood Protectors

Fix for Overenchant Trade Bug

Fix for all stuck s/a's

Java force bug fixed

Fix for Class master stuck skills

Fix for Subclass bug

*Some Majors*

Bluff Working Like retail (Is Stun)

All this costs with source 10 euro via paysafe+ including weekly updates

 

 

Config:

#---------------------------------------------------------------
#                     Vote Reward System                       -
#---------------------------------------------------------------

votesRequiredForReward = 0

VoteInfoUrl = http://

#---------------------------------------------------------------
# Team vs. Team Event Engine (by FBIagent)                     -
#---------------------------------------------------------------
# enable TvTEvent
TvTEventEnabled = false
# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 300
#  Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 60
#  Event running time, in minutes
TvTEventRunningTime = 20
# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 70010
TvTEventParticipationNpcCoordinates = 83425,148585,-3406
# Minimum amount of players allowed in each team 
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Level rules 
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 80
# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10
# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team 
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = true
TvTEventPotionsAllowed = false
TvTEventSummonByItemAllowed = false
# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =

#---------------------------------------------------------------
# L2J NPC Buffer by House                                      -
#---------------------------------------------------------------
# Enable / Disable Feature
# Default vale: False
NPCBufferEnabled = False
# Max schemes that a player can store. Please, do not use too big values
# Default value: 4 (one per subclass...)
NPCBufferMaxSchemesPerChar = 4
# Max skills that a player can store in each scheme. Please, do not use too big values.
# This value should match to max buffs a player can carry
# Default value: 24 (max buffs are 20+4 in retail)
NPCBufferMaxSkllsperScheme = 24
# This enables/disables storing character schemes at server shutdown to database
# Default = True
NPCBufferStoreSchemes = True
# This is to bypasss SQL Adena amount reference so that you can set the same cost for all
# or even setting them for free.
# Free = 0
# Disabled = -1 (if you want to read adena from SQL) 
# Default value: -1
NPCBufferStaticCostPerBuff = -1

#-------------------------------------------------------------
#              Death Match Event Engine                      -
#-------------------------------------------------------------
# Players that haven't participated in DM can target the players of the event (?)
DMAllowInterference=false

# By setting the following value to true/false, you enable/disable the use of potions in the event.
DMAllowPotions=false

# Allow/Disallow the participants to have summonings.
DMAllowSummon=false

# When event starts, the participants lose/keep their effects. (debuffing, etc.)
DMOnStartRemoveAllEffects=true

# Allow to unsummon the participants' pets, when event starts.
DMOnStartUnsummonPet=true

#---------------------------------------------------------------
# L2J Pvp Colour system By Sniffer*                            -
#---------------------------------------------------------------
# Enable / Disable Feature
# Default vale: False
EnablePvPColourSystem = False
#Colors and amounts
PvpAmount1 = 100
PvpAmount2 = 200
PvpAmount3 = 300
PvpAmount4 = 400
PvpAmount5 = 500

PvPColor1 = 00FF00
PvPColor2 = 00FF00
PvPColor3 = 00FF00
PvPColor4 = 00FF00
PvPColor5 = 00FF00

 

 

*Additional Features*

If you want your are allowed to choose three mods and will be added for +5 euros

*Events*

Hide and Seek

CTF

Quiz

*Mods*

Faction

3ple Faction

Races Faction

War of races

Dwarf Mods

Elf Mod

D Elf mod

And generaly Race Mods

 

for infos pm me here

 

(Features will be updated weekly)

 

 

Price pack source w/o any mod 10 euros via paysafe or paypal and with mods 20 with paysafe and 15 paypal

 

 

P.S We left dagger blows l2jlike so if y want to reduce their power we can do it and for free :)

Link to comment
Share on other sites

So, lame pack... you see it search it something on net you sell it :D.... its crap...

yes? ok peace you are the god of Java

 

You fixed serk DDoS king ok //social_bow omg go fuck idiot y dont have knowledge neither in l2off nor in l2j so QQ and sell your lame packs

Link to comment
Share on other sites

  • 2 weeks later...

yes? ok peace you are the god of Java

 

You fixed serk DDoS king ok //social_bow omg go -beep- idiot y dont have knowledge neither in l2off nor in l2j so QQ and sell your lame packs

 

you are only scammer + google master... everyone can scam and add some free customs :D

Link to comment
Share on other sites

you are only scammer + google master... everyone can scam and add some free customs :D

i ignore retards like you.. i wont flame non that flames my sell is a disadvantage for you not me... you are retard you get ignore

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Posts

    • Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
    • Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore1 Welcome to my store :  https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11
    • L2 ArenaWar: Low Rate PvP Server with Free Buffs & Autofarm [PVP]⚔️ [Free]🆓 Classic Interlude with  3x XP rates! Free starter pack(no grade) to kickstart your adventure! Autofarm for convenient grinding! Free buffs to keep you fighting fit! (2 job buffs) No experience loss on death! (Except with Karma) Clear Karma system to keep things fair! ⚖️ Active community of 800-1k players! Join our Discord to learn more! >> Discord <<     Server website: https://l2arenawar.com/en/    
    • This is dedication! 2 years working on a problem. Congratulations!
    • You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.   It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.   If you got a solution, I would happy to integrate it.   You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.   https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads  
  • Topics

×
×
  • Create New...